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EvilItem ID Values: Difference between revisions

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Defense Pickups affect (ID '''3''') can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml".
Defense Pickups affect (ID '''3''') can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml".
If you are looking for the 1up then "'''ItemBoxEvil'''" is what you want.

Revision as of 16:48, 25 February 2025

The "EvilItem" object contains 5 values and thus, unique objects.

EvilItem ID Guide
ID What it is What it does
0 Unleash Orb Fills the Unleash bar to the maximum value regardless of level.
1 Health Ring Fills the health bar to the maximum value regardless of level.
2 Attack Pickup Increased outgoing damage.
3 Defense Pickup Decreases incoming damage.
4 Shield Pickup Fills the shield count to the maximum regardless of level.

ID's 5 and onwards display nothing and functionally do nothing.

Attack Pickups affect (ID 2) can be increased or reduced by modifying "PowerUpRatio" & "PowerUpTimer" in "Evil.prm.xml".

Defense Pickups affect (ID 3) can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml".

If you are looking for the 1up then "ItemBoxEvil" is what you want.