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Resources

From HEModdingWiki
Revision as of 14:40, 5 January 2025 by Angryzor (talk | contribs) (Break up in sections.)

Resources are the data files that the Hedgehog Engine loads things like 3D models, textures, animations and any other kind of data from. Many of these resources are stored in proprietary formats optimized for fast loading times, and thus require special tools to be edited by modders. Many of them are also built using proprietary SEGA technologies, like the ASM animation system. On this page we provide a list of all known resources supported by the Hedgehog Engine, their support in various games and tools that can be used to edit them.

Archives

Resource types
Name Description Extension Engine name Editing tools
Packfile Compressed archive containing most other resources. .pac Packfile
  • HedgeArcPack

Levels

Resource types
Name Description Extension Engine name Editing tools
Level A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data. .level ResLevel N/A
Master Level Information about levels: which levels depend on each other, and also which packfiles to load in order to load a level. .mlevel ResMasterLevel
  • KnuxTools
  • Restoration Issue Pocketknife

Models

Resource types
Name Description Extension Engine name Editing tools
Model Contains 3D model information. .model ResModel
  • ModelConverter
  • modelfbx
  • HEIO
Terrain Model Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature. .terrain-model ResTerrainModel
  • ModelConverter
  • modelfbx
  • HEIO
Heightfield Height field maps. .heightfield ResHeightField
  • BlendHog

Materials

Resource types
Name Description Extension Engine name Editing tools
Texture 2D textures for model skinning. .dds ResTexture
  • nVidia Texture Tools Exporter
  • DirectX texconv
  • GIMP (cannot read BC7)
Material Material information. Contains shader parameters and texture names. .material ResMaterial
  • HedgeEdit
  • Restoration Issue Pocketknife

Animations

Resource types
Name Description Extension Engine name Editing tools
PXD Skeleton Skeleton for AnimationPXD animations. .skl.pxd ResSkeletonPxd
  • FrontiersAnimDecompress
PXD Animation Animation data. .anm.pxd ResAnimationPxd
  • FrontiersAnimDecompress
PBA Skeleton Skeleton for physics based animations. .pba ResPhysicalSkeleton
Animation State Machine Animation State Machine data. Handles animation blending, animation states, animation triggers, etc. .asm ResAnimator
  • DevTools
  • Restoration Issue Pocketknife
HelperBone Currently unknown. .helperbone.bin ResHelperBone
Material Animation Material animations. .mat-anim ResAnimMaterial
UV Animation Texture UV animations (presumably Wii SRT0). .uv-anim ResAnimTexSrt
Texture Pattern Animation Texture pattern animations (presumably Wii PAT0). .pt-anim ResAnimTexPat
Visibility Animation Bone visibility animations (presumably Wii VIS0). .vis-anim ResAnimVis
Camera Animation Camera animations. .cam-anim ResAnimCameraContainer
Light Animation Light animations. .lit-anim ResAnimLightContainer
Vertex Animation Texture Vertex animation textures (textures that efficiently encode large scale animations on vertices). .vat ResVertexAnimationTexture
  • Restoration Issue Pocketknife

Lighting

Resource types
Name Description Extension Engine name Editing tools
Light Point lights. .light ResMirageLight
  • SharpNeedle

Configuration data

Resource types
Name Description Extension Engine name Editing tools
Reflection Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code. .rfl ResReflection
  • 010 Editor templates
  • DevTools
  • Restoration Issue Pocketknife

Effects

Resource types
Name Description Extension Engine name Editing tools
Cyan Effect Particle effect systems. .cemt ResEffect
  • CEMT Color Editing Tool

Physics

Resource types
Name Description Extension Engine name Editing tools
Bullet Mesh Bullet physics engine mesh. Used for collision detection. .btmesh ResPhysicsMesh
  • btmesh
  • HEIO
Bullet Soft Body Bullet physics engine soft body. .btsb ResSoftBody
Bullet Skinned Mesh Collider Bullet physics engine skinned mesh collider. Not exactly known what this is currently. .btsmc ResSkinnedMeshCollider

Cinematics

Resource types
Name Description Extension Engine name Editing tools
Scene Legacy cinematics system. .scene ResScene
DvScene Cinematics. .dvbsc ResDvScene

Shaders

Resource types
Name Description Extension Engine name Editing tools
Vertex Shader Vertex shaders. .vso ResVertexShader
  • HedgeNeedle
Pixel Shader Pixel shaders. .pso ResPixelShader
  • HedgeNeedle
Compute Shader Compute shaders .cso ResComputeShader
  • HedgeNeedle

Haptics

Resource types
Name Description Extension Engine name Editing tools
Vibration Haptics vibration information. .vib ResVibration

Localization

Resource types
Name Description Extension Engine name Editing tools
Converse Project Localization project data. .cnvrs-proj ResTextProject
Converse Text Localization text data. .cnvrs-text ResText
  • PuyoPuyo Text Editor
Converse Meta Localization metadata. .cnvrs-meta ResTextMeta

Fonts

Resource types
Name Description Extension Engine name Editing tools
Bitmap Font Bitmap fonts. .bfnt ResBitmapFont
Scalable Font Set Vector fonts. .scfnt ResScalableFontSet
Optical Kerning Information about optical text kerning. .okern ResOpticalKerning

Other

Resource types
Name Description Extension Engine name Editing tools
Orca Legacy container format for multiple resource types:
  • Set object data
  • Path data
  • Map data
  • Light field data
  • Light data
.orc

.path.bin .map.bin

ResOrcaData
  • HedgeNeedle
  • SharpNeedle
  • Restoration Issue Pocketknife