Resources/Model Pointcloud: Difference between revisions
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{{Infobox Resource|type=[[Resources#Models|Models]]|extension=.pcmodel|games=* [[Games/Sonic Frontiers|Sonic Frontiers]] | |||
* [[Games/Shadow Generations|Shadow Generations]]|tools=* [[Tools/010 Editor Binary Templates|DiEventTemplate]]|status=Done|container=BINA|name=Model Pointcloud}} | |||
'''Model Pointcloud''' is a fileformat used since [[Games/Sonic Frontiers|Sonic Frontiers]], that's used to create terrains using a collection of points with resource names. | '''Model Pointcloud''' is a fileformat used since [[Games/Sonic Frontiers|Sonic Frontiers]], that's used to create terrains using a collection of points with resource names. | ||
Revision as of 19:05, 7 January 2025
Resource Type | Models |
---|---|
File Extension | .pcmodel |
Used In Games | |
Container Format | BINA |
Editing Tools | |
Reverse Engineering Status | Done |
Model Pointcloud is a fileformat used since Sonic Frontiers, that's used to create terrains using a collection of points with resource names.
File Format
This is one of the many BINA file formats, meaning it's very easily memory-mappable.
The structure of this format is very simple, it contains a signature "CPIC", the version "2" (no instances have been found with the version 1) and the list of points itself.
The structure of a point is
- Instance name, to easily differentiate between different points.
- Resource Name, to set the model name of the point.
- Position, straight forward.
- Rotation, straight forward.
- Scale, straight forward.
- Unknown value.