Sonic Frontiers/Internals/GOComponent
Appearance
GOComponent
GOComponent (Game Object Component) is a part of a very basic ECS (Entity Component System) which the HE2 utilizes. GOCs are attached to Game Objects, which add basic functionality or easy control over certain aspects, such as GOCVisualModel adds an easy way to show a model at the Game Objects position.
GOComponents (currently in rangers-sdk)
Animation
- GOCAnimation
- GOCAnimationBlend
- GOCAnimationSimple
- GOCAnimationSingle
- GOCAnimator
- GOCCharacterIk
- GOCLookAt
- GOCPhysicalAnimation
Boss
- GOCBossActionSelect
- GOCBossCyloopColliderHelper
- GOCBossMoveableRange
Collision
- GOCBoxCollider
- GOCCapsuleCollider
- GOCColliderQuery
- GOCCollisionQuery
- GOCCylinderCollider
- GOCHeightFieldCollider
- GOCMeshCollider
- GOCMoveSphereColliderQuery
- GOCSphereCollider
Effect
- GOCEffect
- GOCParticleLocator
Enemy
- GOCAI
- GOCEnemyAttackSign
General
- GOCActivator
- GOCContact
- GOCCyloopPoint
- GOCEvent
- GOCEventCollision
- GOCGravity
- GOCGrind
- GOCHealth
- GOCHitStop
- GOCNavMeshAgent
- GOCTargetPositionHelper
- GOCTransform
- GOCParamBlackboard
- GOCScript
- PathComponent
Graphics
- GOCCamera
- GOCOcclusionCapsule
- GOCPointLight
- GOCRenderTexture
- GOCVisualDebugDraw
- GOCVisualModel
- GOCVisualTransformed
- GOCVisualUserModel
HID
- GOCInput
- GOCVibration
Movement
- GOCMotor
- GOCMotorConstant
- GOCMotorOnPath
- GOCMotorRotate
- GOCMovement
Player
- GOCPlayerCollider
- GOCPlayerEffect
- GOCPlayerHsm
- GOCPlayerKinematicParams
- GOCPlayerParameter
- GOCPlayerState
- GOCPlayerVisual
Reflection
- GOCRflParameter
Sound
- GOCSound
User Interface
- GOCSprite
- GOCUICollider
- GOCUIComposition