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EnemyObjEnemyHole Values: Difference between revisions

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'''EnableEffect:''' Is the spawn particle.
'''EnableEffect:''' Is the spawn particle.


'''FirstState:''' ''Is currently unknown.''
'''FirstState:''' ''Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.''


'''GenerateMaxCount:''' Is the maximum number of spawns allowed.
'''GenerateMaxCount:''' Is the maximum number of spawns allowed.
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!Enemy
!Enemy
!Information
!Information
!Object Name (Evil Variant)
!Model Name
|-
|-
|'''0'''
|'''0'''
|Nightmare
|Nightmare
|
|
|EvilEnemyNightmareR
|em_dark_nmar_hi
|-
|-
|'''1'''
|'''1'''
|Deep Nightmare
|Deep Nightmare
|
|
|EvilEnemyNightmareD
|em_dark_nmag_hi
|-
|-
|'''2'''
|'''2'''
|Green Reckless
|Little Rex
|
|
|EvilEnemyRecklessL
|em_dark_recl_hi
|-
|-
|'''3'''
|'''3'''
|Purple Spooky
|Dark Fright
|
|
|EvilEnemySpookyR
|em_dark_spkr_hi
|-
|-
|'''4'''
|'''4'''
|Red Spooky
|Red Fright
|
|
|EvilEnemySpooky
|em_dark_spky_hi
|-
|-
|'''5'''
|'''5'''
|Green Killer Bee
|Killer Bee
|
|
|EvilEnemyKillerBee
|em_dark_kbee_hi
|-
|-
|'''6'''
|'''6'''
|Red Killer Bee
|Red Killer Bee
|
|
|EvilEnemyKillerBeeRed
|em_dark_kbeg_hi
|-
|-
|'''7'''
|'''7'''
|Gun Egg Fighter
|Egg Shooter
|
|Standard
|EvilEnemyEggFighterG
|em_eday_ef2g_hi
|-
|-
|'''8'''
|'''8'''
|Sword Egg Fighter
|Egg Fighter: Knight
|
|Sword
|EvilEnemyEggFighterW
|em_eday_ef2n_hi
|-
|-
|'''9'''
|'''9'''
|Shield Egg Fighter
|Egg Fighter: Knight
|
|Shield
|EvilEnemyEggFighterS
|em_eday_ef2n_hi
|-
|-
|'''10'''
|'''10'''
|Shield and Sword Egg Fighter
|Egg Fighter: Knight
|
|Shield and sword
|EvilEnemyEggFighterK
|em_eday_ef2n_hi
|-
|-
|'''11'''
|'''11'''
|Electric Shield and Sword Egg Fighter
|Egg Fighter: Knight
|
|Electric shield and sword
|EvilEnemyEggFighterL
|em_eday_ef2n_hi
|-
|-
|'''12'''
|'''12'''
|Electric Shield Egg Fighter
|Egg Fighter: Knight
|Only punches
|Shield, Only punches
|EvilEnemyEggFighterS
|em_eday_ef2n_hi
|-
|-
|'''13'''
|'''13'''
|Electric Shield Egg Fighter
|Egg Fighter: Knight
|Jabs with shield
|Electric shield, Jabs with shield
|EvilEnemyEggFighterST
|em_eday_ef2n_hi
|-
|-
|'''14'''
|'''14'''
|Chibi Fighter
|Little Fighter
|
|
|EvilEnemyChibiFighter
|em_eday_chbi_hi
|-
|-
|'''15'''
|'''15'''
|Power Master
|Power Master
|
|
|EvilEnemyMasterPower
|em_dark_mstp_hi
|-
|-
|'''16'''
|'''16'''
|Cure Master
|Cure Master
|
|
|EvilEnemyMasterCure
|em_dark_mstc_hi
|-
|-
|'''17'''
|'''17'''
|Fright Master
|Fright Master
|
|
|EvilEnemyMasterSpooky
|em_dark_msts_hi
|-
|-
|'''18'''
|'''18'''
|Fire Master
|Fire Master
|
|
|EvilEnemyMasterFire
|em_dark_mstf_hi
|-
|-
|'''19'''
|'''19'''
|Lightning Master
|Lightning Master
|
|
|EvilEnemyMasterLightning
|em_dark_mstl_hi
|-
|-
|'''20'''
|'''20'''
|Flower
|Evil Flower
|
|
|EvilEnemyFlower
|em_dark_evfn_hi
|-
|-
|'''21'''
|'''21'''
|Float
|Dark Bat
|
|
|EvilEnemyFloatNormal
|em_dark_dflt_hi
|-
|-
|'''22'''
|'''22'''
|Shooting Float
|Dark Bat Sniper
|
|
|EvilEnemyFloatCanon
|em_dark_dfcn_hi
|-
|-
|'''23'''
|'''23'''
|Thunder Float
|Thunder Bat
|
|
|EvilEnemyFloatThunder
|em_dark_dfth_hi
|-
|-
|'''24'''
|'''24'''
|Flame Element
|Egg Flame  
|
|
|eFlame
|em_eday_gflm_hi
|-
|-
|'''25'''
|'''25'''
|Ice Element
|Egg Blizzard
|
|
|eBlizzard
|em_eday_gblz_hi
|-
|-
|'''26'''
|'''26'''
|Wind Element
|Egg Typhoon
|
|
|eTyphoon
|em_eday_gtyp_hi
|-
|-
|'''27'''
|'''27'''
|Thunder Ball
|Thunder Ball
|
|
|eThunderBall
|em_eday_bals_hi
|-
|-
|'''28'''
|'''28'''
|Red Reckless
|Red Rex
|
|
|EvilEnemyRecklessR
|em_dark_recr_hi
|-
|-
|'''29'''
|'''29'''
|Standard Egg Fighter
|Egg Fighter
|
|Standard
|EvilEnemyEggFighterR
|em_eday_ef2n_hi
|-
|-
|'''30'''
|'''30'''
|Gun Egg Fighter
|Egg Shooter
|Doesn't shoot, may only exist to swipe
|Doesn't shoot to begin with,
swipes at the player until launching
Chibi fighters, then it shoots
|EvilEnemyEggFighterC
|em_eday_ef2g_hi
|}
|}
''Thanks to Archxe for contributing some much of this data.''
If "'''GenerateMaxCount'''" and "'''GenerateSeperateTime'''" are set to "-1", the object will only play the particle appear affect.
 
''Thanks to Archxe for contributing the "EnemyType" ID data.''

Latest revision as of 11:44, 30 January 2025

The "EnemyObjEnemyHole" object contains 31 spawnable enemies.

The parameters are as follows:

EnableEffect: Is the spawn particle.

FirstState: Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.

GenerateMaxCount: Is the maximum number of spawns allowed.

GenerateSeperateTime: Is the time between respawns.

Personality: Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in "Evil_Enemy.prm.xml".

EnemyType: The type of enemy to spawn, as seen below:

EnemyType ID Guide
ID Enemy Information Object Name (Evil Variant) Model Name
0 Nightmare EvilEnemyNightmareR em_dark_nmar_hi
1 Deep Nightmare EvilEnemyNightmareD em_dark_nmag_hi
2 Little Rex EvilEnemyRecklessL em_dark_recl_hi
3 Dark Fright EvilEnemySpookyR em_dark_spkr_hi
4 Red Fright EvilEnemySpooky em_dark_spky_hi
5 Killer Bee EvilEnemyKillerBee em_dark_kbee_hi
6 Red Killer Bee EvilEnemyKillerBeeRed em_dark_kbeg_hi
7 Egg Shooter Standard EvilEnemyEggFighterG em_eday_ef2g_hi
8 Egg Fighter: Knight Sword EvilEnemyEggFighterW em_eday_ef2n_hi
9 Egg Fighter: Knight Shield EvilEnemyEggFighterS em_eday_ef2n_hi
10 Egg Fighter: Knight Shield and sword EvilEnemyEggFighterK em_eday_ef2n_hi
11 Egg Fighter: Knight Electric shield and sword EvilEnemyEggFighterL em_eday_ef2n_hi
12 Egg Fighter: Knight Shield, Only punches EvilEnemyEggFighterS em_eday_ef2n_hi
13 Egg Fighter: Knight Electric shield, Jabs with shield EvilEnemyEggFighterST em_eday_ef2n_hi
14 Little Fighter EvilEnemyChibiFighter em_eday_chbi_hi
15 Power Master EvilEnemyMasterPower em_dark_mstp_hi
16 Cure Master EvilEnemyMasterCure em_dark_mstc_hi
17 Fright Master EvilEnemyMasterSpooky em_dark_msts_hi
18 Fire Master EvilEnemyMasterFire em_dark_mstf_hi
19 Lightning Master EvilEnemyMasterLightning em_dark_mstl_hi
20 Evil Flower EvilEnemyFlower em_dark_evfn_hi
21 Dark Bat EvilEnemyFloatNormal em_dark_dflt_hi
22 Dark Bat Sniper EvilEnemyFloatCanon em_dark_dfcn_hi
23 Thunder Bat EvilEnemyFloatThunder em_dark_dfth_hi
24 Egg Flame eFlame em_eday_gflm_hi
25 Egg Blizzard eBlizzard em_eday_gblz_hi
26 Egg Typhoon eTyphoon em_eday_gtyp_hi
27 Thunder Ball eThunderBall em_eday_bals_hi
28 Red Rex EvilEnemyRecklessR em_dark_recr_hi
29 Egg Fighter Standard EvilEnemyEggFighterR em_eday_ef2n_hi
30 Egg Shooter Doesn't shoot to begin with,

swipes at the player until launching Chibi fighters, then it shoots

EvilEnemyEggFighterC em_eday_ef2g_hi

If "GenerateMaxCount" and "GenerateSeperateTime" are set to "-1", the object will only play the particle appear affect.

Thanks to Archxe for contributing the "EnemyType" ID data.