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EnemyObjEnemyHole Values

From HEModdingWiki
Revision as of 02:29, 22 January 2025 by Starlight (talk | contribs)

The "EnemyObjEnemyHole" object contains 31 spawnable enemies.

The parameters are as follows:

EnableEffect: Is the spawn particle.

FirstState: Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.

GenerateMaxCount: Is the maximum number of spawns allowed.

GenerateSeperateTime: Is the time between respawns.

Personality: Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in "Evil_Enemy.prm.xml".

EnemyType: The type of enemy to spawn, as seen below:

EnemyType ID Guide
ID Enemy Information Object Name (Evil Variant)
0 Nightmare
1 Deep Nightmare
2 Little Rex
3 Dark Fright
4 Red Fright
5 Killer Bee
6 Red Killer Bee
7 Egg Shooter Standard
8 Egg Fighter: Knight Sword
9 Egg Fighter: Knight Shield
10 Egg Fighter: Knight Shield and sword
11 Egg Fighter: Knight Electric shield and sword
12 Egg Fighter: Knight Electric shield, Only punches
13 Egg Fighter: Knight Electric shield, Jabs with shield
14 Little Fighter
15 Power Master
16 Cure Master
17 Fright Master
18 Fire Master
19 Lightning Master
20 Evil Flower
21 Dark Bat
22 Dark Bat Sniper
23 Thunder Bat
24 Egg Flame eFlame
25 Egg Blizzard eBlizzard
26 Egg Typhoon eTyphoon
27 Thunder Ball
28 Red Rex
29 Egg Fighter Standard
30 Egg Shooter Doesn't shoot, may only exist to swipe

Thanks to Archxe for contributing the "EnemyType" ID data.