Resources: Difference between revisions
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Resources are the data files that | Resources are the data files that contain things like 3D models, textures, animations and any other kind of assets. Many of these resources are stored in proprietary formats optimized for fast loading times, and thus require special tools to be edited by modders. Many of them are also built using proprietary SEGA technologies, like the ASM animation system. On this page we provide a list of all known resources supported by the Hedgehog Engine, their support in various games and tools that can be used to edit them. | ||
== Archives == | == Archives == | ||
Archives are compressed archives ("zip files") that contain most of the game's data. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description | |||
! Name !! Description | |||
!Extension | !Extension | ||
!Engine name!! Editing tools | !Engine name!! Editing tools | ||
|- | |- | ||
|Packfile | |[[Resources/Packfile|Packfile]] | ||
|Compressed archive containing most other resources. | |Compressed archive containing most other resources. | ||
|.pac | |.pac | ||
|Packfile | |Packfile | ||
| | | | ||
* HedgeArcPack | * [[Tools/HedgeArcPack|HedgeArcPack]] | ||
|- | |||
|[[Resources/Packfile Info|Packfile Info]] | |||
|Contains information about a packfile. | |||
| | |||
|PackfileInfo | |||
| | |||
|- | |||
|[[Resources/Packfile Extended Info|Packfile Extended Info]] | |||
|Contains extended information about a packfile. | |||
| | |||
|PackfileExtendedInfo | |||
| | |||
|- | |||
|[[Resources/Depend|Depend]] | |||
|Stores information about packfile dependencies. | |||
|.pac.d | |||
|ResDepend | |||
|N/A | |||
|- | |||
|[[Resources/Pac General|Pac General]] | |||
| | |||
| | |||
|ResPacGeneral | |||
| | |||
|- | |- | ||
|Level | |[[Resources/Virtual Archive|Virtual Archive]] | ||
| | |||
| | |||
|VirtualArchive | |||
| | |||
|- | |||
|AR File | |||
|Archive containing resources. | |||
|.ar | |||
| | |||
|N/A | |||
|- | |||
|ARL File | |||
|Link file containing data on what each .ar file stores and its appropriate splits. | |||
|.arl | |||
| | |||
| | |||
* [[Tools/HedgeArcPack|HedgeArcPack]] | |||
|} | |||
== Levels == | |||
Levels are a new system in [[Sonic Frontiers]] and up that allow the game to dynamically load other resources when they are needed. They specify which resources need to be loaded to load a certain "level". This is a system similar to Unreal Engine's level system. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Level|Level]] | |||
|A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data. | |A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data. | ||
|.level | |.level | ||
Line 21: | Line 72: | ||
|N/A | |N/A | ||
|- | |- | ||
|Master Level | |[[Resources/Master Level|Master Level]] | ||
|Information about levels: which levels depend on each other, and also which | |Information about levels: which levels depend on each other, and also which resources to load in order to load a level. | ||
|.mlevel | |.mlevel | ||
|ResMasterLevel | |ResMasterLevel | ||
| | | | ||
* KnuxTools | * [[Tools/KnuxTools|KnuxTools]] | ||
* Restoration Issue Pocketknife | * [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | ||
|} | |||
== Configuration Parameters == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Reflection|Reflection]] | |||
|Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code. | |||
|.rfl | |||
|ResReflection | |||
| | |||
* [[Tools/DevTools|DevTools]] | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]] | |||
|} | |||
== Set Objects == | |||
Set object data is what specifies where game objects are placed and how they are configured. This is what you'll be editing most when making a stage mod. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/ObjectWorld / GEdit|ObjectWorld / GEdit]] | |||
|Object placement and parameter data (HE2). | |||
|.gedit | |||
|ResObjectWorld | |||
| | |||
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]] | |||
* [[Tools/DevTools|DevTools]] | |||
* [[Tools/HedgeSet|HedgeSet]] | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
|- | |||
|[[Resources/Orca: Set Object|Orca: Set Object]] | |||
|Object placement and parameter data (HE1). | |||
|.orc | |||
|ResOrcaData | |||
| | |||
* [[Tools/HedgeEdit|HedgeEdit]] | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
* [[Tools/GLVL|GLVL]] | |||
|} | |||
== Gismos == | |||
Gismos are small reusable objects (that can potentially have physics applied) intended usually for decoration. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Gismo Config Design|Gismo Config Design]] | |||
|Defines the properties of gismo objects. | |||
|.gismod | |||
|ResGismoConfigDesign | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
|- | |- | ||
| Model || Contains 3D model information. | |[[Resources/Gismo Config Plan|Gismo Config Plan]] | ||
| | |||
|.gismop | |||
|ResGismoConfigPlan | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
|} | |||
== Models == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Model| Model]] | |||
| Contains 3D model information (also contains an armature). | |||
|.model | |.model | ||
|ResModel | |ResModel | ||
| | | | ||
* ModelConverter | * [[Tools/ModelConverter|ModelConverter]] | ||
* modelfbx | * [[Tools/modelfbx|modelfbx]] | ||
* HEIO | * [[Tools/HEIO|HEIO]] | ||
|- | |- | ||
|Terrain Model | |[[Resources/Terrain Model|Terrain Model]] | ||
|Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature. | |Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature. | ||
|.terrain-model | |.terrain-model | ||
|ResTerrainModel | |ResTerrainModel | ||
| | | | ||
* ModelConverter | * [[Tools/Blendhog Level Creator|Blendhog Level Creator]] | ||
* modelfbx | * [[Tools/ModelConverter|ModelConverter]] | ||
* HEIO | * [[Tools/modelfbx|modelfbx]] | ||
* [[Tools/HEIO|HEIO]] | |||
|- | |- | ||
|Heightfield | |[[Resources/Heightfield|Heightfield]] | ||
|Height field maps. | |Height field maps. | ||
|.heightfield | |.heightfield | ||
|ResHeightField | |ResHeightField | ||
| | | | ||
* | * [[Tools/HeightFielder|HeightFielder]] | ||
|- | |||
|[[Resources/Model Pointcloud|Model Pointcloud]] | |||
| Placement information for model or terrain model instances. | |||
|.pcmodel | |||
|ResPointcloudModel | |||
| | |||
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]] | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
|- | |- | ||
|Texture | |[[Resources/Orca: Map|Orca: Map]] | ||
|Placement information for model or terrain model instances. | |||
|.map.bin | |||
|ResDivMap | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
|- | |||
|[[Resources/MIRAGE Model Instance Info|MIRAGE Model Instance Info]] | |||
|Contains information about model instances. | |||
|.model-instanceinfo | |||
|ResMirageModelInstanceInfo | |||
| | |||
|- | |||
|[[Resources/MIRAGE Terrain Instance Info|MIRAGE Terrain Instance Info]] | |||
|Contains information about terrain model instances. | |||
|.terrain-instanceinfo | |||
|ResMirageTerrainInstanceInfo | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
|- | |||
|[[Resources/Vertex Link Info|Vertex Link Info]] | |||
| | |||
|.vli | |||
|ResVertexLinkInfo | |||
| | |||
|- | |||
|MetaTerrainInstance | |||
|A file containing model and lightfield data capable of animating, commonly used for grass and clouds. | |||
|.mti | |||
| | |||
| | |||
|} | |||
== Textures == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Texture|Texture]] | |||
|2D textures for model skinning. | |2D textures for model skinning. | ||
|.dds | |.dds | ||
|ResTexture | |ResTexture | ||
| | | | ||
* nVidia Texture Tools Exporter | * [https://developer.nvidia.com/texture-tools-exporter nVidia Texture Tools Exporter] | ||
* DirectX texconv | * DirectX texconv | ||
* GIMP (cannot read BC7) | * [https://www.gimp.org/ GIMP (cannot read BC7)] | ||
* [https://www.getpaint.net/ Paint.NET] | |||
|- | |||
|[[Resources/Streaming Texture|Streaming Texture]] | |||
|Streamed 2D textures. | |||
| | |||
|ResStreamingTexture | |||
| | |||
|} | |||
== Materials == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Material | |[[Resources/Material|Material]] | ||
|Material information. Contains shader parameters and texture names. | |Material information. Contains shader parameters and texture names. | ||
|.material | |.material | ||
|ResMaterial | |ResMaterial | ||
| | | | ||
* HedgeEdit | * [[Tools/HedgeEdit|HedgeEdit]] | ||
* Restoration Issue Pocketknife | * [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | ||
* [[Tools/HEIO|HEIO]] | |||
|- | |||
|[[Resources/Terrain Material|Terrain Material]] | |||
|Terrain material information. | |||
|.terrain-material | |||
|ResTerrainMaterial | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
|- | |- | ||
|PXD Skeleton | |[[Material (Unleashed)|Material]] | ||
|Skeleton for | |Contains shader information and texset resource information. | ||
|.material | |||
| | |||
| | |||
* [[Tools/HedgeEdit|HedgeEdit]] | |||
|- | |||
|Texture | |||
|Contains parameter information for texture files linked to a material. | |||
|.texture | |||
| | |||
| | |||
* [[Tools/HedgeEdit|HedgeEdit]] | |||
|- | |||
|Texset | |||
|Contains groupings of textures linked to a material. | |||
|.texset | |||
| | |||
| | |||
* [[Tools/HedgeEdit|HedgeEdit]] | |||
|} | |||
== Animations == | |||
All kinds of animation data. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/PXD Skeleton|PXD Skeleton]] | |||
|Skeleton for PXD animations. | |||
|.skl.pxd | |.skl.pxd | ||
|ResSkeletonPxd | |ResSkeletonPxd | ||
| | | | ||
* | * [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]] | ||
|- | |- | ||
|PXD Animation | |[[Resources/PXD Animation|PXD Animation]] | ||
|Animation data. | |Animation data. | ||
|.anm.pxd | |.anm.pxd | ||
|ResAnimationPxd | |ResAnimationPxd | ||
| | | | ||
* | * [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]] | ||
|- | |- | ||
|PBA Skeleton | |[[Resources/PBA Skeleton|PBA Skeleton]] | ||
|Skeleton for physics based animations. | |Skeleton for physics based animations. | ||
|.pba | |.pba | ||
Line 90: | Line 314: | ||
| | | | ||
|- | |- | ||
|Animation State Machine | |[[Resources/Animation State Machine|Animation State Machine]] | ||
|Animation State Machine data. Handles animation blending, animation states, animation triggers, etc. | |Animation State Machine data. Handles animation blending, animation states, animation triggers, etc. | ||
|.asm | |.asm | ||
|ResAnimator | |ResAnimator | ||
| | | | ||
* DevTools | * [[Tools/DevTools|DevTools]] | ||
* Restoration Issue Pocketknife | * [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | ||
|- | |- | ||
|HelperBone | |[[Resources/HelperBone|HelperBone]] | ||
|Currently unknown. | |Currently unknown. | ||
|.helperbone.bin | |.helperbone.bin | ||
Line 104: | Line 328: | ||
| | | | ||
|- | |- | ||
|Material Animation | |[[Resources/Material Animation|Material Animation]] | ||
|Material animations. | |Material animations. | ||
|.mat-anim | |.mat-anim | ||
Line 110: | Line 334: | ||
| | | | ||
|- | |- | ||
|UV Animation | |[[Resources/UV Animation|UV Animation]] | ||
|Texture UV animations (presumably Wii SRT0). | |Texture UV animations (presumably Wii SRT0). | ||
|.uv-anim | |.uv-anim | ||
|ResAnimTexSrt | |ResAnimTexSrt | ||
| | | | ||
* [[Tools/KwasTools|KwasTools]] (he_anim_tool) | |||
|- | |- | ||
|Texture Pattern Animation | |[[Resources/Texture Pattern Animation|Texture Pattern Animation]] | ||
|Texture pattern animations (presumably Wii PAT0). | |Texture pattern animations (presumably Wii PAT0). | ||
|.pt-anim | |.pt-anim | ||
Line 122: | Line 347: | ||
| | | | ||
|- | |- | ||
|Visibility Animation | |[[Resources/Visibility Animation|Visibility Animation]] | ||
|Bone visibility animations (presumably Wii VIS0). | |Bone visibility animations (presumably Wii VIS0). | ||
|.vis-anim | |.vis-anim | ||
Line 128: | Line 353: | ||
| | | | ||
|- | |- | ||
|Camera Animation | |[[Resources/Camera Animation|Camera Animation]] | ||
|Camera animations. | |Camera animations. | ||
|.cam-anim | |.cam-anim | ||
|ResAnimCameraContainer | |ResAnimCameraContainer | ||
| | | | ||
* [[Tools/KwasTools|KwasTools]] (he_anim_tool) | |||
|- | |- | ||
|Light Animation | |[[Resources/Light Animation|Light Animation]] | ||
|Light animations. | |Light animations. | ||
|.lit-anim | |.lit-anim | ||
Line 140: | Line 366: | ||
| | | | ||
|- | |- | ||
|Vertex Animation Texture | |[[Resources/Vertex Animation Texture|Vertex Animation Texture]] | ||
|Vertex animation textures (textures that efficiently encode large scale animations on vertices). | |Vertex animation textures (textures that efficiently encode large scale animations on vertices). | ||
|.vat | |.vat | ||
|ResVertexAnimationTexture | |ResVertexAnimationTexture | ||
| | | | ||
* Restoration Issue Pocketknife | * [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | ||
|- | |||
|[[Resources/Havok Skeleton|Havok Skeleton]] | |||
|Skeleton for Havok Animations | |||
|.skl.hkx | |||
| | |||
| | |||
|- | |- | ||
|Light | |[[Resources/Havok Animation|Havok Animation]] | ||
| | |Animation data. | ||
|.anm.hkx | |||
| | |||
| | |||
|} | |||
== Lighting == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/MIRAGE Light|MIRAGE Light]] | |||
|MIRAGE point lights. | |||
|.light | |.light | ||
|ResMirageLight | |ResMirageLight | ||
| | | | ||
|- | |- | ||
| | |[[Resources/MIRAGE Lightfield|MIRAGE Lightfield]] | ||
| | |MIRAGE light field data. | ||
|. | |.lft | ||
| | |ResMirageLightField | ||
| | |||
|- | |||
|[[Resources/SH Lightfield|SH Lightfield]] | |||
|Spherical harmonics based light field data. | |||
|.lf | |||
|ResSHLightField | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
|- | |||
|[[Resources/Probe|Probe]] | |||
|IBL probe data. | |||
|.probe | |||
|ResProbe | |||
| | |||
|- | |||
|[[Resources/Light Pointcloud|Light Pointcloud]] | |||
|Instance placement information for point lights. | |||
|.pcrt | |||
|ResPointcloudLight | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
* [[Tools/AshDumpTool|AshDumpTool]] | |||
|} | |||
== FxCol == | |||
FxCol defines collision shapes in the game world that can apply post processing effects when the player walks through them. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/FxColFile2|FxColFile2]] | |||
|FxCol configuration. | |||
|.fxcol | |||
|ResFxColFile2 | |||
| | |||
* [[Tools/DevTools|DevTools]] | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
|} | |||
== SvCol == | |||
SvCol defines collision shapes in the game world that control sector visibility (a form of culling). | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/SvCol2|SvCol2]] | |||
|SvCol configuration. | |||
|.svcol | |||
|ResSvCol2 | |||
| | | | ||
* | * [[Tools/KnuxTools|KnuxTools]] | ||
|} | |||
== Effects == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Cyan Effect | |[[Resources/Cyan Effect|Cyan Effect]] | ||
|Particle effect systems. | |Particle effect systems. | ||
|.cemt | |.cemt | ||
|ResEffect | |ResEffect | ||
| | | | ||
* CEMT Color Editing Tool | * [[Tools/CEMT Color Editing Tool|CEMT Color Editing Tool]] | ||
|- | |- | ||
|Bullet Mesh | |[[Resources/Particle Location|Particle Location]] | ||
|Database of particle effects with transform values and sounds | |||
|.effdb | |||
|ResParticleLocation | |||
| | |||
* [[Tools/AshDumpTool|AshDumpTool]] | |||
|} | |||
== Physics == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Bullet Mesh|Bullet Mesh]] | |||
|Bullet physics engine mesh. Used for collision detection. | |Bullet physics engine mesh. Used for collision detection. | ||
|.btmesh | |.btmesh | ||
|ResPhysicsMesh | |ResPhysicsMesh | ||
| | | | ||
* btmesh | * [[Tools/btmesh|btmesh]] | ||
* HEIO | * [[Tools/HEIO|HEIO]] | ||
|- | |- | ||
|Bullet Soft Body | |[[Resources/Bullet Soft Body|Bullet Soft Body]] | ||
|Bullet physics engine soft body. | |Bullet physics engine soft body. | ||
|.btsb | |.btsb | ||
Line 184: | Line 498: | ||
| | | | ||
|- | |- | ||
|Bullet Skinned Mesh Collider | |[[Resources/Bullet Skinned Mesh Collider|Bullet Skinned Mesh Collider]] | ||
|Bullet physics engine skinned mesh collider. Not exactly known what this is currently. | |Bullet physics engine skinned mesh collider. Not exactly known what this is currently. | ||
|.btsmc | |.btsmc | ||
Line 190: | Line 504: | ||
| | | | ||
|- | |- | ||
|Scene | |[[Resources/Collision Pointcloud|Collision Pointcloud]] | ||
|Instance placement info for collision meshes. | |||
|.pccol | |||
|ResPointCloudCollision | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
* [[Tools/AshDumpTool|AshDumpTool]] | |||
|} | |||
== Paths == | |||
Paths are 3D splines that the game engine uses for various tasks, e.g. to generate grind rails, calculate projectile movements, generate replicated objects and keep the player on a 2D rail. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Orca: Spline Path|Orca: Spline Path]] | |||
|Contains path information. | |||
|.path.bin | |||
|ResSplinePath | |||
| | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
|- | |||
|[[Resources/Orca: Spline Path 2|Orca: Spline Path 2]] | |||
|Contains path information. | |||
|.path2.bin | |||
|ResSplinePath2 | |||
| | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
|- | |||
|[[Resources/Path|Path]] | |||
|Contains path information. | |||
|.path | |||
|ResSplinePath | |||
| | |||
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]] | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
|} | |||
== Occlusion Capsule == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Occlusion Capsule|Occlusion Capsule]] | |||
|Occlusion capsules | |||
|.occ | |||
|ResOcclusionCapsule | |||
|} | |||
== Atmosphere == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Atmospheric Fog|Atmospheric Fog]] | |||
|Atmospheric fog data. | |||
|? | |||
|ResAtmosphericFog | |||
|} | |||
== Density (vegetation) == | |||
Density is HE's GPU based vegetation system. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Density Setting|Density Setting]] | |||
|Configures the Hedgehog Engine density system. Configures all the density system's parameters and references density models. | |||
|.densitysetting | |||
|ResDensitySetting | |||
| | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
|- | |||
|[[Resources/Density Point Cloud|Density Point Cloud]] | |||
|Placement of pre-baked density models. | |||
|.densitypointcloud | |||
|ResDensityPointCloud | |||
| | |||
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]] | |||
|- | |||
|[[Resources/Density Instance|Density Instance]] | |||
| | |||
| | |||
|ResDensityInstance | |||
| | |||
|- | |||
|[[Resources/Terrain Grass Info|Terrain Grass Info]] | |||
| | |||
|.grass.bin | |||
|ResTerrainGrassInfo | |||
| | |||
|} | |||
== NavMesh == | |||
Navmeshes are meshes that the game's AI actors can use to navigate the map. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/NavMesh Config|NavMesh Config]] | |||
|Navmesh configuration | |||
|.nmc | |||
|ResNavMeshConfig | |||
| | |||
|- | |||
|[[Resources/NavMesh Tile|NavMesh Tile]] | |||
|Navmesh tile | |||
|.nmt | |||
|ResNavMeshTile | |||
| | |||
|- | |||
|Navigation Mesh | |||
|Navigation mesh map | |||
|.navi.xml / .navi.xmlbin | |||
|NavigationMesh | |||
| | |||
|} | |||
== AI State Machine == | |||
The AI state machine controls AI behavior of enemies in game. | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/AI State Machine|AI State Machine]] | |||
|Configuration for the AI State Machine | |||
|.aism | |||
|ResAIStateMachine | |||
|[[Tools/010 Editor Binary Templates|AshDump]] | |||
|} | |||
== Cinematics == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Scene|Scene]] | |||
|Legacy cinematics system. | |Legacy cinematics system. | ||
|.scene | |.scene | ||
Line 196: | Line 656: | ||
| | | | ||
|- | |- | ||
|DvScene | |[[Resources/DvScene|DvScene]] | ||
|Cinematics. | |Cinematics. | ||
|. | |.dvscene | ||
|ResDvScene | |ResDvScene | ||
| | | | ||
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]] | |||
|- | |||
|[[Resources/USM|USM]] | |||
|CRIware's video format | |||
|.usm | |||
| | |||
| | |||
|} | |||
== Decals == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Decal|Decal]] | |||
|Decals. Referenced in FxColManager. | |||
|? | |||
|ResDecal | |||
| | |||
|- | |||
|[[Resources/Decal Pointcloud|Decal Pointcloud]] | |||
|Placement information for decal instances. Referenced in FxColManager. | |||
|? | |||
|ResDecalPointcloud | |||
| | |||
|} | |||
== Shaders == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Vertex Shader | |[[Resources/Vertex Shader|Vertex Shader]] | ||
|Vertex shaders. | |Vertex shaders. | ||
|.vso | |.vso | ||
|ResVertexShader | |ResVertexShader | ||
| | | | ||
|- | |- | ||
|Pixel Shader | |[[Resources/Pixel Shader|Pixel Shader]] | ||
|Pixel shaders. | |Pixel shaders. | ||
|.pso | |.pso | ||
| | |ResFragmentShader | ||
| | | | ||
|- | |- | ||
|Compute Shader | |[[Resources/Compute Shader|Compute Shader]] | ||
|Compute shaders | |Compute shaders | ||
|.cso | |.cso | ||
|ResComputeShader | |ResComputeShader | ||
| | | | ||
|- | |- | ||
|Vibration | |[[Resources/Shader List|Shader List]] | ||
|List of shaders. | |||
|.shader-list | |||
|ResShaderList | |||
| | |||
|} | |||
== Audio == | |||
{| class="wikitable" | |||
!Name | |||
!Description | |||
!Extension | |||
!Engine name | |||
!Editing tools | |||
|- | |||
|[[Resources/Atom Config|Atom Config]] | |||
|CRIware Atom configuration data. | |||
|.acf | |||
|ResAtomConfig | |||
| | |||
|- | |||
|[[Resources/Atom Cue Sheet|Atom Cue Sheet]] | |||
|CRIware Atom cue sheet. Contains the game's audio and cue/AISAC information. | |||
|.acb | |||
|ResAtomCueSheet | |||
| | |||
* [[Tools/KwasTools|KwasTools]] (cri_utf_tool) | |||
* [[Tools/SonicAudioTools|SonicAudioTools]] (Deprecated) | |||
* [[Tools/Eternity Audio Tool|Eternity Audio Tool]] (Outdated) | |||
|} | |||
== UI == | |||
{| class="wikitable" | |||
!Name | |||
!Description | |||
!Extension | |||
!Engine name | |||
!Editing tools | |||
|- | |||
|[[Resources/SurfRide SWIF|SurfRide SWIF]] | |||
|Describes UI layout and animations. Similar to a primitive version of Adobe Flash. | |||
|.swif | |||
|ResSurfRideProject | |||
| | |||
* [[Tools/DevTools|DevTools]] | |||
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]] | |||
|} | |||
== Scripting == | |||
{| class="wikitable" | |||
!Name | |||
!Description | |||
!Extension | |||
!Engine name | |||
!Editing tools | |||
|- | |||
|[[Resources/Lua|Lua]] | |||
|A Lua script. | |||
|.lua | |||
|ResLuaData | |||
| | |||
* Any text editor | |||
|} | |||
== Haptics == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Vibration|Vibration]] | |||
|Haptics vibration information. | |Haptics vibration information. | ||
|.vib | |.vib | ||
|ResVibration | |ResVibration | ||
| | | | ||
|} | |||
== Clipmap == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Converse Project | |[[Resources/Clipmap Ocean|Clipmap Ocean]] | ||
| | |||
|.cob | |||
|ResClipmapOcean | |||
| | |||
|} | |||
== Localization == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/Converse Project|Converse Project]] | |||
|Localization project data. | |Localization project data. | ||
|.cnvrs-proj | |.cnvrs-proj | ||
|ResTextProject | |ResTextProject | ||
| | | | ||
* [[Tools/Converse Editor|Converse Editor]] | |||
|- | |- | ||
|Converse Text | |[[Resources/Converse Text|Converse Text]] | ||
|Localization text data. | |Localization text data. | ||
|.cnvrs-text | |.cnvrs-text | ||
|ResText | |ResText | ||
| | | | ||
* | * [[Tools/Puyo Text Editor|Puyo Text Editor]] | ||
* [[Tools/Converse Editor|Converse Editor]] | |||
|- | |- | ||
|Converse Meta | |[[Resources/Converse Meta|Converse Meta]] | ||
|Localization metadata. | |Localization metadata. | ||
|.cnvrs-meta | |.cnvrs-meta | ||
|ResTextMeta | |ResTextMeta | ||
| | | | ||
* [[Tools/Converse Editor|Converse Editor]] | |||
|} | |||
== Fonts == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Bitmap Font | |[[Resources/Bitmap Font|Bitmap Font]] | ||
|Bitmap fonts. | |Bitmap fonts. | ||
|.bfnt | |.bfnt | ||
Line 254: | Line 844: | ||
| | | | ||
|- | |- | ||
|Scalable Font Set | |[[Resources/Scalable Font Set|Scalable Font Set]] | ||
|Vector fonts. | |Vector fonts. | ||
|.scfnt | |.scfnt | ||
Line 260: | Line 850: | ||
| | | | ||
|- | |- | ||
|Optical Kerning | |[[Resources/Optical Kerning|Optical Kerning]] | ||
|Information about optical text kerning. | |Information about optical text kerning. | ||
|.okern | |.okern | ||
|ResOpticalKerning | |ResOpticalKerning | ||
| | | | ||
|} | |||
== Unicode == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |||
|[[Resources/ICU data|ICU data]] | |||
|Data for libicu (unicode library) | |||
|.icu | |||
|ResIcuData | |||
| | |||
|} | |||
== Acceleration Structures == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
| | |[[Resources/K-D Tree|K-D Tree]] | ||
| | |A serialized [[wikipedia:K-d_tree|k-d tree]]. This resource has only been seen as a runtime resource in the engine or embedded in [[Resources/Path|Path]] resources. | ||
|N/A | |||
|ResKdTree | |||
| | |||
|} | |||
== Unknown == | |||
{| class="wikitable" | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|. | |- | ||
|[[Resources/Name Extra|Name Extra]] | |||
. | | | ||
| | |.nextra | ||
|ResNameExtra | |||
| | |||
|- | |||
|[[Resources/Pointcloud|Pointcloud]] | |||
| | |||
|.pointcloud | |||
|ResPointcloud | |||
| | | | ||
|} | |} |
Latest revision as of 16:09, 26 January 2025
Resources are the data files that contain things like 3D models, textures, animations and any other kind of assets. Many of these resources are stored in proprietary formats optimized for fast loading times, and thus require special tools to be edited by modders. Many of them are also built using proprietary SEGA technologies, like the ASM animation system. On this page we provide a list of all known resources supported by the Hedgehog Engine, their support in various games and tools that can be used to edit them.
Archives[edit | edit source]
Archives are compressed archives ("zip files") that contain most of the game's data.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Packfile | Compressed archive containing most other resources. | .pac | Packfile | |
Packfile Info | Contains information about a packfile. | PackfileInfo | ||
Packfile Extended Info | Contains extended information about a packfile. | PackfileExtendedInfo | ||
Depend | Stores information about packfile dependencies. | .pac.d | ResDepend | N/A |
Pac General | ResPacGeneral | |||
Virtual Archive | VirtualArchive | |||
AR File | Archive containing resources. | .ar | N/A | |
ARL File | Link file containing data on what each .ar file stores and its appropriate splits. | .arl |
Levels[edit | edit source]
Levels are a new system in Sonic Frontiers and up that allow the game to dynamically load other resources when they are needed. They specify which resources need to be loaded to load a certain "level". This is a system similar to Unreal Engine's level system.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Level | A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data. | .level | ResLevel | N/A |
Master Level | Information about levels: which levels depend on each other, and also which resources to load in order to load a level. | .mlevel | ResMasterLevel |
Configuration Parameters[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Reflection | Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code. | .rfl | ResReflection |
Set Objects[edit | edit source]
Set object data is what specifies where game objects are placed and how they are configured. This is what you'll be editing most when making a stage mod.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
ObjectWorld / GEdit | Object placement and parameter data (HE2). | .gedit | ResObjectWorld | |
Orca: Set Object | Object placement and parameter data (HE1). | .orc | ResOrcaData |
Gismos[edit | edit source]
Gismos are small reusable objects (that can potentially have physics applied) intended usually for decoration.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Gismo Config Design | Defines the properties of gismo objects. | .gismod | ResGismoConfigDesign | |
Gismo Config Plan | .gismop | ResGismoConfigPlan |
Models[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Model | Contains 3D model information (also contains an armature). | .model | ResModel | |
Terrain Model | Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature. | .terrain-model | ResTerrainModel | |
Heightfield | Height field maps. | .heightfield | ResHeightField | |
Model Pointcloud | Placement information for model or terrain model instances. | .pcmodel | ResPointcloudModel | |
Orca: Map | Placement information for model or terrain model instances. | .map.bin | ResDivMap | |
MIRAGE Model Instance Info | Contains information about model instances. | .model-instanceinfo | ResMirageModelInstanceInfo | |
MIRAGE Terrain Instance Info | Contains information about terrain model instances. | .terrain-instanceinfo | ResMirageTerrainInstanceInfo | |
Vertex Link Info | .vli | ResVertexLinkInfo | ||
MetaTerrainInstance | A file containing model and lightfield data capable of animating, commonly used for grass and clouds. | .mti |
Textures[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Texture | 2D textures for model skinning. | .dds | ResTexture |
|
Streaming Texture | Streamed 2D textures. | ResStreamingTexture |
Materials[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Material | Material information. Contains shader parameters and texture names. | .material | ResMaterial | |
Terrain Material | Terrain material information. | .terrain-material | ResTerrainMaterial | |
Material | Contains shader information and texset resource information. | .material | ||
Texture | Contains parameter information for texture files linked to a material. | .texture | ||
Texset | Contains groupings of textures linked to a material. | .texset |
Animations[edit | edit source]
All kinds of animation data.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
PXD Skeleton | Skeleton for PXD animations. | .skl.pxd | ResSkeletonPxd | |
PXD Animation | Animation data. | .anm.pxd | ResAnimationPxd | |
PBA Skeleton | Skeleton for physics based animations. | .pba | ResPhysicalSkeleton | |
Animation State Machine | Animation State Machine data. Handles animation blending, animation states, animation triggers, etc. | .asm | ResAnimator | |
HelperBone | Currently unknown. | .helperbone.bin | ResHelperBone | |
Material Animation | Material animations. | .mat-anim | ResAnimMaterial | |
UV Animation | Texture UV animations (presumably Wii SRT0). | .uv-anim | ResAnimTexSrt |
|
Texture Pattern Animation | Texture pattern animations (presumably Wii PAT0). | .pt-anim | ResAnimTexPat | |
Visibility Animation | Bone visibility animations (presumably Wii VIS0). | .vis-anim | ResAnimVis | |
Camera Animation | Camera animations. | .cam-anim | ResAnimCameraContainer |
|
Light Animation | Light animations. | .lit-anim | ResAnimLightContainer | |
Vertex Animation Texture | Vertex animation textures (textures that efficiently encode large scale animations on vertices). | .vat | ResVertexAnimationTexture | |
Havok Skeleton | Skeleton for Havok Animations | .skl.hkx | ||
Havok Animation | Animation data. | .anm.hkx |
Lighting[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
MIRAGE Light | MIRAGE point lights. | .light | ResMirageLight | |
MIRAGE Lightfield | MIRAGE light field data. | .lft | ResMirageLightField | |
SH Lightfield | Spherical harmonics based light field data. | .lf | ResSHLightField | |
Probe | IBL probe data. | .probe | ResProbe | |
Light Pointcloud | Instance placement information for point lights. | .pcrt | ResPointcloudLight |
FxCol[edit | edit source]
FxCol defines collision shapes in the game world that can apply post processing effects when the player walks through them.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
FxColFile2 | FxCol configuration. | .fxcol | ResFxColFile2 |
SvCol[edit | edit source]
SvCol defines collision shapes in the game world that control sector visibility (a form of culling).
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
SvCol2 | SvCol configuration. | .svcol | ResSvCol2 |
Effects[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Cyan Effect | Particle effect systems. | .cemt | ResEffect | |
Particle Location | Database of particle effects with transform values and sounds | .effdb | ResParticleLocation |
Physics[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Bullet Mesh | Bullet physics engine mesh. Used for collision detection. | .btmesh | ResPhysicsMesh | |
Bullet Soft Body | Bullet physics engine soft body. | .btsb | ResSoftBody | |
Bullet Skinned Mesh Collider | Bullet physics engine skinned mesh collider. Not exactly known what this is currently. | .btsmc | ResSkinnedMeshCollider | |
Collision Pointcloud | Instance placement info for collision meshes. | .pccol | ResPointCloudCollision |
Paths[edit | edit source]
Paths are 3D splines that the game engine uses for various tasks, e.g. to generate grind rails, calculate projectile movements, generate replicated objects and keep the player on a 2D rail.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Orca: Spline Path | Contains path information. | .path.bin | ResSplinePath | |
Orca: Spline Path 2 | Contains path information. | .path2.bin | ResSplinePath2 | |
Path | Contains path information. | .path | ResSplinePath |
Occlusion Capsule[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Occlusion Capsule | Occlusion capsules | .occ | ResOcclusionCapsule |
Atmosphere[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Atmospheric Fog | Atmospheric fog data. | ? | ResAtmosphericFog |
Density (vegetation)[edit | edit source]
Density is HE's GPU based vegetation system.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Density Setting | Configures the Hedgehog Engine density system. Configures all the density system's parameters and references density models. | .densitysetting | ResDensitySetting | |
Density Point Cloud | Placement of pre-baked density models. | .densitypointcloud | ResDensityPointCloud | |
Density Instance | ResDensityInstance | |||
Terrain Grass Info | .grass.bin | ResTerrainGrassInfo |
[edit | edit source]
Navmeshes are meshes that the game's AI actors can use to navigate the map.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
NavMesh Config | Navmesh configuration | .nmc | ResNavMeshConfig | |
NavMesh Tile | Navmesh tile | .nmt | ResNavMeshTile | |
Navigation Mesh | Navigation mesh map | .navi.xml / .navi.xmlbin | NavigationMesh |
AI State Machine[edit | edit source]
The AI state machine controls AI behavior of enemies in game.
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
AI State Machine | Configuration for the AI State Machine | .aism | ResAIStateMachine | AshDump |
Cinematics[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Scene | Legacy cinematics system. | .scene | ResScene | |
DvScene | Cinematics. | .dvscene | ResDvScene | |
USM | CRIware's video format | .usm |
Decals[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Decal | Decals. Referenced in FxColManager. | ? | ResDecal | |
Decal Pointcloud | Placement information for decal instances. Referenced in FxColManager. | ? | ResDecalPointcloud |
Shaders[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Vertex Shader | Vertex shaders. | .vso | ResVertexShader | |
Pixel Shader | Pixel shaders. | .pso | ResFragmentShader | |
Compute Shader | Compute shaders | .cso | ResComputeShader | |
Shader List | List of shaders. | .shader-list | ResShaderList |
Audio[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Atom Config | CRIware Atom configuration data. | .acf | ResAtomConfig | |
Atom Cue Sheet | CRIware Atom cue sheet. Contains the game's audio and cue/AISAC information. | .acb | ResAtomCueSheet |
|
UI[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
SurfRide SWIF | Describes UI layout and animations. Similar to a primitive version of Adobe Flash. | .swif | ResSurfRideProject |
Scripting[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Lua | A Lua script. | .lua | ResLuaData |
|
Haptics[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Vibration | Haptics vibration information. | .vib | ResVibration |
Clipmap[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Clipmap Ocean | .cob | ResClipmapOcean |
Localization[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Converse Project | Localization project data. | .cnvrs-proj | ResTextProject | |
Converse Text | Localization text data. | .cnvrs-text | ResText | |
Converse Meta | Localization metadata. | .cnvrs-meta | ResTextMeta |
Fonts[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Bitmap Font | Bitmap fonts. | .bfnt | ResBitmapFont | |
Scalable Font Set | Vector fonts. | .scfnt | ResScalableFontSet | |
Optical Kerning | Information about optical text kerning. | .okern | ResOpticalKerning |
Unicode[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
ICU data | Data for libicu (unicode library) | .icu | ResIcuData |
Acceleration Structures[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
K-D Tree | A serialized k-d tree. This resource has only been seen as a runtime resource in the engine or embedded in Path resources. | N/A | ResKdTree |
Unknown[edit | edit source]
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Name Extra | .nextra | ResNameExtra | ||
Pointcloud | .pointcloud | ResPointcloud |