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EnemyObjEnemyHole Values

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Revision as of 13:02, 21 January 2025 by Starlight (talk | contribs) (Created page with "The '''"EnemyObjEnemyHole"''' object contains 31 spawnable enemies. The parameters are as follows: '''EnableEffect:''' Is the spawn particle. '''FirstState:''' ''Is currently unknown.'' '''GenerateMaxCount:''' Is the maximum number of spawns allowed. '''GenerateSeperateTime:''' Is the time between respawns. '''Personality:''' Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in...")
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The "EnemyObjEnemyHole" object contains 31 spawnable enemies.

The parameters are as follows:

EnableEffect: Is the spawn particle.

FirstState: Is currently unknown.

GenerateMaxCount: Is the maximum number of spawns allowed.

GenerateSeperateTime: Is the time between respawns.

Personality: Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in "Evil_Enemy.prm.xml".

EnemyType: The type of enemy to spawn, as seen below:

EnemyType ID Guide
ID Enemy Information
0 Nightmare
1 Deep Nightmare
2 Green Reckless
3 Purple Spooky
4 Red Spooky
5 Green Killer Bee
6 Red Killer Bee
7 Gun Egg Fighter
8 Sword Egg Fighter
9 Shield Egg Fighter
10 Shield and Sword Egg Fighter
11 Electric Shield and Sword Egg Fighter
12 Electric Shield Egg Fighter Only punches
13 Electric Shield Egg Fighter Jabs with shield
14 Chibi Fighter
15 Power Master
16 Cure Master
17 Fright Master
18 Fire Master
19 Lightning Master
20 Flower
21 Float
22 Shooting Float
23 Thunder Float
24 Flame Element
25 Ice Element
26 Wind Element
27 Thunder Ball
28 Red Reckless
29 Standard Egg Fighter
30 Gun Egg Fighter Doesn't shoot, may only exist to swipe