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A reflection file (.rfl) is a easily memory-mappable file for level designers or game developers to edit parameters that'd be otherwise hardcoded. Nearly everything can be edited through those. However, some things still lack configurable parameters.
'''Reflection''' ''(also known as RFL)'' is an easily memory-mappable file for level designers or game developers to edit parameters that'd be otherwise hardcoded. Nearly everything can be edited through those. However, some things still lack configurable parameters.


Reflection files are accessed via [https://www.sweetscape.com/010editor/ 010 Editor] by using their respective [[Tools/010 Editor Binary Templates|RFL binary templates]].
Reflection files are accessed via [https://www.sweetscape.com/010editor/ 010 Editor] by using their respective [[Tools/010 Editor Binary Templates|RFL binary templates]], or via [[Tools/DevTools|DevTools]].

Revision as of 13:21, 7 January 2025

Reflection (also known as RFL) is an easily memory-mappable file for level designers or game developers to edit parameters that'd be otherwise hardcoded. Nearly everything can be edited through those. However, some things still lack configurable parameters.

Reflection files are accessed via 010 Editor by using their respective RFL binary templates, or via DevTools.