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6 January 2025
- 20:5420:54, 6 January 2025 Resources/Cyan Effect (hist | edit) [585 bytes] Ashrindy (talk | contribs) (Added Resources/Cyan Effect) Tag: Visual edit
- 18:3818:38, 6 January 2025 Sonic Frontiers (hist | edit) [772 bytes] LightningWyvern (talk | contribs) (Added an initial summary of the game) Tag: Visual edit originally created as "Games/Sonic Frontiers"
- 17:5517:55, 6 January 2025 Tools/AshDumpTool (hist | edit) [886 bytes] Ashrindy (talk | contribs) (Added Tools/AshDumpTool) Tag: Visual edit
- 16:4516:45, 6 January 2025 Rendering (hist | edit) [494 bytes] Justin113D (talk | contribs) (created rendering page) Tag: Visual edit
- 16:3016:30, 6 January 2025 Resources/Material (hist | edit) [1,870 bytes] Justin113D (talk | contribs) (Added basic material page with its references) Tag: Visual edit
- 16:0616:06, 6 January 2025 Shadow Generations/Shaders (hist | edit) [9,433 bytes] Justin113D (talk | contribs) (Added shader reference page) Tag: Visual edit: Switched originally created as "Games/Shadow Generations/Shaders"
- 16:0316:03, 6 January 2025 Shadow Generations (hist | edit) [636 bytes] Justin113D (talk | contribs) (Added a basic Shadow Generations page) Tag: Visual edit originally created as "Games/Shadow Generations"
- 15:2715:27, 6 January 2025 Paths (hist | edit) [4,328 bytes] Angryzor (talk | contribs) (Created page with "Paths are common to all versions of the Hedgehog Engine, and play an important role in many of its features. In essence, paths are 3D splines or curves, which the engine uses for many things, e.g.: * Player automation (like autorun volumes and grinding). * Camera movement (for cameras like the Rail family of cameras). * Confinement of the player to a 2D side view. * Movement of ballistic projectiles. * Calculation of the player's movement when using gimmicks like spring...") Tag: Visual edit
- 15:2315:23, 6 January 2025 Resources/DvScene (hist | edit) [9,520 bytes] Ashrindy (talk | contribs) (Added Resources/DvScene) Tag: Visual edit
- 12:1212:12, 6 January 2025 Tools/HEIO (hist | edit) [147 bytes] Ashrindy (talk | contribs) (Created page with "HEIO ''(Hedgehog Engine I/O)'' is a WIP all purpose [https://www.blender.org Blender] addon for importing and exporting various file formats.") Tag: Visual edit
- 11:2711:27, 6 January 2025 Tools/KnuxTools (hist | edit) [394 bytes] Ashrindy (talk | contribs) (Added Tools/KnuxTools) Tag: Visual edit
- 11:1411:14, 6 January 2025 Tools/HeightFielder (hist | edit) [125 bytes] Ashrindy (talk | contribs) (Created page with "HeightFielder is a simple converter tool to convert from .heightfield to .dds and vice versa.")
- 11:0211:02, 6 January 2025 Tools/HedgeNeedle (hist | edit) [243 bytes] Ashrindy (talk | contribs) (Added Tools/HedgeNeedle) Tag: Visual edit
- 10:2410:24, 6 January 2025 Tools/HedgeEdit (hist | edit) [434 bytes] Ashrindy (talk | contribs) (Added Tools/HedgeEdit) Tag: Visual edit
- 10:2110:21, 6 January 2025 Tools/Sonic Frontiers Animation Tools (hist | edit) [5,181 bytes] Ashrindy (talk | contribs) (Added Tools/Sonic Frontiers Animation Tools) Tag: Visual edit
- 10:1810:18, 6 January 2025 Tools/modelfbx (hist | edit) [363 bytes] Ashrindy (talk | contribs) (Added Tools/modelfbx page) Tag: Visual edit
- 04:4104:41, 6 January 2025 Tools/SkythTools (hist | edit) [315 bytes] InvalidFile (talk | contribs) (Created page for SkythTools) Tag: Visual edit
- 04:3204:32, 6 January 2025 Tools/KwasTools (hist | edit) [292 bytes] ButterDee (talk | contribs) (Add KwasTools) Tag: Visual edit
- 04:3104:31, 6 January 2025 Tools/HedgeTools (hist | edit) [254 bytes] InvalidFile (talk | contribs) (Added HedgeTools page)
- 04:2504:25, 6 January 2025 Tools/ModelConverter (hist | edit) [537 bytes] Sonen10 (talk | contribs) (Added actual stuff in there) Tag: Visual edit
- 04:1804:18, 6 January 2025 Tools/HedgeArcPack (hist | edit) [870 bytes] ButterDee (talk | contribs) (Add HedgeArcPack) Tag: Visual edit
- 04:1604:16, 6 January 2025 Tools/Converse Editor (hist | edit) [290 bytes] InvalidFile (talk | contribs) (Added page for Converse Editor) Tag: Visual edit: Switched
- 04:1204:12, 6 January 2025 Tools/Restoration Issue Pocketknife (hist | edit) [482 bytes] ButterDee (talk | contribs) (Add Restoration Issue Pocketknife (RIP) Page) Tag: Visual edit
- 04:1104:11, 6 January 2025 Tools/SonicAudioTools (hist | edit) [357 bytes] InvalidFile (talk | contribs) (Added page for SonicAudioTools) Tag: Visual edit
- 04:0904:09, 6 January 2025 Tools/HedgeGI (hist | edit) [317 bytes] InvalidFile (talk | contribs) (Created page for HedgeGI) Tag: Visual edit
- 03:4903:49, 6 January 2025 Tools/010 Editor Binary Templates (hist | edit) [1,208 bytes] Angryzor (talk | contribs) (Created page with "Many resource types do not yet have full editors or converters made for them, but we can still edit them somewhat using the hex editor [https://www.sweetscape.com/010editor/ 010 Editor]. 010 Editor has a feature that makes it possible to design "templates" for binary file formats, which describe the structure of the format, and allow you to edit the values in the file to some capacity. Many talented modders have created templates for various formats, which have been coll...") Tag: Visual edit originally created as "Tools/010 Editor bt templates"
- 03:1603:16, 6 January 2025 Tools (hist | edit) [2,395 bytes] Angryzor (talk | contribs) (Created page with "This page is a list of modding tools that can be used to edit Hedgehog Engine resources. == Archive unpackers == * HedgeArcPack == Level Editors == * Blendhog Level Creator * DevTools == Parameter editing tools == * DevTools * [https://www.sweetscape.com/010editor/ 010 Editor] with RFL bt templates == Modeling and Animation tools == * HEIO * ModelConverter * modelfbx * FrontiersAnimDecompress == Texture editing tools ==...") Tag: Visual edit
- 03:0403:04, 6 January 2025 Tools/DevTools (hist | edit) [716 bytes] Angryzor (talk | contribs) (Created page with "DevTools is a modding and debugging tool that allows you to inspect the engine's internals while ingame. You can use it to troubleshoot issues, edit resources with live feedback and edit gedit levels.") Tag: Visual edit originally created as "DevTools"
- 02:4102:41, 6 January 2025 Games (hist | edit) [995 bytes] Angryzor (talk | contribs) (Created page with "This page lists games that are known to run on Hedgehog Engine. == Sonic the Hedgehog == As the Hedgehog Engine was built to support SEGA's line of Sonic the Hedgehog video games, many of the games running on it are installments in the Sonic series. === Hedgehog Engine === * Sonic Unleashed * Sonic Colors * Sonic Generations * Sonic Lost World * Sonic Colors Ultimate * Sonic Generations (2024 remake) === Hedgehog Engine 2 === * Sonic Forces * Sonic Origins * Sonic O...") Tag: Visual edit
- 02:0202:02, 6 January 2025 Tools/Blendhog Level Creator (hist | edit) [245 bytes] Angryzor (talk | contribs) (Created page with "Blendhog Level Creator is an addon that turns Blender into a full level editor for Sonic Frontiers and Shadow Generations.") Tag: Visual edit