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EnemyObjEnemyHole Values: Difference between revisions

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Line 20: Line 20:
!Information
!Information
!Object Name (Evil Variant)
!Object Name (Evil Variant)
!Model Name
|-
|-
|'''0'''
|'''0'''
|Nightmare
|Nightmare
|
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Line 28: Line 30:
|'''1'''
|'''1'''
|Deep Nightmare
|Deep Nightmare
|
|
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Line 33: Line 36:
|'''2'''
|'''2'''
|Little Rex
|Little Rex
|
|
|
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Line 38: Line 42:
|'''3'''
|'''3'''
|Dark Fright
|Dark Fright
|
|
|
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Line 43: Line 48:
|'''4'''
|'''4'''
|Red Fright
|Red Fright
|
|
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Line 48: Line 54:
|'''5'''
|'''5'''
|Killer Bee
|Killer Bee
|
|
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Line 53: Line 60:
|'''6'''
|'''6'''
|Red Killer Bee
|Red Killer Bee
|
|
|
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Line 59: Line 67:
|Egg Shooter
|Egg Shooter
|Standard
|Standard
|
|
|
|-
|-
Line 64: Line 73:
|Egg Fighter: Knight
|Egg Fighter: Knight
|Sword
|Sword
|
|
|
|-
|-
Line 69: Line 79:
|Egg Fighter: Knight
|Egg Fighter: Knight
|Shield
|Shield
|
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|-
|-
Line 74: Line 85:
|Egg Fighter: Knight
|Egg Fighter: Knight
|Shield and sword
|Shield and sword
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|
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|-
|-
Line 79: Line 91:
|Egg Fighter: Knight
|Egg Fighter: Knight
|Electric shield and sword
|Electric shield and sword
|
|
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|-
|-
Line 84: Line 97:
|Egg Fighter: Knight
|Egg Fighter: Knight
|Electric shield, Only punches
|Electric shield, Only punches
|
|
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|-
|-
Line 89: Line 103:
|Egg Fighter: Knight
|Egg Fighter: Knight
|Electric shield, Jabs with shield
|Electric shield, Jabs with shield
|
|
|
|-
|-
|'''14'''
|'''14'''
|Little Fighter
|Little Fighter
|
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Line 98: Line 114:
|'''15'''
|'''15'''
|Power Master
|Power Master
|
|
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Line 103: Line 120:
|'''16'''
|'''16'''
|Cure Master
|Cure Master
|
|
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Line 108: Line 126:
|'''17'''
|'''17'''
|Fright Master
|Fright Master
|
|
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Line 113: Line 132:
|'''18'''
|'''18'''
|Fire Master
|Fire Master
|
|
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Line 118: Line 138:
|'''19'''
|'''19'''
|Lightning Master
|Lightning Master
|
|
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Line 123: Line 144:
|'''20'''
|'''20'''
|Evil Flower
|Evil Flower
|
|
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Line 128: Line 150:
|'''21'''
|'''21'''
|Dark Bat
|Dark Bat
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Line 133: Line 156:
|'''22'''
|'''22'''
|Dark Bat Sniper
|Dark Bat Sniper
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Line 138: Line 162:
|'''23'''
|'''23'''
|Thunder Bat
|Thunder Bat
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Line 145: Line 170:
|
|
|eFlame
|eFlame
|
|-
|-
|'''25'''
|'''25'''
Line 150: Line 176:
|
|
|eBlizzard
|eBlizzard
|
|-
|-
|'''26'''
|'''26'''
Line 155: Line 182:
|
|
|eTyphoon
|eTyphoon
|
|-
|-
|'''27'''
|'''27'''
|Thunder Ball
|Thunder Ball
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Line 163: Line 192:
|'''28'''
|'''28'''
|Red Rex
|Red Rex
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Line 169: Line 199:
|Egg Fighter
|Egg Fighter
|Standard
|Standard
|
|
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|-
|-
Line 174: Line 205:
|Egg Shooter
|Egg Shooter
|Doesn't shoot, may only exist to swipe
|Doesn't shoot, may only exist to swipe
|
|
|
|}
|}
''Thanks to Archxe for contributing the "EnemyType" ID data.''
''Thanks to Archxe for contributing the "EnemyType" ID data.''

Revision as of 02:29, 22 January 2025

The "EnemyObjEnemyHole" object contains 31 spawnable enemies.

The parameters are as follows:

EnableEffect: Is the spawn particle.

FirstState: Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.

GenerateMaxCount: Is the maximum number of spawns allowed.

GenerateSeperateTime: Is the time between respawns.

Personality: Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in "Evil_Enemy.prm.xml".

EnemyType: The type of enemy to spawn, as seen below:

EnemyType ID Guide
ID Enemy Information Object Name (Evil Variant) Model Name
0 Nightmare
1 Deep Nightmare
2 Little Rex
3 Dark Fright
4 Red Fright
5 Killer Bee
6 Red Killer Bee
7 Egg Shooter Standard
8 Egg Fighter: Knight Sword
9 Egg Fighter: Knight Shield
10 Egg Fighter: Knight Shield and sword
11 Egg Fighter: Knight Electric shield and sword
12 Egg Fighter: Knight Electric shield, Only punches
13 Egg Fighter: Knight Electric shield, Jabs with shield
14 Little Fighter
15 Power Master
16 Cure Master
17 Fright Master
18 Fire Master
19 Lightning Master
20 Evil Flower
21 Dark Bat
22 Dark Bat Sniper
23 Thunder Bat
24 Egg Flame eFlame
25 Egg Blizzard eBlizzard
26 Egg Typhoon eTyphoon
27 Thunder Ball
28 Red Rex
29 Egg Fighter Standard
30 Egg Shooter Doesn't shoot, may only exist to swipe

Thanks to Archxe for contributing the "EnemyType" ID data.