EvilItem ID Values
Appearance
The "EvilItem" object contains 5 values and thus, unique objects.
| ID | What it is | What it does |
|---|---|---|
| 0 | Unleash Orb | Fills the Unleash bar to the maximum value regardless of level. |
| 1 | Health Ring | Fills the health bar to the maximum value regardless of level. |
| 2 | Attack Pickup | Increased outgoing damage. |
| 3 | Defense Pickup | Decreases incoming damage. |
| 4 | Shield Pickup | Fills the shield count to the maximum regardless of level. |
ID's 5 and onwards display nothing and functionally do nothing.
Attack Pickups affect (ID 2) can be increased or reduced by modifying "PowerUpRatio" & "PowerUpTimer" in "Evil.prm.xml".
Defense Pickups affect (ID 3) can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml".
If you are looking for the 1up then "ItemBoxEvil" is what you want.