Resources/Model Pointcloud: Difference between revisions
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* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | * [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] | ||
* [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Model Pointcloud}} | * [[Tools/AshDumpTool|AshDumpTool]]|status=Done|container=BINA|name=Model Pointcloud}} | ||
'''Model Pointcloud''' is a fileformat used since [[Games/Sonic Frontiers|Sonic Frontiers]], that's used to create terrains using a collection of | '''Model Pointcloud''' is a fileformat used since [[Games/Sonic Frontiers|Sonic Frontiers]], that's used to create terrains using a collection of instances with resource names. | ||
== File Format == | == File Format == | ||
This is one of the many BINA file formats, meaning it's very easily memory-mappable. | This is one of the many BINA file formats, meaning it's very easily memory-mappable. | ||
The structure of this format is very simple, it contains a signature '''"CPIC"''', the version '''"2"''' ''(no instances have been found with the version 1)'' and the list of | The structure of this format is very simple, it contains a signature '''"CPIC"''', the version '''"2"''' ''(no instances have been found with the version 1)'' and the list of instances itself. | ||
The structure of | The structure of an instance is | ||
* '''Instance name,''' to easily differentiate between different | * '''Instance name,''' to easily differentiate between different instance. | ||
* '''Resource Name,''' to set the model name of the | * '''Resource Name,''' to set the model name of the instance. | ||
* '''Position,''' straight forward. | * '''Position,''' straight forward. | ||
* '''Rotation,''' straight forward. | * '''Rotation,''' straight forward. |
Revision as of 19:16, 7 January 2025
Resource Type | Models |
---|---|
File Extension | .pcmodel |
Used In Games | |
Container Format | BINA |
Editing Tools | |
Reverse Engineering Status | Done |
Model Pointcloud is a fileformat used since Sonic Frontiers, that's used to create terrains using a collection of instances with resource names.
File Format
This is one of the many BINA file formats, meaning it's very easily memory-mappable.
The structure of this format is very simple, it contains a signature "CPIC", the version "2" (no instances have been found with the version 1) and the list of instances itself.
The structure of an instance is
- Instance name, to easily differentiate between different instance.
- Resource Name, to set the model name of the instance.
- Position, straight forward.
- Rotation, straight forward.
- Scale, straight forward.
- Unknown value.
Technical Info
Since this is a BINA file format, it's very easy to show this type in a struct/memory map it.
struct Instance{
const char* instanceName;
const char* resourceName;
Vector3 position;
Vector3 rotation;
int unk0;
Vector3 Scale;
long unk1;
};
struct PointcloudModel{
char signature[4];
uint version;
int instanceCount;
Instance* instances;
};