Resources/Density Point Cloud: Difference between revisions
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Created page with "'''Density Point Cloud''' is used to store precomputed foliage such as trees, grass, moss etc. It's communicates with '''Density Setting'''." |
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'''Density Point Cloud''' is used to store precomputed foliage such as trees, grass, moss etc. It's communicates with '''[[Resources/Density Setting|Density Setting]]'''. | '''{{Infobox Resource|type=[[Resources#Density (vegetation)|Density (vegetation)]]|extension=.densitypointcloud|games=* [[Sonic Frontiers|Sonic Frontiers]]|tools=* [[Tools/Blendhog Level Creator|Blendhog Level Creator]] | ||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | |||
* [[Tools/KnuxTools|KnuxTools]] | |||
* [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Density Point Cloud}}Density Point Cloud''' is used to store precomputed foliage such as trees, grass, moss etc. It's communicates with '''[[Resources/Density Setting|Density Setting]]'''. | |||
Can be turned off with NeedleFxSceneData RFL using the '''precomputedEnabled''' variable. |
Revision as of 12:20, 27 January 2025
Resource Type | Density (vegetation) |
---|---|
File Extension | .densitypointcloud |
Used In Games | |
Container Format | BINA |
Editing Tools | |
Reverse Engineering Status | Done |
Density Point Cloud is used to store precomputed foliage such as trees, grass, moss etc. It's communicates with Density Setting.
Can be turned off with NeedleFxSceneData RFL using the precomputedEnabled variable.