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Sonic Frontiers/StageData Parameters
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This page documents all the parameters for stages in the stagedata.lua file. You can find this file at '''"raw\script\script_resident.pac"''' Some documentation also comes from the lua file itself, since there is some already provided. ===General Stage Parameters=== {| class="wikitable" ! Parameter !! Description |- |name |The stage slot ID. |- |stage |ID of the stage terrain used in the stage slot. If the stage borrows terrain from another stage, then the other stage id is added here. For example, the w1r06 stage slot (Final Horizon Ouranos) uses terrain from w1r04 (Ouranos). |- |stage_no |The stage number. |- |attrs |The attributes of the stage. |- |timelimit |The time limit used for the bomb gimmick in 4-E. |- |noisetime |The amount of time the cyber noise appears when you enter a Cyber Space stage. |- |clear (Unused) | - |- |mission |Missions for Cyber Space stages. Up to 5 can be assigned to a stage. |- |ring_mission |The amount of rings needed to complete the Ring collecting mission in Cyber Space. |- |rank |The time to reach for specific ranks in Cyber Space. (S, A, B, C, D) |- |cyber_name |The name of the Cyber Space stage that shows up in Arcade Mode and the Ranking screen. |- |stage_name (Unused) |A parameter that is meant to set the name of the stage in the Results Screen. |- |scene_param_name |The name of the NeedleFxSceneData file assigned in the stage. |- |scene_param_stage |A development-only parameter. Used to specify and search stages for NeedleFx parameters to be used. |- |default_scene_param_no |The scene id used in the stage. It overrides the default NeedleFx Scene id. |- |deadheight |The height/altitude for death. It overrides the value put in FxParam. |- |cyber_mode |The various gimmicks used in Cyber Space stages in the Final Horizon. It can be used on any Cyber Space stage when added. It can also be added to other stages, but there are many incompatibilities. |} ===Stage Attributes=== {| class="wikitable" |+Stage Attributes !Name !Description |- |navmesh |Attribute that activates [https://hemodding.wiki/index.php/Resources#NavMesh NavMesh] files. |- |heightfield |Attribute that activates [https://hemodding.wiki/index.php/Resources/Heightfield heightfield] files. It is required for a custom heightmap to load in. Also, it does not function properly in Cyber Space. |- |autosave |Attribute that activates the autosave system. |- |pointcloud |Allows the stage to use [https://hemodding.wiki/index.php/Resources/Model_Pointcloud .pcmodel] instancing. |- |lava |Allows terrain with the @LAVA terrain tag to function. In the vanilla game, it is only used on Chaos Island. But, it can be used in other stages. |- |cyber |Attribute used in Cyber Space stages. |- |hacking |Attribute used in Hacking stages. When used on Cyber Space stages, the player character has Open Zone physics and can only use the Cyloop. But, when the Cyloop is used the game will crash. In addition, the player's HUD is hidden. |- |minigame |Attribute used in Fishing stages. |- |mastertrial |Attribute used in Master Trial stages. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. In addition, it also breaks the in-game timer during a stage. |- |bossrush |Attribute used in the Master King Koco Trial. It activates the Perfect Parry, with the parry timing changing depending on the difficulty. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. The timer is broken when used on a Cyber stage. |- |battlerush |Attribute used in Battle Rush stages. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. It also carries the open zone character stats from Save Slot 1. The timer is broken when used on a Cyber stage. Unlike the mastertrial and bossrush attributes, the timer is displayed but is frozen at 0 seconds. |- |tutorial |Attribute used for the Training Room. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. In addition, the player's HUD is hidden. |- |lastboss |Attribute used for the The End's boss fight in space. |- |sideview |An attribute that forces the player character into 2D. This makes creating 2D stages easier, since the player character will automatically stay on a SideView path without a DimensionVolume. |- |boarding |An attribute that allows the player character to ride on a skateboard. It is mainly used in stages that feature one, since interacting with some objects without this attribute will crash the game. Or, the board will be invisible. |- |extra |An attribute that is mainly used in the Final Horizon. It changes the UI and allows objects from the Final Horizon to appear properly. When saving in a stage with this attribute, it would be in the Final Horizon save slots. |- |sonic |An attribute that is mainly used in the Final Horizon. It allows Sonic to be playable in the stage. It is only necessary when you are in a stage swapping between characters in the vanilla game. |- |tails |An attribute that is mainly used in the Final Horizon. It allows Tails to be playable in the stage. |- |knuckles |An attribute that is mainly used in the Final Horizon. It allows Knuckles to be playable in the stage. |- |amy |An attribute that is mainly used in the Final Horizon. It allows Amy to be playable in the stage. |- |deleteFalldeadCol |Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It removes the death collision from the pre-existing stage terrain. |- |deleteAirwallCol |Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). |- |deleteGrindrail |Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It removes pre-existing grind rails. |- |changeNewCol |Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It adds and changes collision onto the pre-existing stage terrain. |} ===Cyber Space Stage Missions and Gimmicks=== {| class="wikitable" |+Cyber Stage Missions !Name !Mission |- |goal |Reach the Goal. |- |rank |Obtain an S rank in the Stage. |- |nodamage (Unused) |Beat the stage without getting hit. This mission does not function. |- |ring |Collect a specific number of rings. The value of the rings is specified by the ring_mission stage parameter. |- |redring |Collect all five Red Rings. |- |numberring |Collect all five Number Rings. |- |silvermoonring |Collect all five Silver Moon Rings. |- |hidegoal |Reach the hidden goal. |- |shadowtails |Beat the stage before Shadow Tails does. |- |mine |Avoid the mines in the stage. |- |animal |Rescue the animals in the stage. |} The table below contains the various stage gimmicks assigned to the cyber_mode parameter. Certain parameters of some gimmicks can be changed in the '''playercommon.rfl''' file. {| class="wikitable" |+cyber_mode Stage Gimmicks !Name !Stage Gimmick |- |low-gravity |The low gravity stage gimmick used in 4-I. The gravity scale is affected by the lowGravityScale parameter value in the '''playercommon.rfl''' file, under the cybermode parameter category. |- |time-extend |The bomb stage gimmick used in 4-E. The time limit can be adjusted with the timelimit stage parameter. |- |speed-scale (Unused) |Works similarly to the High-Speed Hijinks mission in [[Sonic Generations]], excepts it affects everything. This includes the player character. It is unused, but still functions properly. The speed scale is affected by the timeScale parameter value in the '''playercommon.rfl''' file, under the cybermode parameter category. |- |nitro |This attribute is mainly used in stages with Rocket Boost. Various parameters related to this gimmick can be adjusted in the '''playercommon.rfl''' file, under the cybermode parameter category. |- |maxspeed-challenge |The REV gauge gimmick from 4-G. |}
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