New pages
Appearance
18 February 2025
- 01:0301:03, 18 February 2025 Resources/Master Level (hist | edit) [3,070 bytes] Angryzor (talk | contribs) (Created page with "Starting with Sonic Frontiers, HE2 includes the Levels system to automatically and dynamically load resources when they are needed. Master Level is a resource type that contains information on which resources should be loaded to load a level, and also describes the dependencies between different levels. Master Level is stored in a Binary File container. == Structure == <syntaxhighlight lang="cpp"> struct DependencyData { const char* name; unsigned long long unk1; };...") Tag: Visual edit
30 January 2025
- 16:4416:44, 30 January 2025 Sonic Generations (2024 remaster) (hist | edit) [367 bytes] THEjtdubs (talk | contribs) (Added whatever what was necessary.(Might've added a bit too much idrk)) Tag: Visual edit
29 January 2025
- 04:4904:49, 29 January 2025 Sonic Colors (hist | edit) [313 bytes] InvalidFile (talk | contribs) (Made a rough page for Sonic Colors)
- 04:4604:46, 29 January 2025 Sonic Lost World (hist | edit) [364 bytes] InvalidFile (talk | contribs) (Added rough page for Sonic Lost World)
- 04:2704:27, 29 January 2025 Shadow Generations/StageData Parameters (hist | edit) [3,901 bytes] InvalidFile (talk | contribs) (Added StageData params page w/ rough documentation for Stage Data)
- 03:5503:55, 29 January 2025 Shadow Generations/ID Mappings (hist | edit) [4,354 bytes] InvalidFile (talk | contribs) (Added a page for ID Mappings w/ some documentation.)
27 January 2025
- 12:2512:25, 27 January 2025 Resources/Density Setting (hist | edit) [423 bytes] 172.18.0.4 (talk) (Created page with "'''{{Infobox Resource|type=Density (vegetation)|extension=.densitysetting|games=* Sonic Frontiers|tools=* Restoration Issue Pocketknife|status=Mostly done|container=BINA|name=Density Setting}}Density Setting''' is used to setup the '''precomputed''' foliage that's used in '''Density Point Cloud.'''") Tag: Visual edit
- 11:5411:54, 27 January 2025 Resources/Density Point Cloud (hist | edit) [670 bytes] 172.18.0.4 (talk) (Created page with "'''Density Point Cloud''' is used to store precomputed foliage such as trees, grass, moss etc. It's communicates with '''Density Setting'''.") Tag: Visual edit
26 January 2025
- 13:5613:56, 26 January 2025 Resources/Particle Location (hist | edit) [2,929 bytes] Ashrindy (talk | contribs) (Created page with "{{Infobox Resource|type=Effects|extension=.effdb|games=* Sonic Forces * Sonic Origins * Sonic Frontiers * Shadow Generations|tools=* AshDumpTool|status=Done|container=BINA|name=Particle Location}}'''Particle Location''' ''(also known as effdb and Particle Locator)'' is the so called Effect Database format that coincides with t...") Tag: Visual edit
21 January 2025
- 13:2313:23, 21 January 2025 Sonic Origins (hist | edit) [1,755 bytes] Sonen10 (talk | contribs) (Added a starting point from which to expand from (aka please remove my tangents about semi-related stuff).) Tag: Visual edit
- 13:0213:02, 21 January 2025 EnemyObjEnemyHole Values (hist | edit) [3,230 bytes] Starlight (talk | contribs) (Created page with "The '''"EnemyObjEnemyHole"''' object contains 31 spawnable enemies. The parameters are as follows: '''EnableEffect:''' Is the spawn particle. '''FirstState:''' ''Is currently unknown.'' '''GenerateMaxCount:''' Is the maximum number of spawns allowed. '''GenerateSeperateTime:''' Is the time between respawns. '''Personality:''' Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in...") Tag: Visual edit
19 January 2025
- 16:1416:14, 19 January 2025 Resources/K-D Tree (hist | edit) [5,116 bytes] Angryzor (talk | contribs) (Created page with "K-D Tree is a resource encoding a k-d tree acceleration structure. It is used in various locations as a runtime resource in the engine, and also embedded in the Path resource. An extremely similar structure is also found in the SvCol and FxCol resources. Presumably ResKdTree was built as a reusable generalization of these structures, as at least HE2 does not use the one embedded in SvCol at...") Tag: Visual edit
12 January 2025
- 21:2921:29, 12 January 2025 EvilItem ID Values (hist | edit) [919 bytes] Starlight (talk | contribs) (Created page with "The '''"EvilItem"''' object contains 5 values and thus, unique objects. {| class="wikitable" |+EvilItem ID Guide !ID !What it is !What it does |- |'''0''' |Unleash orb |Fills the Unleash bar to the maximum value regardless of level. |- |'''1''' |Health ring |Fills the health bar to the maximum value regardless of level. |- |'''2''' |Attack Pickup |Increased outgoing damage. |- |'''3''' |Defense Pickup |Decreases incoming damage. |- |'''4''' |Shield Pickup |Fills the shie...") Tag: Visual edit
- 13:1713:17, 12 January 2025 Sonic X Shadow Generations (hist | edit) [435 bytes] Angryzor (talk | contribs) (Created page with "{{Infobox game | name = Sonic X Shadow Generations | developer = SEGA | publisher = SEGA | release_date = October 22, 2024 | engine = Hedgehog Engine, Hedgehog Engine 2 }} Sonic X Shadow Generations is a game bundle released by SEGA on October 22, 2024. It bundles a remaster of the game Sonic Generations with a completely new game, Shadow Generations.") Tag: 2017 source edit
11 January 2025
- 08:3708:37, 11 January 2025 Resources/ObjectWorld / GEdit (hist | edit) [3,084 bytes] Ashrindy (talk | contribs) (Created page with "Object World (more well known as GEdit) is the set object data format for Hedgehog Engine 2 games.")
- 06:4506:45, 11 January 2025 Generations Stage ID's (hist | edit) [8,506 bytes] Starlight (talk | contribs) (Created page with "= Stage ID Mappings. = <s>Strikethrough</s> defines unused stage id's. Lack of value means none exist, for example if "is Packed?" doesn't display "Yes", it is not packed. {| class="wikitable" |+Action Stage ID Guide !ID !Name !Mission Name !Appends? !is DLC? !is Packed? |- |'''cnz100''' |Casino Night Zone | | |Yes |Yes |- |'''cpz100''' |Chemical Plant Zone Act 1 | | | |Yes |- |'''cpz101''' |Chemical Plant Zone Act 1 |Mission 1 |cpz100 | | |- |'''cpz102''' |Chemical Pla...") Tag: Visual edit
- 06:0706:07, 11 January 2025 Unleashed Stage ID's (hist | edit) [11,461 bytes] Starlight (talk | contribs) (Created page with "= Stage ID Mappings. = <s>Strikethrough</s> defines unused stage id's. {| class="wikitable" |+Stage ID Guide !ID !Name !Appends? !Entry Name !is DLC? |- |'''Act_EggmanLand''' |EggmanLand | |EnterEggManLandAction | |- |'''ActD_Africa''' |Savannah Citadel Act 1 | |EnterAfricaDayAction | |- |'''ActD_Beach''' |Jungle Joyride Act 1 | |EnterBeachDayAction | |- |'''ActD_China''' |Dragon Road Act 1 | |EnterChinaDayAction | |- |'''ActD_EggmanLand''' |EggmanLand |Act_EggmanLand |...") Tag: Visual edit
- 06:0506:05, 11 January 2025 Sonic Generations (hist | edit) [479 bytes] Starlight (talk | contribs) (Created page with "'''Sonic Generations''' was released for the PC, XBOX 360 and PlayStation 3 on the 1st of November 2011. The game uses Hedgehog Engine 1 & shares many similarities with the earlier Sonic Unleashed. * Guides === Resource references === Stage ID's '''Other'''") Tag: Visual edit
- 03:0903:09, 11 January 2025 Stage ID's (hist | edit) [11,749 bytes] Starlight (talk | contribs) (Created page with "= Stage ID Mappings. = <s>Strikethrough defines unused stage id's.</s> {| class="wikitable" |+Stage ID Guide !ID !Name !Appends? |- |Act_EggmanLand |EggmanLand | |- |ActD_Africa |Savannah Citadel Act 1 | |- |ActD_Beach |Jungle Joyride Act 1 | |- |ActD_China |Dragon Road Act 1 | |- |ActD_EU |Rooftop Run Act 1 | |- |ActD_MykonosAct1 |Windmill Isle Act 1 | |- |ActD_MykonosAct2 |Windmill Isle Act 2 | |- |ActD_NY |Skyscraper Scamper Act 1 | |- |ActD_Petra |Arid Sands Act 1 |...") Tag: Visual edit
- 02:4502:45, 11 January 2025 Sonic Frontiers/StageData Parameters (hist | edit) [7,978 bytes] InvalidFile (talk | contribs) (Added some documentation for stagedata parameters. Stage attributes will be added soon)
- 01:1601:16, 11 January 2025 Tools/GLVL (hist | edit) [229 bytes] 172.18.0.4 (talk) (Added link and blurb about GLVL) Tag: Visual edit
10 January 2025
- 22:5722:57, 10 January 2025 Guides/DDS compression with DirectXTex (hist | edit) [6,159 bytes] LightningWyvern (talk | contribs) (Unfinished DirectXTex tutorial) Tag: Visual edit
- 21:0421:04, 10 January 2025 Guides (hist | edit) [469 bytes] LightningWyvern (talk | contribs) (Re-added guides) Tag: Visual edit
- 19:1519:15, 10 January 2025 Resources/Texture (hist | edit) [1,568 bytes] LightningWyvern (talk | contribs) (Added Texture to Resources) Tag: Visual edit
- 01:2401:24, 10 January 2025 Resources/Reflection/NeedleFxSceneData (hist | edit) [28,728 bytes] ✫ jav.wav (talk | contribs) (wip needle) Tag: Visual edit: Switched
- 01:1001:10, 10 January 2025 Sonic Frontiers/Guides/Stage Modding (hist | edit) [130 bytes] TrueFalses (talk | contribs) (Created page with "Information on stage modding goes here.")
9 January 2025
- 23:3823:38, 9 January 2025 Sonic Frontiers/Master Trial Parameters (hist | edit) [8,587 bytes] InvalidFile (talk | contribs) (Finished documenting the main Master Trial parameters.) Tag: Visual edit: Switched originally created as "Games/Sonic Frontiers/Master Trial Parameters"
- 23:2623:26, 9 January 2025 Sonic Frontiers/Guides (hist | edit) [329 bytes] Theguy455 (talk | contribs) (Added an introduction to the page. LMK what i should change. discord: theguy_445) Tag: Visual edit originally created as "Sonic Frontiers"
- 22:3622:36, 9 January 2025 Sonic Frontiers/ID Mappings (hist | edit) [5,502 bytes] LightningWyvern (talk | contribs) (Added ID Mappings) Tag: Visual edit originally created as "Games/Sonic Frontiers/ID Mappings"
8 January 2025
- 16:4616:46, 8 January 2025 Character Swapping Framework Documentation (hist | edit) [18,983 bytes] Starlight (talk | contribs) (Created page with "The "'''Character Swapping Framework'''" is a mod for '''Sonic Unleashed''' that adds in the ability for a user to install one or more model mods to their game and then toggle between each model mod in game. The mod has a few major iterations that a modder could fork for their own work. === Glossery: === '''CSF''' : Character Swapping Framework '''Data Archive''': The archive containing character model, sound and ui data, such as "'''ActD_Char_Custom.ar'''" '''Data B...") Tag: Visual edit