Resources/Density Point Cloud: Difference between revisions
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* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | * [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | ||
* [[Tools/KnuxTools|KnuxTools]] | * [[Tools/KnuxTools|KnuxTools]] | ||
* [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Density Point Cloud}} | * [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Density Point Cloud}}'''Density Point Cloud''' is used to store precomputed foliage such as trees, grass, moss etc.It's communicates with '''[[Resources/Density Setting|Density Setting]].''' | ||
Can be turned off with NeedleFxSceneData RFL using the '''precomputedEnabled''' variable. | Can be turned off with NeedleFxSceneData RFL using the '''precomputedEnabled''' variable. |
Latest revision as of 12:23, 27 January 2025
Resource Type | Density (vegetation) |
---|---|
File Extension | .densitypointcloud |
Used In Games | |
Container Format | BINA |
Editing Tools | |
Reverse Engineering Status | Done |
Density Point Cloud is used to store precomputed foliage such as trees, grass, moss etc.It's communicates with Density Setting.
Can be turned off with NeedleFxSceneData RFL using the precomputedEnabled variable.