Jump to content

Particle Shaders

From HEModdingWiki
Revision as of 17:55, 7 June 2025 by Starlight (talk | contribs) (Created page with "Sonic Unleashed uses various shaders for its particle system. {| class="wikitable" |+Release !Shader Name !Variants !Has Tagless Variant? |- |BillboardParticle_d |v, lv, sv, lsv |No |- |BillboardParticle_da |v, sv |No |- |DeformationParticle_d | |Yes |- |MeshParticle_d |u, v, uv |Yes |- |MeshParticle_dE |uv |No |- |MeshParticleLightingShadow_d | |Yes |- |MeshParticleRef_d |v |No |} {| class="wikitable" |+Preview !Shader Name !Variants !Has Tagless Variant? |- |BillboardP...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Sonic Unleashed uses various shaders for its particle system.

Release
Shader Name Variants Has Tagless Variant?
BillboardParticle_d v, lv, sv, lsv No
BillboardParticle_da v, sv No
DeformationParticle_d Yes
MeshParticle_d u, v, uv Yes
MeshParticle_dE uv No
MeshParticleLightingShadow_d Yes
MeshParticleRef_d v No
Preview
Shader Name Variants Has Tagless Variant?
BillboardParticle_d l, s, v, ls, lv, sv, lsv Yes
BillboardParticle_da l, s, v, ls, lv, sv, lsv Yes
BillboardParticle_dh s, ls, sv lsv No
BossMorayParticle Yes
DeformationParticle_d Yes
EvilParticleTest Yes
MeshParticle_d u, v, uv Yes
MeshParticle_dE u, v, uv Yes
MeshParticleLighting_d Yes
MeshParticleLightingShadow_d Yes
MeshParticleRef_d v No
PrimitiveParticle Yes
PrimitiveParticle_ l, s, ls No
VolumeParticle_d l, s, v, ls, lv, sv, lsv Yes