Resources are the data files that the Hedgehog Engine loads things like 3D models, textures, animations and any other kind of data from. Many of these resources are stored in proprietary formats optimized for fast loading times, and thus require special tools to be edited by modders. Many of them are also built using proprietary SEGA technologies, like the ASM animation system. On this page we provide a list of all known resources supported by the Hedgehog Engine, their support in various games and tools that can be used to edit them.
Archives
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Packfile
|
Compressed archive containing most other resources.
|
.pac
|
Packfile
|
|
Levels
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Level
|
A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data.
|
.level
|
ResLevel
|
N/A
|
Master Level
|
Information about levels: which levels depend on each other, and also which packfiles to load in order to load a level.
|
.mlevel
|
ResMasterLevel
|
- KnuxTools
- Restoration Issue Pocketknife
|
Models
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Model |
Contains 3D model information.
|
.model
|
ResModel
|
- ModelConverter
- modelfbx
- HEIO
|
Terrain Model
|
Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature.
|
.terrain-model
|
ResTerrainModel
|
- ModelConverter
- modelfbx
- HEIO
|
Heightfield
|
Height field maps.
|
.heightfield
|
ResHeightField
|
|
Materials
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Texture
|
2D textures for model skinning.
|
.dds
|
ResTexture
|
- nVidia Texture Tools Exporter
- DirectX texconv
- GIMP (cannot read BC7)
|
Material
|
Material information. Contains shader parameters and texture names.
|
.material
|
ResMaterial
|
- HedgeEdit
- Restoration Issue Pocketknife
|
Animations
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
PXD Skeleton
|
Skeleton for AnimationPXD animations.
|
.skl.pxd
|
ResSkeletonPxd
|
|
PXD Animation
|
Animation data.
|
.anm.pxd
|
ResAnimationPxd
|
|
PBA Skeleton
|
Skeleton for physics based animations.
|
.pba
|
ResPhysicalSkeleton
|
|
Animation State Machine
|
Animation State Machine data. Handles animation blending, animation states, animation triggers, etc.
|
.asm
|
ResAnimator
|
- DevTools
- Restoration Issue Pocketknife
|
HelperBone
|
Currently unknown.
|
.helperbone.bin
|
ResHelperBone
|
|
Material Animation
|
Material animations.
|
.mat-anim
|
ResAnimMaterial
|
|
UV Animation
|
Texture UV animations (presumably Wii SRT0).
|
.uv-anim
|
ResAnimTexSrt
|
|
Texture Pattern Animation
|
Texture pattern animations (presumably Wii PAT0).
|
.pt-anim
|
ResAnimTexPat
|
|
Visibility Animation
|
Bone visibility animations (presumably Wii VIS0).
|
.vis-anim
|
ResAnimVis
|
|
Camera Animation
|
Camera animations.
|
.cam-anim
|
ResAnimCameraContainer
|
|
Light Animation
|
Light animations.
|
.lit-anim
|
ResAnimLightContainer
|
|
Vertex Animation Texture
|
Vertex animation textures (textures that efficiently encode large scale animations on vertices).
|
.vat
|
ResVertexAnimationTexture
|
- Restoration Issue Pocketknife
|
Lighting
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Light
|
Point lights.
|
.light
|
ResMirageLight
|
|
Configuration data
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Reflection
|
Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code.
|
.rfl
|
ResReflection
|
- 010 Editor templates
- DevTools
- Restoration Issue Pocketknife
|
Effects
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Cyan Effect
|
Particle effect systems.
|
.cemt
|
ResEffect
|
|
Physics
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Bullet Mesh
|
Bullet physics engine mesh. Used for collision detection.
|
.btmesh
|
ResPhysicsMesh
|
|
Bullet Soft Body
|
Bullet physics engine soft body.
|
.btsb
|
ResSoftBody
|
|
Bullet Skinned Mesh Collider
|
Bullet physics engine skinned mesh collider. Not exactly known what this is currently.
|
.btsmc
|
ResSkinnedMeshCollider
|
|
Cinematics
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Scene
|
Legacy cinematics system.
|
.scene
|
ResScene
|
|
DvScene
|
Cinematics.
|
.dvbsc
|
ResDvScene
|
|
Shaders
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Vertex Shader
|
Vertex shaders.
|
.vso
|
ResVertexShader
|
|
Pixel Shader
|
Pixel shaders.
|
.pso
|
ResPixelShader
|
|
Compute Shader
|
Compute shaders
|
.cso
|
ResComputeShader
|
|
Haptics
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Vibration
|
Haptics vibration information.
|
.vib
|
ResVibration
|
|
Localization
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Converse Project
|
Localization project data.
|
.cnvrs-proj
|
ResTextProject
|
|
Converse Text
|
Localization text data.
|
.cnvrs-text
|
ResText
|
|
Converse Meta
|
Localization metadata.
|
.cnvrs-meta
|
ResTextMeta
|
|
Fonts
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Bitmap Font
|
Bitmap fonts.
|
.bfnt
|
ResBitmapFont
|
|
Scalable Font Set
|
Vector fonts.
|
.scfnt
|
ResScalableFontSet
|
|
Optical Kerning
|
Information about optical text kerning.
|
.okern
|
ResOpticalKerning
|
|
Other
Resource types
Name |
Description
|
Extension
|
Engine name |
Editing tools
|
Orca
|
Legacy container format for multiple resource types:
- Set object data
- Path data
- Map data
- Light field data
- Light data
|
.orc
.path.bin
.map.bin
|
ResOrcaData
|
- HedgeNeedle
- SharpNeedle
- Restoration Issue Pocketknife
|