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EnemyObjEnemyHole Values: Difference between revisions

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!Enemy
!Enemy
!Information
!Information
!Object Name (Evil Variant)
|-
|-
|'''0'''
|'''0'''
|Nightmare
|Nightmare
|
|
|
|-
|-
|'''1'''
|'''1'''
|Deep Nightmare
|Deep Nightmare
|
|
|
|-
|-
|'''2'''
|'''2'''
|Green Reckless
|Little Rex
|
|
|
|-
|-
|'''3'''
|'''3'''
|Purple Spooky
|Dark Fright
|
|
|
|-
|-
|'''4'''
|'''4'''
|Red Spooky
|Red Fright
|
|
|
|-
|-
|'''5'''
|'''5'''
|Green Killer Bee
|Killer Bee
|
|
|
|-
|-
|'''6'''
|'''6'''
|Red Killer Bee
|Red Killer Bee
|
|
|
|-
|-
|'''7'''
|'''7'''
|Gun Egg Fighter
|Egg Shooter
|Standard
|
|
|-
|-
|'''8'''
|'''8'''
|Sword Egg Fighter
|Egg Fighter: Knight
|Sword
|
|
|-
|-
|'''9'''
|'''9'''
|Shield Egg Fighter
|Egg Fighter: Knight
|Shield
|
|
|-
|-
|'''10'''
|'''10'''
|Shield and Sword Egg Fighter
|Egg Fighter: Knight
|Shield and sword
|
|
|-
|-
|'''11'''
|'''11'''
|Electric Shield and Sword Egg Fighter
|Egg Fighter: Knight
|Electric shield and sword
|
|
|-
|-
|'''12'''
|'''12'''
|Electric Shield Egg Fighter
|Egg Fighter: Knight
|Only punches
|Electric shield, Only punches
|
|-
|-
|'''13'''
|'''13'''
|Electric Shield Egg Fighter
|Egg Fighter: Knight
|Jabs with shield
|Electric shield, Jabs with shield
|
|-
|-
|'''14'''
|'''14'''
|Chibi Fighter
|Little Fighter
|
|
|
|-
|-
|'''15'''
|'''15'''
|Power Master
|Power Master
|
|
|
|-
|-
|'''16'''
|'''16'''
|Cure Master
|Cure Master
|
|
|
|-
|-
|'''17'''
|'''17'''
|Fright Master
|Fright Master
|
|
|
|-
|-
|'''18'''
|'''18'''
|Fire Master
|Fire Master
|
|
|
|-
|-
|'''19'''
|'''19'''
|Lightning Master
|Lightning Master
|
|
|
|-
|-
|'''20'''
|'''20'''
|Flower
|Evil Flower
|
|
|
|-
|-
|'''21'''
|'''21'''
|Float
|Dark Bat
|
|
|
|-
|-
|'''22'''
|'''22'''
|Shooting Float
|Dark Bat Sniper
|
|
|
|-
|-
|'''23'''
|'''23'''
|Thunder Float
|Thunder Bat
|
|
|
|-
|-
|'''24'''
|'''24'''
|Flame Element
|Egg Flame  
|
|
|eFlame
|-
|-
|'''25'''
|'''25'''
|Ice Element
|Egg Blizzard
|
|
|eBlizzard
|-
|-
|'''26'''
|'''26'''
|Wind Element
|Egg Typhoon
|
|
|eTyphoon
|-
|-
|'''27'''
|'''27'''
|Thunder Ball
|Thunder Ball
|
|
|
|-
|-
|'''28'''
|'''28'''
|Red Reckless
|Red Rex
|
|
|
|-
|-
|'''29'''
|'''29'''
|Standard Egg Fighter
|Egg Fighter
|Standard
|
|
|-
|-
|'''30'''
|'''30'''
|Gun Egg Fighter
|Egg Shooter
|Doesn't shoot, may only exist to swipe
|Doesn't shoot, may only exist to swipe
|
|}
|}
''Thanks to Archxe for contributing the "EnemyType" data.''
''Thanks to Archxe for contributing the "EnemyType" data.''

Revision as of 02:28, 22 January 2025

The "EnemyObjEnemyHole" object contains 31 spawnable enemies.

The parameters are as follows:

EnableEffect: Is the spawn particle.

FirstState: Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.

GenerateMaxCount: Is the maximum number of spawns allowed.

GenerateSeperateTime: Is the time between respawns.

Personality: Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in "Evil_Enemy.prm.xml".

EnemyType: The type of enemy to spawn, as seen below:

EnemyType ID Guide
ID Enemy Information Object Name (Evil Variant)
0 Nightmare
1 Deep Nightmare
2 Little Rex
3 Dark Fright
4 Red Fright
5 Killer Bee
6 Red Killer Bee
7 Egg Shooter Standard
8 Egg Fighter: Knight Sword
9 Egg Fighter: Knight Shield
10 Egg Fighter: Knight Shield and sword
11 Egg Fighter: Knight Electric shield and sword
12 Egg Fighter: Knight Electric shield, Only punches
13 Egg Fighter: Knight Electric shield, Jabs with shield
14 Little Fighter
15 Power Master
16 Cure Master
17 Fright Master
18 Fire Master
19 Lightning Master
20 Evil Flower
21 Dark Bat
22 Dark Bat Sniper
23 Thunder Bat
24 Egg Flame eFlame
25 Egg Blizzard eBlizzard
26 Egg Typhoon eTyphoon
27 Thunder Ball
28 Red Rex
29 Egg Fighter Standard
30 Egg Shooter Doesn't shoot, may only exist to swipe

Thanks to Archxe for contributing the "EnemyType" data.