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25 April 2026
- 13:3613:36, 25 April 2026 Rendering/HE2/PBR/Parameter Maps (hist | edit) [2,389 bytes] ZEROES07 (talk | contribs) (Moved PRM page) Tag: Visual edit
- 13:3213:32, 25 April 2026 Rendering/HE2/PBR (hist | edit) [2,996 bytes] ZEROES07 (talk | contribs) (Moved PBR page) Tag: Visual edit
- 13:1213:12, 25 April 2026 Rendering/PBR/Parameter Maps (hist | edit) [31 bytes] ZEROES07 (talk | contribs) (Added most, if not all, the relevant information) Tag: Visual edit
4 April 2026
- 14:4314:43, 4 April 2026 Creating & Customizing Attack Motions (Unique Inputs) (hist | edit) [15,715 bytes] King Galactix (talk | contribs) (Created page with "The '''MotionList''' contains a series of '''Motions''', or the '''Unique Inputs (UIs)''' in the Werehog’s combos. These Motion are XML cells which determine the value of the animation, movement, collision, attack types, and other attributes of each and every unique input of the Werehog's attacks. These elements are extensively long because of their content, so we will break each section down for you. For convenience's sake, we will create a new scenario by making a ne...") Tag: Visual edit: Switched