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Rendering/PBR

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Revision as of 15:10, 3 November 2025 by ZEROES07 (talk | contribs) (Added basic introduction)
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PBR (Physically Based Rendering) refers to the current approach to 3D graphics material rendering used in most modern games. Its goal is to enhance the realism of surfaces by reflecting and refracting light more accurately than previous techniques. This is most noticeable in any kind of metallic surface:

Example of a metallic sphere in PBR rendering

(To be continued)