Resources/Density Point Cloud: Difference between revisions
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{{Infobox Resource|type=[[Resources#Density (vegetation)|Density (vegetation)]]|extension=.densitypointcloud|games=* [[Sonic Frontiers|Sonic Frontiers]]|tools=* [[Tools/Blendhog Level Creator|Blendhog Level Creator]] | |||
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | * [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | ||
* [[Tools/KnuxTools|KnuxTools]] | * [[Tools/KnuxTools|KnuxTools]] | ||
* [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Density Point Cloud}}'''Density Point Cloud'''is used to store precomputed foliage such as trees, grass, moss etc.It's communicates with'''[[Resources/Density Setting|Density Setting]]'''. | * [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Density Point Cloud}}''''''Density Point Cloud'''''' is used to store precomputed foliage such as trees, grass, moss etc.It's communicates with''''''[[Resources/Density Setting|Density Setting]]'''.''' | ||
Can be turned off with NeedleFxSceneData RFL using the '''precomputedEnabled''' variable. | Can be turned off with NeedleFxSceneData RFL using the '''precomputedEnabled''' variable. | ||
Revision as of 12:22, 27 January 2025
| Resource Type | Density (vegetation) |
|---|---|
| File Extension | .densitypointcloud |
| Used In Games | |
| Container Format | BINA |
| Editing Tools | |
| Reverse Engineering Status | Done |
'Density Point Cloud' is used to store precomputed foliage such as trees, grass, moss etc.It's communicates with'Density Setting'.
Can be turned off with NeedleFxSceneData RFL using the precomputedEnabled variable.