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EnemyObjEnemyHole Values

From HEModdingWiki

The "EnemyObjEnemyHole" object contains 31 spawnable enemies.

The parameters are as follows:

EnableEffect: Is the spawn particle.

FirstState: Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.

GenerateMaxCount: Is the maximum number of spawns allowed.

GenerateSeperateTime: Is the time between respawns.

Personality: Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in "Evil_Enemy.prm.xml".

EnemyType: The type of enemy to spawn, as seen below:

EnemyType ID Guide
ID Enemy Information Object Name (Evil Variant) Model Name
0 Nightmare EvilEnemyNightmareR em_dark_nmar_hi
1 Deep Nightmare EvilEnemyNightmareD em_dark_nmag_hi
2 Little Rex EvilEnemyRecklessL em_dark_recl_hi
3 Dark Fright EvilEnemySpookyR em_dark_spkr_hi
4 Red Fright EvilEnemySpooky em_dark_spky_hi
5 Killer Bee EvilEnemyKillerBee em_dark_kbee_hi
6 Red Killer Bee EvilEnemyKillerBeeRed em_dark_kbeg_hi
7 Egg Shooter Standard EvilEnemyEggFighterG em_eday_ef2g_hi
8 Egg Fighter: Knight Sword EvilEnemyEggFighterW em_eday_ef2n_hi
9 Egg Fighter: Knight Shield EvilEnemyEggFighterS em_eday_ef2n_hi
10 Egg Fighter: Knight Shield and sword EvilEnemyEggFighterK em_eday_ef2n_hi
11 Egg Fighter: Knight Electric shield and sword EvilEnemyEggFighterL em_eday_ef2n_hi
12 Egg Fighter: Knight Shield, Only punches EvilEnemyEggFighterS em_eday_ef2n_hi
13 Egg Fighter: Knight Electric shield, Jabs with shield EvilEnemyEggFighterST em_eday_ef2n_hi
14 Little Fighter EvilEnemyChibiFighter em_eday_chbi_hi
15 Power Master EvilEnemyMasterPower em_dark_mstp_hi
16 Cure Master EvilEnemyMasterCure em_dark_mstc_hi
17 Fright Master EvilEnemyMasterSpooky em_dark_msts_hi
18 Fire Master EvilEnemyMasterFire em_dark_mstf_hi
19 Lightning Master EvilEnemyMasterLightning em_dark_mstl_hi
20 Evil Flower EvilEnemyFlower em_dark_evfn_hi
21 Dark Bat EvilEnemyFloatNormal em_dark_dflt_hi
22 Dark Bat Sniper EvilEnemyFloatCanon em_dark_dfcn_hi
23 Thunder Bat EvilEnemyFloatThunder em_dark_dfth_hi
24 Egg Flame eFlame em_eday_gflm_hi
25 Egg Blizzard eBlizzard em_eday_gblz_hi
26 Egg Typhoon eTyphoon em_eday_gtyp_hi
27 Thunder Ball eThunderBall em_eday_bals_hi
28 Red Rex EvilEnemyRecklessR em_dark_recr_hi
29 Egg Fighter Standard EvilEnemyEggFighterR em_eday_ef2n_hi
30 Egg Shooter Doesn't shoot to begin with,

swipes at the player until launching Chibi fighters, then it shoots

EvilEnemyEggFighterC em_eday_ef2g_hi

If "GenerateMaxCount" and "GenerateSeperateTime" are set to "-1", the object will only play the particle appear affect.

Thanks to Archxe for contributing the "EnemyType" ID data.