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18 February 2025
- 01:0301:03, 18 February 2025 Resources/Master Level (hist | edit) [3,070 bytes] Angryzor (talk | contribs) (Created page with "Starting with Sonic Frontiers, HE2 includes the Levels system to automatically and dynamically load resources when they are needed. Master Level is a resource type that contains information on which resources should be loaded to load a level, and also describes the dependencies between different levels. Master Level is stored in a Binary File container. == Structure == <syntaxhighlight lang="cpp"> struct DependencyData { const char* name; unsigned long long unk1; };...") Tag: Visual edit
30 January 2025
- 16:4416:44, 30 January 2025 Sonic Generations (2024 remaster) (hist | edit) [367 bytes] THEjtdubs (talk | contribs) (Added whatever what was necessary.(Might've added a bit too much idrk)) Tag: Visual edit
29 January 2025
- 04:4904:49, 29 January 2025 Sonic Colors (hist | edit) [313 bytes] InvalidFile (talk | contribs) (Made a rough page for Sonic Colors)
- 04:4604:46, 29 January 2025 Sonic Lost World (hist | edit) [364 bytes] InvalidFile (talk | contribs) (Added rough page for Sonic Lost World)
- 04:2704:27, 29 January 2025 Shadow Generations/StageData Parameters (hist | edit) [3,901 bytes] InvalidFile (talk | contribs) (Added StageData params page w/ rough documentation for Stage Data)
- 03:5503:55, 29 January 2025 Shadow Generations/ID Mappings (hist | edit) [4,354 bytes] InvalidFile (talk | contribs) (Added a page for ID Mappings w/ some documentation.)
27 January 2025
- 12:2512:25, 27 January 2025 Resources/Density Setting (hist | edit) [423 bytes] 172.18.0.4 (talk) (Created page with "'''{{Infobox Resource|type=Density (vegetation)|extension=.densitysetting|games=* Sonic Frontiers|tools=* Restoration Issue Pocketknife|status=Mostly done|container=BINA|name=Density Setting}}Density Setting''' is used to setup the '''precomputed''' foliage that's used in '''Density Point Cloud.'''") Tag: Visual edit
- 11:5411:54, 27 January 2025 Resources/Density Point Cloud (hist | edit) [670 bytes] 172.18.0.4 (talk) (Created page with "'''Density Point Cloud''' is used to store precomputed foliage such as trees, grass, moss etc. It's communicates with '''Density Setting'''.") Tag: Visual edit
26 January 2025
- 13:5613:56, 26 January 2025 Resources/Particle Location (hist | edit) [2,929 bytes] Ashrindy (talk | contribs) (Created page with "{{Infobox Resource|type=Effects|extension=.effdb|games=* Sonic Forces * Sonic Origins * Sonic Frontiers * Shadow Generations|tools=* AshDumpTool|status=Done|container=BINA|name=Particle Location}}'''Particle Location''' ''(also known as effdb and Particle Locator)'' is the so called Effect Database format that coincides with t...") Tag: Visual edit
21 January 2025
- 13:2313:23, 21 January 2025 Sonic Origins (hist | edit) [1,755 bytes] Sonen10 (talk | contribs) (Added a starting point from which to expand from (aka please remove my tangents about semi-related stuff).) Tag: Visual edit
- 13:0213:02, 21 January 2025 EnemyObjEnemyHole Values (hist | edit) [3,230 bytes] Starlight (talk | contribs) (Created page with "The '''"EnemyObjEnemyHole"''' object contains 31 spawnable enemies. The parameters are as follows: '''EnableEffect:''' Is the spawn particle. '''FirstState:''' ''Is currently unknown.'' '''GenerateMaxCount:''' Is the maximum number of spawns allowed. '''GenerateSeperateTime:''' Is the time between respawns. '''Personality:''' Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in...") Tag: Visual edit
19 January 2025
- 16:1416:14, 19 January 2025 Resources/K-D Tree (hist | edit) [5,116 bytes] Angryzor (talk | contribs) (Created page with "K-D Tree is a resource encoding a k-d tree acceleration structure. It is used in various locations as a runtime resource in the engine, and also embedded in the Path resource. An extremely similar structure is also found in the SvCol and FxCol resources. Presumably ResKdTree was built as a reusable generalization of these structures, as at least HE2 does not use the one embedded in SvCol at...") Tag: Visual edit
12 January 2025
- 21:2921:29, 12 January 2025 EvilItem ID Values (hist | edit) [919 bytes] Starlight (talk | contribs) (Created page with "The '''"EvilItem"''' object contains 5 values and thus, unique objects. {| class="wikitable" |+EvilItem ID Guide !ID !What it is !What it does |- |'''0''' |Unleash orb |Fills the Unleash bar to the maximum value regardless of level. |- |'''1''' |Health ring |Fills the health bar to the maximum value regardless of level. |- |'''2''' |Attack Pickup |Increased outgoing damage. |- |'''3''' |Defense Pickup |Decreases incoming damage. |- |'''4''' |Shield Pickup |Fills the shie...") Tag: Visual edit
- 13:1713:17, 12 January 2025 Sonic X Shadow Generations (hist | edit) [435 bytes] Angryzor (talk | contribs) (Created page with "{{Infobox game | name = Sonic X Shadow Generations | developer = SEGA | publisher = SEGA | release_date = October 22, 2024 | engine = Hedgehog Engine, Hedgehog Engine 2 }} Sonic X Shadow Generations is a game bundle released by SEGA on October 22, 2024. It bundles a remaster of the game Sonic Generations with a completely new game, Shadow Generations.") Tag: 2017 source edit
11 January 2025
- 08:3708:37, 11 January 2025 Resources/ObjectWorld / GEdit (hist | edit) [3,084 bytes] Ashrindy (talk | contribs) (Created page with "Object World (more well known as GEdit) is the set object data format for Hedgehog Engine 2 games.")
- 06:4506:45, 11 January 2025 Generations Stage ID's (hist | edit) [8,506 bytes] Starlight (talk | contribs) (Created page with "= Stage ID Mappings. = <s>Strikethrough</s> defines unused stage id's. Lack of value means none exist, for example if "is Packed?" doesn't display "Yes", it is not packed. {| class="wikitable" |+Action Stage ID Guide !ID !Name !Mission Name !Appends? !is DLC? !is Packed? |- |'''cnz100''' |Casino Night Zone | | |Yes |Yes |- |'''cpz100''' |Chemical Plant Zone Act 1 | | | |Yes |- |'''cpz101''' |Chemical Plant Zone Act 1 |Mission 1 |cpz100 | | |- |'''cpz102''' |Chemical Pla...") Tag: Visual edit
- 06:0706:07, 11 January 2025 Unleashed Stage ID's (hist | edit) [11,461 bytes] Starlight (talk | contribs) (Created page with "= Stage ID Mappings. = <s>Strikethrough</s> defines unused stage id's. {| class="wikitable" |+Stage ID Guide !ID !Name !Appends? !Entry Name !is DLC? |- |'''Act_EggmanLand''' |EggmanLand | |EnterEggManLandAction | |- |'''ActD_Africa''' |Savannah Citadel Act 1 | |EnterAfricaDayAction | |- |'''ActD_Beach''' |Jungle Joyride Act 1 | |EnterBeachDayAction | |- |'''ActD_China''' |Dragon Road Act 1 | |EnterChinaDayAction | |- |'''ActD_EggmanLand''' |EggmanLand |Act_EggmanLand |...") Tag: Visual edit
- 06:0506:05, 11 January 2025 Sonic Generations (hist | edit) [479 bytes] Starlight (talk | contribs) (Created page with "'''Sonic Generations''' was released for the PC, XBOX 360 and PlayStation 3 on the 1st of November 2011. The game uses Hedgehog Engine 1 & shares many similarities with the earlier Sonic Unleashed. * Guides === Resource references === Stage ID's '''Other'''") Tag: Visual edit
- 03:0903:09, 11 January 2025 Stage ID's (hist | edit) [11,749 bytes] Starlight (talk | contribs) (Created page with "= Stage ID Mappings. = <s>Strikethrough defines unused stage id's.</s> {| class="wikitable" |+Stage ID Guide !ID !Name !Appends? |- |Act_EggmanLand |EggmanLand | |- |ActD_Africa |Savannah Citadel Act 1 | |- |ActD_Beach |Jungle Joyride Act 1 | |- |ActD_China |Dragon Road Act 1 | |- |ActD_EU |Rooftop Run Act 1 | |- |ActD_MykonosAct1 |Windmill Isle Act 1 | |- |ActD_MykonosAct2 |Windmill Isle Act 2 | |- |ActD_NY |Skyscraper Scamper Act 1 | |- |ActD_Petra |Arid Sands Act 1 |...") Tag: Visual edit
- 02:4502:45, 11 January 2025 Sonic Frontiers/StageData Parameters (hist | edit) [7,978 bytes] InvalidFile (talk | contribs) (Added some documentation for stagedata parameters. Stage attributes will be added soon)
- 01:1601:16, 11 January 2025 Tools/GLVL (hist | edit) [229 bytes] 172.18.0.4 (talk) (Added link and blurb about GLVL) Tag: Visual edit
10 January 2025
- 22:5722:57, 10 January 2025 Guides/DDS compression with DirectXTex (hist | edit) [6,159 bytes] LightningWyvern (talk | contribs) (Unfinished DirectXTex tutorial) Tag: Visual edit
- 21:0421:04, 10 January 2025 Guides (hist | edit) [469 bytes] LightningWyvern (talk | contribs) (Re-added guides) Tag: Visual edit
- 19:1519:15, 10 January 2025 Resources/Texture (hist | edit) [1,568 bytes] LightningWyvern (talk | contribs) (Added Texture to Resources) Tag: Visual edit
- 01:2401:24, 10 January 2025 Resources/Reflection/NeedleFxSceneData (hist | edit) [28,728 bytes] ✫ jav.wav (talk | contribs) (wip needle) Tag: Visual edit: Switched
- 01:1001:10, 10 January 2025 Sonic Frontiers/Guides/Stage Modding (hist | edit) [130 bytes] TrueFalses (talk | contribs) (Created page with "Information on stage modding goes here.")
9 January 2025
- 23:3823:38, 9 January 2025 Sonic Frontiers/Master Trial Parameters (hist | edit) [8,587 bytes] InvalidFile (talk | contribs) (Finished documenting the main Master Trial parameters.) Tag: Visual edit: Switched originally created as "Games/Sonic Frontiers/Master Trial Parameters"
- 23:2623:26, 9 January 2025 Sonic Frontiers/Guides (hist | edit) [329 bytes] Theguy455 (talk | contribs) (Added an introduction to the page. LMK what i should change. discord: theguy_445) Tag: Visual edit originally created as "Sonic Frontiers"
- 22:3622:36, 9 January 2025 Sonic Frontiers/ID Mappings (hist | edit) [5,502 bytes] LightningWyvern (talk | contribs) (Added ID Mappings) Tag: Visual edit originally created as "Games/Sonic Frontiers/ID Mappings"
8 January 2025
- 16:4616:46, 8 January 2025 Character Swapping Framework Documentation (hist | edit) [18,983 bytes] Starlight (talk | contribs) (Created page with "The "'''Character Swapping Framework'''" is a mod for '''Sonic Unleashed''' that adds in the ability for a user to install one or more model mods to their game and then toggle between each model mod in game. The mod has a few major iterations that a modder could fork for their own work. === Glossery: === '''CSF''' : Character Swapping Framework '''Data Archive''': The archive containing character model, sound and ui data, such as "'''ActD_Char_Custom.ar'''" '''Data B...") Tag: Visual edit
- 00:4900:49, 8 January 2025 How To Create Mods For The Character Swapping Framework (hist | edit) [5,276 bytes] Starlight (talk | contribs) (Created page with "This is a guide for the [https://gamebanana.com/mods/481949 Unleashed Character Swapping Framework]! In this guide we are going to assume you already have your mod created for the game as standard or that you already know how to create such a mod and have a basic understanding of how to mod Unleashed. = First steps: = To make a mod/modpack based on this mod first you need to, Pick a character slot/slots. Both day and night have 24 each, these can be seen below. == Cha...") Tag: Visual edit
7 January 2025
- 22:1622:16, 7 January 2025 How To Set Up Sonic Unleashed, RPCS3 (hist | edit) [4,689 bytes] Starlight (talk | contribs) (Created page with "Here is the definitive, full guide on how to get Sonic Unleashed, its DLC & Mods set up for RPCS3 on your PC. == Common Prerequisites. == * Sonic Unleashed (BLES/BLUS/BLJM) * Sonic Unleashed DLC & 1.0.2 Update Patch * [https://www.playstation.com/en-us/support/hardware/ps3/system-software/ PS3 Update PUP] * [https://rpcs3.net/ RPCS3] * [https://gamebanana.com/tools/6765 Unleashed Mod Manager 1.12] '''Mods:''' * [https://gamebanana.com/dl/854589 SU Fixes] * [https://gam...") Tag: Visual edit
- 21:5121:51, 7 January 2025 How To Set Up Sonic Unleashed, Xenia (hist | edit) [11,264 bytes] Starlight (talk | contribs) (Created page with "Here is the definitive, full guide on how to get Sonic Unleashed, its DLC & Mods set up for Xenia Canary on your PC. The RPCS3 version of this guide can be found HERE! == Common Prerequisites. == * Sonic Unleashed * Sonic Unleashed DLC & TU2 Update Patch * [https://github.com/xenia-manager/xenia-manager Xenia Manager] * [https://www.mediafire.com/file/17szg7cmcic45as/isoextract.zip/file ISO Extract] * [https://gamebanana.com/to...") Tag: Visual edit
- 20:0120:01, 7 January 2025 Arcinfo Values (hist | edit) [1,336 bytes] Starlight (talk | contribs) (Created page with "The '''"swa.arcinfo"''' file contains data for every file in the base game and some DLC files relating to how the game should seek these files. Please note: This exists for purposes of archive retrieval on disc due to slower data load speeds present at the time, this is not required for some DLC archives, however this is required for custom modded content in most cirumstances where new archives are added. When converted to JSON using KnuxTools, each statement will look...") Tag: Visual edit
- 20:0020:00, 7 January 2025 Sonic Unleashed/Guides (hist | edit) [364 bytes] Starlight (talk | contribs) (Created page with "Here you can find guides for many aspects of the game; setting up or modding. '''Setup:''' * Setup Guide, Xenia * Setup Guide, RPCS3 '''Creation of mods:''' * Dummy '''Other:''' * Dummy") Tag: Visual edit originally created as "Sonic Unleashed"
- 19:4319:43, 7 January 2025 Resources/Light Pointcloud (hist | edit) [1,566 bytes] Ashrindy (talk | contribs) (Created page with "{{Infobox Resource|type=Models|extension=.pcrt|games=* Sonic Frontiers * Shadow Generations|tools=* KnuxTools * Restoration Issue Pocketknife * AshDumpTool|status=Done|container=BINA|name=Light Pointcloud}} '''Light Pointcloud''' is a fileformat used since Sonic Frontiers, that's used to c...")
- 19:3019:30, 7 January 2025 Arcinfo values (hist | edit) [1,352 bytes] Starlight (talk | contribs) (Created page with "The '''"swa.arcinfo"''' file contains data for every file in the base game and some dlc files relating to how the game should seek then load these files. When converted to JSON using KnuxTools, each statement will look like this, with different values: <code>{</code> <code> "Archive": "ActD_Africa",</code> <code> "UnknownByte_1": 3</code> <code>}</code> The "Archive" value sets the name of the file to seek. The "UnknownByte_1" value sets whether the game w...") Tag: Visual edit
- 19:0819:08, 7 January 2025 Sonic Unleashed (hist | edit) [658 bytes] Starlight (talk | contribs) (Attempted to add a page for adding custom archives) Tag: Visual edit originally created as "Games/Sonic Unleashed"
- 19:0219:02, 7 January 2025 Resources/Collision Pointcloud (hist | edit) [1,586 bytes] LightningWyvern (talk | contribs) (Added Collision Pointcloud) Tag: Visual edit
- 13:1213:12, 7 January 2025 Resources/Reflection (hist | edit) [2,212 bytes] ✫ jav.wav (talk | contribs) (Added small contents) Tag: Visual edit
- 12:5312:53, 7 January 2025 Shadow Generations/Material Parameters (hist | edit) [475 bytes] Rayisepic (talk | contribs) (Describes what kind of parameters you can add to materials) Tag: Visual edit originally created as "Games/Shadow Generations/Material Parameters"
- 08:4008:40, 7 January 2025 Resources/Scene (hist | edit) [227 bytes] Ashrindy (talk | contribs) (Added Resources/Scene) Tag: Visual edit
- 02:4202:42, 7 January 2025 Sonic Forces (hist | edit) [404 bytes] InvalidFile (talk | contribs) (Made a brief description for Sonic Forces page) originally created as "Games/Sonic Forces"
- 00:4900:49, 7 January 2025 Tools/Eternity Audio Tool (hist | edit) [226 bytes] InvalidFile (talk | contribs) (Added page for Eternity Audio Tool) Tag: Visual edit: Switched
- 00:3400:34, 7 January 2025 Tools/Puyo Text Editor (hist | edit) [280 bytes] InvalidFile (talk | contribs) (Added page for Puyo Text Editor)
6 January 2025
- 22:4722:47, 6 January 2025 Sonic Frontiers/Heightmaps (hist | edit) [5,072 bytes] LightningWyvern (talk | contribs) (Initial heightmap documentation) Tag: Visual edit originally created as "Games/Sonic Frontiers/Heightmaps"
- 22:3822:38, 6 January 2025 Resources/Terrain Material (hist | edit) [1,077 bytes] LightningWyvern (talk | contribs) (Terrain material summary) Tag: Visual edit
- 21:1021:10, 6 January 2025 Resources/Heightfield (hist | edit) [383 bytes] Ashrindy (talk | contribs) (Added Resources/Heightfield) Tag: Visual edit
- 21:0621:06, 6 January 2025 Resources/Model Pointcloud (hist | edit) [1,691 bytes] Ashrindy (talk | contribs) (Added Resources/Model Pointcloud) Tag: Visual edit
- 20:5420:54, 6 January 2025 Resources/Cyan Effect (hist | edit) [585 bytes] Ashrindy (talk | contribs) (Added Resources/Cyan Effect) Tag: Visual edit