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Resources/Reflection: Difference between revisions

From HEModdingWiki
added a table with some templates and where they are used
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|<small>player_common.rfl</small>
|<small>player_common.rfl</small>
|<small>Shadow Generations</small>
|<small>Shadow Generations</small>
|<code>/character/playercommon/</code>
|<code>raw/character/playercommon/</code>
|-
|-
|<big>PlayerSonicParameters</big>
|<big>PlayerSonicParameters</big>

Revision as of 14:02, 7 January 2025

Reflection (also known as RFL) is an easily memory-mappable file for level designers or game developers to edit parameters that'd be otherwise hardcoded. Nearly everything can be edited through those. However, some things still lack configurable parameters.

Reflection files are accessed via 010 Editor by using their respective RFL binary templates, or via DevTools.

Reflection Templates

Name (alphabetical order) Used on Games File Location
AmyParameters amy_common.rfl Sonic Frontiers raw/character/playercommon/
KnucklesParameters knuckles_common.rfl Sonic Frontiers raw/character/playercommon/
NeedleFxSceneData <stage id>.rfl All /stage/<stage id>/<stage id>/
PlayerParameters player_common.rfl Shadow Generations raw/character/playercommon/
PlayerSonicParameters player_common.rfl Sonic Forces /character/playercommon/
SonicParameters player_common.rfl Sonic Frontiers raw/character/playercommon/
StandardCamera standard_camera.rfl All /misc/resident/
TailsParameters tails_common.rfl Sonic Frontiers raw/character/playercommon/