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8 January 2025
- 00:4900:49, 8 January 2025 How To Create Mods For The Character Swapping Framework (hist | edit) [5,276 bytes] Starlight (talk | contribs) (Created page with "This is a guide for the [https://gamebanana.com/mods/481949 Unleashed Character Swapping Framework]! In this guide we are going to assume you already have your mod created for the game as standard or that you already know how to create such a mod and have a basic understanding of how to mod Unleashed. = First steps: = To make a mod/modpack based on this mod first you need to, Pick a character slot/slots. Both day and night have 24 each, these can be seen below. == Cha...") Tag: Visual edit
7 January 2025
- 22:1622:16, 7 January 2025 How To Set Up Sonic Unleashed, RPCS3 (hist | edit) [4,689 bytes] Starlight (talk | contribs) (Created page with "Here is the definitive, full guide on how to get Sonic Unleashed, its DLC & Mods set up for RPCS3 on your PC. == Common Prerequisites. == * Sonic Unleashed (BLES/BLUS/BLJM) * Sonic Unleashed DLC & 1.0.2 Update Patch * [https://www.playstation.com/en-us/support/hardware/ps3/system-software/ PS3 Update PUP] * [https://rpcs3.net/ RPCS3] * [https://gamebanana.com/tools/6765 Unleashed Mod Manager 1.12] '''Mods:''' * [https://gamebanana.com/dl/854589 SU Fixes] * [https://gam...") Tag: Visual edit
- 21:5121:51, 7 January 2025 How To Set Up Sonic Unleashed, Xenia (hist | edit) [11,264 bytes] Starlight (talk | contribs) (Created page with "Here is the definitive, full guide on how to get Sonic Unleashed, its DLC & Mods set up for Xenia Canary on your PC. The RPCS3 version of this guide can be found HERE! == Common Prerequisites. == * Sonic Unleashed * Sonic Unleashed DLC & TU2 Update Patch * [https://github.com/xenia-manager/xenia-manager Xenia Manager] * [https://www.mediafire.com/file/17szg7cmcic45as/isoextract.zip/file ISO Extract] * [https://gamebanana.com/to...") Tag: Visual edit
- 20:0120:01, 7 January 2025 Arcinfo Values (hist | edit) [1,336 bytes] Starlight (talk | contribs) (Created page with "The '''"swa.arcinfo"''' file contains data for every file in the base game and some DLC files relating to how the game should seek these files. Please note: This exists for purposes of archive retrieval on disc due to slower data load speeds present at the time, this is not required for some DLC archives, however this is required for custom modded content in most cirumstances where new archives are added. When converted to JSON using KnuxTools, each statement will look...") Tag: Visual edit
- 20:0020:00, 7 January 2025 Sonic Unleashed/Guides (hist | edit) [364 bytes] Starlight (talk | contribs) (Created page with "Here you can find guides for many aspects of the game; setting up or modding. '''Setup:''' * Setup Guide, Xenia * Setup Guide, RPCS3 '''Creation of mods:''' * Dummy '''Other:''' * Dummy") Tag: Visual edit originally created as "Sonic Unleashed"
- 19:4319:43, 7 January 2025 Resources/Light Pointcloud (hist | edit) [1,566 bytes] Ashrindy (talk | contribs) (Created page with "{{Infobox Resource|type=Models|extension=.pcrt|games=* Sonic Frontiers * Shadow Generations|tools=* KnuxTools * Restoration Issue Pocketknife * AshDumpTool|status=Done|container=BINA|name=Light Pointcloud}} '''Light Pointcloud''' is a fileformat used since Sonic Frontiers, that's used to c...")
- 19:3019:30, 7 January 2025 Arcinfo values (hist | edit) [1,352 bytes] Starlight (talk | contribs) (Created page with "The '''"swa.arcinfo"''' file contains data for every file in the base game and some dlc files relating to how the game should seek then load these files. When converted to JSON using KnuxTools, each statement will look like this, with different values: <code>{</code> <code> "Archive": "ActD_Africa",</code> <code> "UnknownByte_1": 3</code> <code>}</code> The "Archive" value sets the name of the file to seek. The "UnknownByte_1" value sets whether the game w...") Tag: Visual edit
- 19:0819:08, 7 January 2025 Sonic Unleashed (hist | edit) [658 bytes] Starlight (talk | contribs) (Attempted to add a page for adding custom archives) Tag: Visual edit originally created as "Games/Sonic Unleashed"
- 19:0219:02, 7 January 2025 Resources/Collision Pointcloud (hist | edit) [1,586 bytes] LightningWyvern (talk | contribs) (Added Collision Pointcloud) Tag: Visual edit
- 13:1213:12, 7 January 2025 Resources/Reflection (hist | edit) [2,212 bytes] ✫ jav.wav (talk | contribs) (Added small contents) Tag: Visual edit
- 12:5312:53, 7 January 2025 Shadow Generations/Material Parameters (hist | edit) [475 bytes] Rayisepic (talk | contribs) (Describes what kind of parameters you can add to materials) Tag: Visual edit originally created as "Games/Shadow Generations/Material Parameters"
- 08:4008:40, 7 January 2025 Resources/Scene (hist | edit) [227 bytes] Ashrindy (talk | contribs) (Added Resources/Scene) Tag: Visual edit
- 02:4202:42, 7 January 2025 Sonic Forces (hist | edit) [404 bytes] InvalidFile (talk | contribs) (Made a brief description for Sonic Forces page) originally created as "Games/Sonic Forces"
- 00:4900:49, 7 January 2025 Tools/Eternity Audio Tool (hist | edit) [226 bytes] InvalidFile (talk | contribs) (Added page for Eternity Audio Tool) Tag: Visual edit: Switched
- 00:3400:34, 7 January 2025 Tools/Puyo Text Editor (hist | edit) [280 bytes] InvalidFile (talk | contribs) (Added page for Puyo Text Editor)
6 January 2025
- 22:4722:47, 6 January 2025 Sonic Frontiers/Heightmaps (hist | edit) [5,072 bytes] LightningWyvern (talk | contribs) (Initial heightmap documentation) Tag: Visual edit originally created as "Games/Sonic Frontiers/Heightmaps"
- 22:3822:38, 6 January 2025 Resources/Terrain Material (hist | edit) [1,077 bytes] LightningWyvern (talk | contribs) (Terrain material summary) Tag: Visual edit
- 21:1021:10, 6 January 2025 Resources/Heightfield (hist | edit) [383 bytes] Ashrindy (talk | contribs) (Added Resources/Heightfield) Tag: Visual edit
- 21:0621:06, 6 January 2025 Resources/Model Pointcloud (hist | edit) [1,691 bytes] Ashrindy (talk | contribs) (Added Resources/Model Pointcloud) Tag: Visual edit
- 20:5420:54, 6 January 2025 Resources/Cyan Effect (hist | edit) [585 bytes] Ashrindy (talk | contribs) (Added Resources/Cyan Effect) Tag: Visual edit
- 18:3818:38, 6 January 2025 Sonic Frontiers (hist | edit) [772 bytes] LightningWyvern (talk | contribs) (Added an initial summary of the game) Tag: Visual edit originally created as "Games/Sonic Frontiers"
- 17:5517:55, 6 January 2025 Tools/AshDumpTool (hist | edit) [886 bytes] Ashrindy (talk | contribs) (Added Tools/AshDumpTool) Tag: Visual edit
- 16:4516:45, 6 January 2025 Rendering (hist | edit) [494 bytes] Justin113D (talk | contribs) (created rendering page) Tag: Visual edit
- 16:3016:30, 6 January 2025 Resources/Material (hist | edit) [1,870 bytes] Justin113D (talk | contribs) (Added basic material page with its references) Tag: Visual edit
- 16:0616:06, 6 January 2025 Shadow Generations/Shaders (hist | edit) [9,433 bytes] Justin113D (talk | contribs) (Added shader reference page) Tag: Visual edit: Switched originally created as "Games/Shadow Generations/Shaders"
- 16:0316:03, 6 January 2025 Shadow Generations (hist | edit) [636 bytes] Justin113D (talk | contribs) (Added a basic Shadow Generations page) Tag: Visual edit originally created as "Games/Shadow Generations"
- 15:2715:27, 6 January 2025 Paths (hist | edit) [4,328 bytes] Angryzor (talk | contribs) (Created page with "Paths are common to all versions of the Hedgehog Engine, and play an important role in many of its features. In essence, paths are 3D splines or curves, which the engine uses for many things, e.g.: * Player automation (like autorun volumes and grinding). * Camera movement (for cameras like the Rail family of cameras). * Confinement of the player to a 2D side view. * Movement of ballistic projectiles. * Calculation of the player's movement when using gimmicks like spring...") Tag: Visual edit
- 15:2315:23, 6 January 2025 Resources/DvScene (hist | edit) [9,520 bytes] Ashrindy (talk | contribs) (Added Resources/DvScene) Tag: Visual edit
- 12:1212:12, 6 January 2025 Tools/HEIO (hist | edit) [147 bytes] Ashrindy (talk | contribs) (Created page with "HEIO ''(Hedgehog Engine I/O)'' is a WIP all purpose [https://www.blender.org Blender] addon for importing and exporting various file formats.") Tag: Visual edit
- 11:2711:27, 6 January 2025 Tools/KnuxTools (hist | edit) [394 bytes] Ashrindy (talk | contribs) (Added Tools/KnuxTools) Tag: Visual edit
- 11:1411:14, 6 January 2025 Tools/HeightFielder (hist | edit) [125 bytes] Ashrindy (talk | contribs) (Created page with "HeightFielder is a simple converter tool to convert from .heightfield to .dds and vice versa.")
- 11:0211:02, 6 January 2025 Tools/HedgeNeedle (hist | edit) [243 bytes] Ashrindy (talk | contribs) (Added Tools/HedgeNeedle) Tag: Visual edit
- 10:2410:24, 6 January 2025 Tools/HedgeEdit (hist | edit) [434 bytes] Ashrindy (talk | contribs) (Added Tools/HedgeEdit) Tag: Visual edit
- 10:2110:21, 6 January 2025 Tools/Sonic Frontiers Animation Tools (hist | edit) [5,181 bytes] Ashrindy (talk | contribs) (Added Tools/Sonic Frontiers Animation Tools) Tag: Visual edit
- 10:1810:18, 6 January 2025 Tools/modelfbx (hist | edit) [363 bytes] Ashrindy (talk | contribs) (Added Tools/modelfbx page) Tag: Visual edit
- 04:4104:41, 6 January 2025 Tools/SkythTools (hist | edit) [315 bytes] InvalidFile (talk | contribs) (Created page for SkythTools) Tag: Visual edit
- 04:3204:32, 6 January 2025 Tools/KwasTools (hist | edit) [292 bytes] ButterDee (talk | contribs) (Add KwasTools) Tag: Visual edit
- 04:3104:31, 6 January 2025 Tools/HedgeTools (hist | edit) [254 bytes] InvalidFile (talk | contribs) (Added HedgeTools page)
- 04:2504:25, 6 January 2025 Tools/ModelConverter (hist | edit) [537 bytes] Sonen10 (talk | contribs) (Added actual stuff in there) Tag: Visual edit
- 04:1804:18, 6 January 2025 Tools/HedgeArcPack (hist | edit) [870 bytes] ButterDee (talk | contribs) (Add HedgeArcPack) Tag: Visual edit
- 04:1604:16, 6 January 2025 Tools/Converse Editor (hist | edit) [290 bytes] InvalidFile (talk | contribs) (Added page for Converse Editor) Tag: Visual edit: Switched
- 04:1204:12, 6 January 2025 Tools/Restoration Issue Pocketknife (hist | edit) [482 bytes] ButterDee (talk | contribs) (Add Restoration Issue Pocketknife (RIP) Page) Tag: Visual edit
- 04:1104:11, 6 January 2025 Tools/SonicAudioTools (hist | edit) [357 bytes] InvalidFile (talk | contribs) (Added page for SonicAudioTools) Tag: Visual edit
- 04:0904:09, 6 January 2025 Tools/HedgeGI (hist | edit) [317 bytes] InvalidFile (talk | contribs) (Created page for HedgeGI) Tag: Visual edit
- 03:4903:49, 6 January 2025 Tools/010 Editor Binary Templates (hist | edit) [1,208 bytes] Angryzor (talk | contribs) (Created page with "Many resource types do not yet have full editors or converters made for them, but we can still edit them somewhat using the hex editor [https://www.sweetscape.com/010editor/ 010 Editor]. 010 Editor has a feature that makes it possible to design "templates" for binary file formats, which describe the structure of the format, and allow you to edit the values in the file to some capacity. Many talented modders have created templates for various formats, which have been coll...") Tag: Visual edit originally created as "Tools/010 Editor bt templates"
- 03:1603:16, 6 January 2025 Tools (hist | edit) [2,395 bytes] Angryzor (talk | contribs) (Created page with "This page is a list of modding tools that can be used to edit Hedgehog Engine resources. == Archive unpackers == * HedgeArcPack == Level Editors == * Blendhog Level Creator * DevTools == Parameter editing tools == * DevTools * [https://www.sweetscape.com/010editor/ 010 Editor] with RFL bt templates == Modeling and Animation tools == * HEIO * ModelConverter * modelfbx * FrontiersAnimDecompress == Texture editing tools ==...") Tag: Visual edit
- 03:0403:04, 6 January 2025 Tools/DevTools (hist | edit) [716 bytes] Angryzor (talk | contribs) (Created page with "DevTools is a modding and debugging tool that allows you to inspect the engine's internals while ingame. You can use it to troubleshoot issues, edit resources with live feedback and edit gedit levels.") Tag: Visual edit originally created as "DevTools"
- 02:4102:41, 6 January 2025 Games (hist | edit) [995 bytes] Angryzor (talk | contribs) (Created page with "This page lists games that are known to run on Hedgehog Engine. == Sonic the Hedgehog == As the Hedgehog Engine was built to support SEGA's line of Sonic the Hedgehog video games, many of the games running on it are installments in the Sonic series. === Hedgehog Engine === * Sonic Unleashed * Sonic Colors * Sonic Generations * Sonic Lost World * Sonic Colors Ultimate * Sonic Generations (2024 remake) === Hedgehog Engine 2 === * Sonic Forces * Sonic Origins * Sonic O...") Tag: Visual edit
- 02:0202:02, 6 January 2025 Tools/Blendhog Level Creator (hist | edit) [245 bytes] Angryzor (talk | contribs) (Created page with "Blendhog Level Creator is an addon that turns Blender into a full level editor for Sonic Frontiers and Shadow Generations.") Tag: Visual edit