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Resources/Collision Pointcloud

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Revision as of 19:02, 7 January 2025 by LightningWyvern (talk | contribs) (Added Collision Pointcloud)
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Collision Pointcloud is a format for storing position and rotations of points to be used to place Bullet Meshes. It was first used in Sonic Frontiers.

Each point contains the following information:

  • Instance Name, what the instance itself is named
  • Asset Name, which is the name of the BtMesh that is to be placed on the point
  • Position
  • Rotation
  • Scale
  • Unknown unsigned 32-bit integer.

PCCol files may be edited primarily with KnuxTools.