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Tag: 2017 source edit
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Packfile
|[[Resources/Packfile|Packfile]]
|Compressed archive containing most other resources.
|Compressed archive containing most other resources.
|.pac
|.pac
Line 15: Line 15:
* [[Tools/HedgeArcPack|HedgeArcPack]]
* [[Tools/HedgeArcPack|HedgeArcPack]]
|-
|-
|Packfile Info
|[[Resources/Packfile Info|Packfile Info]]
|Contains information about a packfile.
|Contains information about a packfile.
|
|
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|
|
|-
|-
|Packfile Extended Info
|[[Resources/Packfile Extended Info|Packfile Extended Info]]
|Contains extended information about a packfile.
|Contains extended information about a packfile.
|
|
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|
|
|-
|-
|Depend
|[[Resources/Depend|Depend]]
|Stores information about packfile dependencies.
|Stores information about packfile dependencies.
|.pac.d
|.pac.d
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|
|
|-
|-
|Pac General
|[[Resources/Pac General|Pac General]]
|
|
|
|
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|
|
|-
|-
|Virtual Archive
|[[Resources/Virtual Archive|Virtual Archive]]
|
|
|
|
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Level
|[[Resources/Level|Level]]
|A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data.
|A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data.
|.level
|.level
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|N/A
|N/A
|-
|-
|Master Level
|[[Resources/Master Level|Master Level]]
|Information about levels: which levels depend on each other, and also which resources to load in order to load a level.
|Information about levels: which levels depend on each other, and also which resources to load in order to load a level.
|.mlevel
|.mlevel
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Reflection
|[[Resources/Reflection|Reflection]]
|Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code.
|Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code.
|.rfl
|.rfl
Line 91: Line 91:
!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|ObjectWorld / GEdit
|[[Resources/ObjectWorld / GEdit|ObjectWorld / GEdit]]
|Object placement and parameter data (HE2).
|Object placement and parameter data (HE2).
|.gedit
|.gedit
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* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
|-
|-
|Orca: Set Object
|[[Resources/Orca: Set Object|Orca: Set Object]]
|Object placement and parameter data (HE1).
|Object placement and parameter data (HE1).
|.orc
|.orc
Line 118: Line 118:
!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Gismo Config Design
|[[Resources/Gismo Config Design|Gismo Config Design]]
|Defines the properties of gismo objects.
|Defines the properties of gismo objects.
|.gismod
|.gismod
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* [[Tools/KnuxTools|KnuxTools]]
* [[Tools/KnuxTools|KnuxTools]]
|-
|-
|Gismo Config Plan
|[[Resources/Gismo Config Plan|Gismo Config Plan]]
|
|
|.gismop
|.gismop
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
| Model || Contains 3D model information (also contains an armature).
|[[Resources/ Model || Contains 3D model information (also contains an armature).| Model || Contains 3D model information (also contains an armature).]]
|.model
|.model
|ResModel
|ResModel
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* [[Tools/HEIO|HEIO]]
* [[Tools/HEIO|HEIO]]
|-
|-
|Terrain Model
|[[Resources/Terrain Model|Terrain Model]]
|Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature.
|Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature.
|.terrain-model
|.terrain-model
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* [[Tools/HEIO|HEIO]]
* [[Tools/HEIO|HEIO]]
|-
|-
|Heightfield
|[[Resources/Heightfield|Heightfield]]
|Height field maps.
|Height field maps.
|.heightfield
|.heightfield
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* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]
|-
|-
| Model Pointcloud || Placement information for model or terrain model instances.
|[[Resources/ Model Pointcloud || Placement information for model or terrain model instances.| Model Pointcloud || Placement information for model or terrain model instances.]]
|.pcmodel
|.pcmodel
|ResPointcloudModel
|ResPointcloudModel
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* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
|-
|-
|Orca: Map
|[[Resources/Orca: Map|Orca: Map]]
|Placement information for model or terrain model instances.
|Placement information for model or terrain model instances.
|.map.bin
|.map.bin
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|
|
|-
|-
|MIRAGE Model Instance Info
|[[Resources/MIRAGE Model Instance Info|MIRAGE Model Instance Info]]
|In-engine only resource containing information about model instances.
|In-engine only resource containing information about model instances.
|.model-instanceinfo
|.model-instanceinfo
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|
|
|-
|-
|MIRAGE Terrain Instance Info
|[[Resources/MIRAGE Terrain Instance Info|MIRAGE Terrain Instance Info]]
|In-engine only resource containing information about terrain model instances.
|In-engine only resource containing information about terrain model instances.
|.terrain-instanceinfo
|.terrain-instanceinfo
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|
|
|-
|-
|Vertex Link Info
|[[Resources/Vertex Link Info|Vertex Link Info]]
|
|
|.vli
|.vli
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Texture
|[[Resources/Texture|Texture]]
|2D textures for model skinning.
|2D textures for model skinning.
|.dds
|.dds
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* [https://www.getpaint.net/ Paint.NET]
* [https://www.getpaint.net/ Paint.NET]
|-
|-
|Streaming Texture
|[[Resources/Streaming Texture|Streaming Texture]]
|Streamed 2D textures.
|Streamed 2D textures.
|
|
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Material
|[[Resources/Material|Material]]
|Material information. Contains shader parameters and texture names.
|Material information. Contains shader parameters and texture names.
|.material
|.material
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* [[Tools/HEIO|HEIO]]
* [[Tools/HEIO|HEIO]]
|-
|-
|Terrain Material
|[[Resources/Terrain Material|Terrain Material]]
|Terrain material information.
|Terrain material information.
|.terrain-material
|.terrain-material
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|PXD Skeleton
|[[Resources/PXD Skeleton|PXD Skeleton]]
|Skeleton for AnimationPXD animations.
|Skeleton for AnimationPXD animations.
|.skl.pxd
|.skl.pxd
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* [[Tools/FrontiersAnimDecompress|FrontiersAnimDecompress]]
* [[Tools/FrontiersAnimDecompress|FrontiersAnimDecompress]]
|-
|-
|PXD Animation
|[[Resources/PXD Animation|PXD Animation]]
|Animation data.
|Animation data.
|.anm.pxd
|.anm.pxd
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* [[Tools/FrontiersAnimDecompress|FrontiersAnimDecompress]]
* [[Tools/FrontiersAnimDecompress|FrontiersAnimDecompress]]
|-
|-
|PBA Skeleton
|[[Resources/PBA Skeleton|PBA Skeleton]]
|Skeleton for physics based animations.
|Skeleton for physics based animations.
|.pba
|.pba
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|
|
|-
|-
|Animation State Machine
|[[Resources/Animation State Machine|Animation State Machine]]
|Animation State Machine data. Handles animation blending, animation states, animation triggers, etc.
|Animation State Machine data. Handles animation blending, animation states, animation triggers, etc.
|.asm
|.asm
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* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
|-
|-
|HelperBone
|[[Resources/HelperBone|HelperBone]]
|Currently unknown.
|Currently unknown.
|.helperbone.bin
|.helperbone.bin
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|
|
|-
|-
|Material Animation
|[[Resources/Material Animation|Material Animation]]
|Material animations.
|Material animations.
|.mat-anim
|.mat-anim
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|
|
|-
|-
|UV Animation
|[[Resources/UV Animation|UV Animation]]
|Texture UV animations (presumably Wii SRT0).
|Texture UV animations (presumably Wii SRT0).
|.uv-anim
|.uv-anim
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* [[Tools/KwasTools|KwasTools]] (he_anim_tool)
* [[Tools/KwasTools|KwasTools]] (he_anim_tool)
|-
|-
|Texture Pattern Animation
|[[Resources/Texture Pattern Animation|Texture Pattern Animation]]
|Texture pattern animations (presumably Wii PAT0).
|Texture pattern animations (presumably Wii PAT0).
|.pt-anim
|.pt-anim
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|
|
|-
|-
|Visibility Animation
|[[Resources/Visibility Animation|Visibility Animation]]
|Bone visibility animations (presumably Wii VIS0).
|Bone visibility animations (presumably Wii VIS0).
|.vis-anim
|.vis-anim
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|
|
|-
|-
|Camera Animation
|[[Resources/Camera Animation|Camera Animation]]
|Camera animations.
|Camera animations.
|.cam-anim
|.cam-anim
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|
|
|-
|-
|Light Animation
|[[Resources/Light Animation|Light Animation]]
|Light animations.
|Light animations.
|.lit-anim
|.lit-anim
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|
|
|-
|-
|Vertex Animation Texture
|[[Resources/Vertex Animation Texture|Vertex Animation Texture]]
|Vertex animation textures (textures that efficiently encode large scale animations on vertices).
|Vertex animation textures (textures that efficiently encode large scale animations on vertices).
|.vat
|.vat
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|MIRAGE Light
|[[Resources/MIRAGE Light|MIRAGE Light]]
|MIRAGE point lights.
|MIRAGE point lights.
|.light
|.light
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* SharpNeedle
* SharpNeedle
|-
|-
|MIRAGE Lightfield
|[[Resources/MIRAGE Lightfield|MIRAGE Lightfield]]
|MIRAGE light field data.
|MIRAGE light field data.
|.lft
|.lft
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|
|
|-
|-
|SH Lightfield
|[[Resources/SH Lightfield|SH Lightfield]]
|Spherical harmonics based light field data.
|Spherical harmonics based light field data.
|.lf
|.lf
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|
|
|-
|-
|Probe
|[[Resources/Probe|Probe]]
|IBL probe data.
|IBL probe data.
|.probe
|.probe
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|
|
|-
|-
|Light Pointcloud
|[[Resources/Light Pointcloud|Light Pointcloud]]
|Instance placement information for point lights.
|Instance placement information for point lights.
|.pcrt
|.pcrt
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|FxColFile2
|[[Resources/FxColFile2|FxColFile2]]
|FxCol configuration.
|FxCol configuration.
|.fxcol
|.fxcol
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|SvCol2
|[[Resources/SvCol2|SvCol2]]
|SvCol configuration.
|SvCol configuration.
|.svcol
|.svcol
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Cyan Effect
|[[Resources/Cyan Effect|Cyan Effect]]
|Particle effect systems.
|Particle effect systems.
|.cemt
|.cemt
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* [[Tools/CEMT Color Editing Tool|CEMT Color Editing Tool]]
* [[Tools/CEMT Color Editing Tool|CEMT Color Editing Tool]]
|-
|-
|Particle Location
|[[Resources/Particle Location|Particle Location]]
|
|
|.effdb
|.effdb
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Bullet Mesh
|[[Resources/Bullet Mesh|Bullet Mesh]]
|Bullet physics engine mesh. Used for collision detection.
|Bullet physics engine mesh. Used for collision detection.
|.btmesh
|.btmesh
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* [[Tools/HEIO|HEIO]]
* [[Tools/HEIO|HEIO]]
|-
|-
|Bullet Soft Body
|[[Resources/Bullet Soft Body|Bullet Soft Body]]
|Bullet physics engine soft body.
|Bullet physics engine soft body.
|.btsb
|.btsb
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|
|
|-
|-
|Bullet Skinned Mesh Collider
|[[Resources/Bullet Skinned Mesh Collider|Bullet Skinned Mesh Collider]]
|Bullet physics engine skinned mesh collider. Not exactly known what this is currently.
|Bullet physics engine skinned mesh collider. Not exactly known what this is currently.
|.btsmc
|.btsmc
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|
|
|-
|-
|Collision Pointcloud
|[[Resources/Collision Pointcloud|Collision Pointcloud]]
|Instance placement info for collision meshes.
|Instance placement info for collision meshes.
|.pccol
|.pccol
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Orca: Spline Path
|[[Resources/Orca: Spline Path|Orca: Spline Path]]
|Contains path information.
|Contains path information.
|.path.bin
|.path.bin
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* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
|-
|-
|Orca: Spline Path 2
|[[Resources/Orca: Spline Path 2|Orca: Spline Path 2]]
|Contains path information.
|Contains path information.
|.path2.bin
|.path2.bin
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|-
|-
|Path
|[[Resources/Path|Path]]
|Contains path information.
|Contains path information.
|.path
|.path
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Occlusion Capsule
|[[Resources/Occlusion Capsule|Occlusion Capsule]]
|Occlusion capsules
|Occlusion capsules
|.occ
|.occ
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Atmospheric Fog
|[[Resources/Atmospheric Fog|Atmospheric Fog]]
|Atmospheric fog data.
|Atmospheric fog data.
|?
|?
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Density Setting
|[[Resources/Density Setting|Density Setting]]
|Configures the Hedgehog Engine density system. Configures all the density system's parameters and references density models.
|Configures the Hedgehog Engine density system. Configures all the density system's parameters and references density models.
|.densitysetting
|.densitysetting
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|
|
|-
|-
|Density Point Cloud
|[[Resources/Density Point Cloud|Density Point Cloud]]
|Placement of pre-baked density models.
|Placement of pre-baked density models.
|.densitypointcloud
|.densitypointcloud
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* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]
|-
|-
|Density Instance
|[[Resources/Density Instance|Density Instance]]
|
|
|
|
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|
|
|-
|-
|Terrain Grass Info
|[[Resources/Terrain Grass Info|Terrain Grass Info]]
|
|
|.grass.bin
|.grass.bin
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|NavMesh Config
|[[Resources/NavMesh Config|NavMesh Config]]
|Navmesh configuration
|Navmesh configuration
|.nmc
|.nmc
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|
|
|-
|-
|NavMesh Tile
|[[Resources/NavMesh Tile|NavMesh Tile]]
|Navmesh tile
|Navmesh tile
|.nmt
|.nmt
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|AI State Machine
|[[Resources/AI State Machine|AI State Machine]]
|Configuration for the AI State Machine
|Configuration for the AI State Machine
|.aism
|.aism
Line 577: Line 577:
!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Scene
|[[Resources/Scene|Scene]]
|Legacy cinematics system.
|Legacy cinematics system.
|.scene
|.scene
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|
|
|-
|-
|DvScene
|[[Resources/DvScene|DvScene]]
|Cinematics.
|Cinematics.
|.dvbsc
|.dvbsc
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Decal
|[[Resources/Decal|Decal]]
|Decals. Referenced in FxColManager.
|Decals. Referenced in FxColManager.
|?
|?
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|
|
|-
|-
|Decal Pointcloud
|[[Resources/Decal Pointcloud|Decal Pointcloud]]
|Placement information for decal instances. Referenced in FxColManager.
|Placement information for decal instances. Referenced in FxColManager.
|?
|?
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Vertex Shader
|[[Resources/Vertex Shader|Vertex Shader]]
|Vertex shaders.
|Vertex shaders.
|.vso
|.vso
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* HedgeNeedle
* HedgeNeedle
|-
|-
|Pixel Shader
|[[Resources/Pixel Shader|Pixel Shader]]
|Pixel shaders.
|Pixel shaders.
|.pso
|.pso
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* HedgeNeedle
* HedgeNeedle
|-
|-
|Compute Shader
|[[Resources/Compute Shader|Compute Shader]]
|Compute shaders
|Compute shaders
|.cso
|.cso
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* HedgeNeedle
* HedgeNeedle
|-
|-
|Shader List
|[[Resources/Shader List|Shader List]]
|List of shaders.
|List of shaders.
|.shader-list
|.shader-list
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!Editing tools
!Editing tools
|-
|-
|Atom Config
|[[Resources/Atom Config|Atom Config]]
|CRIware Atom configuration data.
|CRIware Atom configuration data.
|.acf
|.acf
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|
|
|-
|-
|Atom Cue Sheet
|[[Resources/Atom Cue Sheet|Atom Cue Sheet]]
|CRIware Atom cue sheet. Contains the game's audio and cue/AISAC information.
|CRIware Atom cue sheet. Contains the game's audio and cue/AISAC information.
|.acb
|.acb
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!Editing tools
!Editing tools
|-
|-
|SurfRide SWIF
|[[Resources/SurfRide SWIF|SurfRide SWIF]]
|Describes UI layout and animations. Similar to a primitive version of Adobe Flash.
|Describes UI layout and animations. Similar to a primitive version of Adobe Flash.
|.swif
|.swif
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!Editing tools
!Editing tools
|-
|-
|Lua
|[[Resources/Lua|Lua]]
|A Lua script.
|A Lua script.
|.lua
|.lua
Line 706: Line 706:
!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Vibration
|[[Resources/Vibration|Vibration]]
|Haptics vibration information.
|Haptics vibration information.
|.vib
|.vib
Line 719: Line 719:
!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Clipmap Ocean
|[[Resources/Clipmap Ocean|Clipmap Ocean]]
|
|
|.cob
|.cob
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Converse Project
|[[Resources/Converse Project|Converse Project]]
|Localization project data.
|Localization project data.
|.cnvrs-proj
|.cnvrs-proj
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|
|
|-
|-
|Converse Text
|[[Resources/Converse Text|Converse Text]]
|Localization text data.
|Localization text data.
|.cnvrs-text
|.cnvrs-text
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* [[Tools/Converse Editor|Converse Editor]]
* [[Tools/Converse Editor|Converse Editor]]
|-
|-
|Converse Meta
|[[Resources/Converse Meta|Converse Meta]]
|Localization metadata.
|Localization metadata.
|.cnvrs-meta
|.cnvrs-meta
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Bitmap Font
|[[Resources/Bitmap Font|Bitmap Font]]
|Bitmap fonts.
|Bitmap fonts.
|.bfnt
|.bfnt
Line 765: Line 765:
|
|
|-
|-
|Scalable Font Set
|[[Resources/Scalable Font Set|Scalable Font Set]]
|Vector fonts.
|Vector fonts.
|.scfnt
|.scfnt
Line 771: Line 771:
|
|
|-
|-
|Optical Kerning
|[[Resources/Optical Kerning|Optical Kerning]]
|Information about optical text kerning.
|Information about optical text kerning.
|.okern
|.okern
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|ICU data
|[[Resources/ICU data|ICU data]]
|Data for libicu (unicode library)
|Data for libicu (unicode library)
|.icu
|.icu
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!Engine name!! Editing tools
!Engine name!! Editing tools
|-
|-
|Name Extra
|[[Resources/Name Extra|Name Extra]]
|
|
|.nextra
|.nextra
Line 803: Line 803:
|
|
|-
|-
|Pointcloud
|[[Resources/Pointcloud|Pointcloud]]
|
|
|.pointcloud
|.pointcloud

Revision as of 05:27, 6 January 2025

Resources are the data files that contain things like 3D models, textures, animations and any other kind of assets. Many of these resources are stored in proprietary formats optimized for fast loading times, and thus require special tools to be edited by modders. Many of them are also built using proprietary SEGA technologies, like the ASM animation system. On this page we provide a list of all known resources supported by the Hedgehog Engine, their support in various games and tools that can be used to edit them.

Archives

Archives are compressed archives ("zip files") that contain most of the game's data.

Name Description Extension Engine name Editing tools
Packfile Compressed archive containing most other resources. .pac Packfile
Packfile Info Contains information about a packfile. PackfileInfo
Packfile Extended Info Contains extended information about a packfile. PackfileExtendedInfo
Depend Stores information about packfile dependencies. .pac.d ResDepend
Pac General ResPacGeneral
Virtual Archive VirtualArchive

Levels

Levels are a new system in Sonic Frontiers and up that allow the game to dynamically load other resources when they are needed. They specify which resources need to be loaded to load a certain "level". This is a system similar to Unreal Engine's level system.

Name Description Extension Engine name Editing tools
Level A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data. .level ResLevel N/A
Master Level Information about levels: which levels depend on each other, and also which resources to load in order to load a level. .mlevel ResMasterLevel

Configuration Parameters

Name Description Extension Engine name Editing tools
Reflection Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code. .rfl ResReflection

Set Objects

Set object data is what specifies where game objects are placed and how they are configured. This is what you'll be editing most when making a stage mod.

Name Description Extension Engine name Editing tools
ObjectWorld / GEdit Object placement and parameter data (HE2). .gedit ResObjectWorld
Orca: Set Object Object placement and parameter data (HE1). .orc ResOrcaData

Gismos

Gismos are small reusable objects (that can potentially have physics applied) intended usually for decoration.

Name Description Extension Engine name Editing tools
Gismo Config Design Defines the properties of gismo objects. .gismod ResGismoConfigDesign
Gismo Config Plan .gismop ResGismoConfigPlan

Models

Name Description Extension Engine name Editing tools
[[Resources/ Model Model Contains 3D model information (also contains an armature).]] .model ResModel
Terrain Model Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature. .terrain-model ResTerrainModel
Heightfield Height field maps. .heightfield ResHeightField
[[Resources/ Model Pointcloud Model Pointcloud Placement information for model or terrain model instances.]] .pcmodel ResPointcloudModel
Orca: Map Placement information for model or terrain model instances. .map.bin ResDivMap
MIRAGE Model Instance Info In-engine only resource containing information about model instances. .model-instanceinfo ResMirageModelInstanceInfo
MIRAGE Terrain Instance Info In-engine only resource containing information about terrain model instances. .terrain-instanceinfo ResMirageTerrainInstanceInfo
Vertex Link Info .vli ResVertexLinkInfo

Textures

Name Description Extension Engine name Editing tools
Texture 2D textures for model skinning. .dds ResTexture
Streaming Texture Streamed 2D textures. ResStreamingTexture

Materials

Name Description Extension Engine name Editing tools
Material Material information. Contains shader parameters and texture names. .material ResMaterial
Terrain Material Terrain material information. .terrain-material ResTerrainMaterial

Animations

All kinds of animation data.

Name Description Extension Engine name Editing tools
PXD Skeleton Skeleton for AnimationPXD animations. .skl.pxd ResSkeletonPxd
PXD Animation Animation data. .anm.pxd ResAnimationPxd
PBA Skeleton Skeleton for physics based animations. .pba ResPhysicalSkeleton
Animation State Machine Animation State Machine data. Handles animation blending, animation states, animation triggers, etc. .asm ResAnimator
HelperBone Currently unknown. .helperbone.bin ResHelperBone
Material Animation Material animations. .mat-anim ResAnimMaterial
UV Animation Texture UV animations (presumably Wii SRT0). .uv-anim ResAnimTexSrt
Texture Pattern Animation Texture pattern animations (presumably Wii PAT0). .pt-anim ResAnimTexPat
Visibility Animation Bone visibility animations (presumably Wii VIS0). .vis-anim ResAnimVis
Camera Animation Camera animations. .cam-anim ResAnimCameraContainer
Light Animation Light animations. .lit-anim ResAnimLightContainer
Vertex Animation Texture Vertex animation textures (textures that efficiently encode large scale animations on vertices). .vat ResVertexAnimationTexture

Lighting

Name Description Extension Engine name Editing tools
MIRAGE Light MIRAGE point lights. .light ResMirageLight
  • SharpNeedle
MIRAGE Lightfield MIRAGE light field data. .lft ResMirageLightField
SH Lightfield Spherical harmonics based light field data. .lf ResSHLightField
Probe IBL probe data. .probe ResProbe
Light Pointcloud Instance placement information for point lights. .pcrt ResPointcloudLight

FxCol

FxCol defines collision shapes in the game world that can apply post processing effects when the player walks through them.

Name Description Extension Engine name Editing tools
FxColFile2 FxCol configuration. .fxcol ResFxColFile2

SvCol

SvCol defines collision shapes in the game world that control sector visibility (a form of culling).

Name Description Extension Engine name Editing tools
SvCol2 SvCol configuration. .svcol ResSvCol2

Effects

Name Description Extension Engine name Editing tools
Cyan Effect Particle effect systems. .cemt ResEffect
Particle Location .effdb ResParticleLocation

Physics

Name Description Extension Engine name Editing tools
Bullet Mesh Bullet physics engine mesh. Used for collision detection. .btmesh ResPhysicsMesh
Bullet Soft Body Bullet physics engine soft body. .btsb ResSoftBody
Bullet Skinned Mesh Collider Bullet physics engine skinned mesh collider. Not exactly known what this is currently. .btsmc ResSkinnedMeshCollider
Collision Pointcloud Instance placement info for collision meshes. .pccol ResPointCloudCollision

Paths

Paths are 3D splines that the game engine uses for various tasks, e.g. to generate grind rails, calculate projectile movements, generate replicated objects and keep the player on a 2D rail.

Name Description Extension Engine name Editing tools
Orca: Spline Path Contains path information. .path.bin ResSplinePath
Orca: Spline Path 2 Contains path information. .path2.bin ResSplinePath2
Path Contains path information. .path ResSplinePath


Occlusion Capsule

Name Description Extension Engine name Editing tools
Occlusion Capsule Occlusion capsules .occ ResOcclusionCapsule

Atmosphere

Name Description Extension Engine name Editing tools
Atmospheric Fog Atmospheric fog data. ? ResAtmosphericFog

Density (vegetation)

Density is HE's GPU based vegetation system.

Name Description Extension Engine name Editing tools
Density Setting Configures the Hedgehog Engine density system. Configures all the density system's parameters and references density models. .densitysetting ResDensitySetting
Density Point Cloud Placement of pre-baked density models. .densitypointcloud ResDensityPointCloud
Density Instance ResDensityInstance
Terrain Grass Info .grass.bin ResTerrainGrassInfo

NavMesh

Navmeshes are meshes that the game's AI actors can use to navigate the map.

Name Description Extension Engine name Editing tools
NavMesh Config Navmesh configuration .nmc ResNavMeshConfig
NavMesh Tile Navmesh tile .nmt ResNavMeshTile

AI State Machine

The AI state machine controls AI behavior of enemies in game.

Name Description Extension Engine name Editing tools
AI State Machine Configuration for the AI State Machine .aism ResAIStateMachine

Cinematics

Name Description Extension Engine name Editing tools
Scene Legacy cinematics system. .scene ResScene
DvScene Cinematics. .dvbsc ResDvScene

Decals

Name Description Extension Engine name Editing tools
Decal Decals. Referenced in FxColManager. ? ResDecal
Decal Pointcloud Placement information for decal instances. Referenced in FxColManager. ? ResDecalPointcloud

Shaders

Name Description Extension Engine name Editing tools
Vertex Shader Vertex shaders. .vso ResVertexShader
  • HedgeNeedle
Pixel Shader Pixel shaders. .pso ResFragmentShader
  • HedgeNeedle
Compute Shader Compute shaders .cso ResComputeShader
  • HedgeNeedle
Shader List List of shaders. .shader-list ResShaderList

Audio

Name Description Extension Engine name Editing tools
Atom Config CRIware Atom configuration data. .acf ResAtomConfig
Atom Cue Sheet CRIware Atom cue sheet. Contains the game's audio and cue/AISAC information. .acb ResAtomCueSheet

UI

Name Description Extension Engine name Editing tools
SurfRide SWIF Describes UI layout and animations. Similar to a primitive version of Adobe Flash. .swif ResSurfRideProject

Scripting

Name Description Extension Engine name Editing tools
Lua A Lua script. .lua ResLuaData
  • Any text editor

Haptics

Name Description Extension Engine name Editing tools
Vibration Haptics vibration information. .vib ResVibration

Clipmap

Name Description Extension Engine name Editing tools
Clipmap Ocean .cob ResClipmapOcean

Localization

Name Description Extension Engine name Editing tools
Converse Project Localization project data. .cnvrs-proj ResTextProject
Converse Text Localization text data. .cnvrs-text ResText
Converse Meta Localization metadata. .cnvrs-meta ResTextMeta

Fonts

Name Description Extension Engine name Editing tools
Bitmap Font Bitmap fonts. .bfnt ResBitmapFont
Scalable Font Set Vector fonts. .scfnt ResScalableFontSet
Optical Kerning Information about optical text kerning. .okern ResOpticalKerning

Unicode

Name Description Extension Engine name Editing tools
ICU data Data for libicu (unicode library) .icu ResIcuData

Unknown

Name Description Extension Engine name Editing tools
Name Extra .nextra ResNameExtra
Pointcloud .pointcloud ResPointcloud