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EnemyObjEnemyHole Values
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The '''"EnemyObjEnemyHole"''' object contains 31 spawnable enemies. The parameters are as follows: '''EnableEffect:''' Is the spawn particle. '''FirstState:''' ''Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.'' '''GenerateMaxCount:''' Is the maximum number of spawns allowed. '''GenerateSeperateTime:''' Is the time between respawns. '''Personality:''' Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in "'''Evil_Enemy.prm.xml'''". '''EnemyType:''' The type of enemy to spawn, as seen below: {| class="wikitable" |+EnemyType ID Guide !ID !Enemy !Information !Object Name (Evil Variant) !Model Name |- |'''0''' |Nightmare | |EvilEnemyNightmareR |em_dark_nmar_hi |- |'''1''' |Deep Nightmare | |EvilEnemyNightmareD |em_dark_nmag_hi |- |'''2''' |Little Rex | |EvilEnemyRecklessL |em_dark_recl_hi |- |'''3''' |Dark Fright | |EvilEnemySpookyR |em_dark_spkr_hi |- |'''4''' |Red Fright | |EvilEnemySpooky |em_dark_spky_hi |- |'''5''' |Killer Bee | |EvilEnemyKillerBee |em_dark_kbee_hi |- |'''6''' |Red Killer Bee | |EvilEnemyKillerBeeRed |em_dark_kbeg_hi |- |'''7''' |Egg Shooter |Standard |EvilEnemyEggFighterG |em_eday_ef2g_hi |- |'''8''' |Egg Fighter: Knight |Sword |EvilEnemyEggFighterW |em_eday_ef2n_hi |- |'''9''' |Egg Fighter: Knight |Shield |EvilEnemyEggFighterS |em_eday_ef2n_hi |- |'''10''' |Egg Fighter: Knight |Shield and sword |EvilEnemyEggFighterK |em_eday_ef2n_hi |- |'''11''' |Egg Fighter: Knight |Electric shield and sword |EvilEnemyEggFighterL |em_eday_ef2n_hi |- |'''12''' |Egg Fighter: Knight |Shield, Only punches |EvilEnemyEggFighterS |em_eday_ef2n_hi |- |'''13''' |Egg Fighter: Knight |Electric shield, Jabs with shield |EvilEnemyEggFighterST |em_eday_ef2n_hi |- |'''14''' |Little Fighter | |EvilEnemyChibiFighter |em_eday_chbi_hi |- |'''15''' |Power Master | |EvilEnemyMasterPower |em_dark_mstp_hi |- |'''16''' |Cure Master | |EvilEnemyMasterCure |em_dark_mstc_hi |- |'''17''' |Fright Master | |EvilEnemyMasterSpooky |em_dark_msts_hi |- |'''18''' |Fire Master | |EvilEnemyMasterFire |em_dark_mstf_hi |- |'''19''' |Lightning Master | |EvilEnemyMasterLightning |em_dark_mstl_hi |- |'''20''' |Evil Flower | |EvilEnemyFlower |em_dark_evfn_hi |- |'''21''' |Dark Bat | |EvilEnemyFloatNormal |em_dark_dflt_hi |- |'''22''' |Dark Bat Sniper | |EvilEnemyFloatCanon |em_dark_dfcn_hi |- |'''23''' |Thunder Bat | |EvilEnemyFloatThunder |em_dark_dfth_hi |- |'''24''' |Egg Flame | |eFlame |em_eday_gflm_hi |- |'''25''' |Egg Blizzard | |eBlizzard |em_eday_gblz_hi |- |'''26''' |Egg Typhoon | |eTyphoon |em_eday_gtyp_hi |- |'''27''' |Thunder Ball | |eThunderBall |em_eday_bals_hi |- |'''28''' |Red Rex | |EvilEnemyRecklessR |em_dark_recr_hi |- |'''29''' |Egg Fighter |Standard |EvilEnemyEggFighterR |em_eday_ef2n_hi |- |'''30''' |Egg Shooter |Doesn't shoot to begin with, swipes at the player until launching Chibi fighters, then it shoots |EvilEnemyEggFighterC |em_eday_ef2g_hi |} If "'''GenerateMaxCount'''" and "'''GenerateSeperateTime'''" are set to "-1", the object will only play the particle appear affect. ''Thanks to Archxe for contributing the "EnemyType" ID data.''
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