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'''{{Infobox Resource|type=[[Resources#Density (vegetation)|Density (vegetation)]]|extension=.densitypointcloud|games=* [[Sonic Frontiers|Sonic Frontiers]]|tools=* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]
{{Infobox Resource|type=[[Resources#Density (vegetation)|Density (vegetation)]]|extension=.densitypointcloud|games=* [[Sonic Frontiers|Sonic Frontiers]]|tools=* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]
* [[Tools/KnuxTools|KnuxTools]]
* [[Tools/KnuxTools|KnuxTools]]
* [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Density Point Cloud}}'''Density Point Cloud'''is used to store precomputed foliage such as trees, grass, moss etc.It's communicates with'''[[Resources/Density Setting|Density Setting]]'''.
* [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Density Point Cloud}}'''Density Point Cloud''' is used to store precomputed foliage such as trees, grass, moss etc.It's communicates with '''[[Resources/Density Setting|Density Setting]].'''


Can be turned off with NeedleFxSceneData RFL using the '''precomputedEnabled''' variable.
Can be turned off with NeedleFxSceneData RFL using the '''precomputedEnabled''' variable.

Latest revision as of 12:23, 27 January 2025

Density Point Cloud
Resource TypeDensity (vegetation)
File Extension.densitypointcloud
Used In Games
Container FormatBINA
Editing Tools
Reverse Engineering StatusDone

Density Point Cloud is used to store precomputed foliage such as trees, grass, moss etc.It's communicates with Density Setting.

Can be turned off with NeedleFxSceneData RFL using the precomputedEnabled variable.