Resources: Difference between revisions
Appearance
Added some resources Tag: 2017 source edit |
Break up in sections. Tag: 2017 source edit |
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* HedgeArcPack | * HedgeArcPack | ||
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== Levels == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Level | |Level | ||
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* KnuxTools | * KnuxTools | ||
* Restoration Issue Pocketknife | * Restoration Issue Pocketknife | ||
|} | |||
== Models == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
| Model || Contains 3D model information. | | Model || Contains 3D model information. | ||
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* BlendHog | * BlendHog | ||
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== Materials == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Texture | |Texture | ||
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* HedgeEdit | * HedgeEdit | ||
* Restoration Issue Pocketknife | * Restoration Issue Pocketknife | ||
|} | |||
== Animations == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|PXD Skeleton | |PXD Skeleton | ||
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* Restoration Issue Pocketknife | * Restoration Issue Pocketknife | ||
|} | |||
== Lighting == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Light | |Light | ||
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* SharpNeedle | * SharpNeedle | ||
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== Configuration data == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Reflection | |Reflection | ||
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* DevTools | * DevTools | ||
* Restoration Issue Pocketknife | * Restoration Issue Pocketknife | ||
|} | |||
== Effects == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Cyan Effect | |Cyan Effect | ||
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* CEMT Color Editing Tool | * CEMT Color Editing Tool | ||
|} | |||
== Physics == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Bullet Mesh | |Bullet Mesh | ||
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|ResSkinnedMeshCollider | |ResSkinnedMeshCollider | ||
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|} | |||
== Cinematics == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Scene | |Scene | ||
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|ResDvScene | |ResDvScene | ||
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|} | |||
== Shaders == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Vertex Shader | |Vertex Shader | ||
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* HedgeNeedle | * HedgeNeedle | ||
|} | |||
== Haptics == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Vibration | |Vibration | ||
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|ResVibration | |ResVibration | ||
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|} | |||
== Localization == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Converse Project | |Converse Project | ||
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|ResTextMeta | |ResTextMeta | ||
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|} | |||
== Fonts == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Bitmap Font | |Bitmap Font | ||
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|ResOpticalKerning | |ResOpticalKerning | ||
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|} | |||
== Other == | |||
{| class="wikitable" | |||
|+ Resource types | |||
! Name !! Description | |||
!Extension | |||
!Engine name!! Editing tools | |||
|- | |- | ||
|Orca | |Orca |
Revision as of 14:40, 5 January 2025
Resources are the data files that the Hedgehog Engine loads things like 3D models, textures, animations and any other kind of data from. Many of these resources are stored in proprietary formats optimized for fast loading times, and thus require special tools to be edited by modders. Many of them are also built using proprietary SEGA technologies, like the ASM animation system. On this page we provide a list of all known resources supported by the Hedgehog Engine, their support in various games and tools that can be used to edit them.
Archives
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Packfile | Compressed archive containing most other resources. | .pac | Packfile |
|
Levels
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Level | A special resource that's only used to check whether a level has been loaded in the engine. It does not contain any data. | .level | ResLevel | N/A |
Master Level | Information about levels: which levels depend on each other, and also which packfiles to load in order to load a level. | .mlevel | ResMasterLevel |
|
Models
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Model | Contains 3D model information. | .model | ResModel |
|
Terrain Model | Contains 3D model information specifically for terrain models. Similar to "Model" but does not contain an armature. | .terrain-model | ResTerrainModel |
|
Heightfield | Height field maps. | .heightfield | ResHeightField |
|
Materials
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Texture | 2D textures for model skinning. | .dds | ResTexture |
|
Material | Material information. Contains shader parameters and texture names. | .material | ResMaterial |
|
Animations
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
PXD Skeleton | Skeleton for AnimationPXD animations. | .skl.pxd | ResSkeletonPxd |
|
PXD Animation | Animation data. | .anm.pxd | ResAnimationPxd |
|
PBA Skeleton | Skeleton for physics based animations. | .pba | ResPhysicalSkeleton | |
Animation State Machine | Animation State Machine data. Handles animation blending, animation states, animation triggers, etc. | .asm | ResAnimator |
|
HelperBone | Currently unknown. | .helperbone.bin | ResHelperBone | |
Material Animation | Material animations. | .mat-anim | ResAnimMaterial | |
UV Animation | Texture UV animations (presumably Wii SRT0). | .uv-anim | ResAnimTexSrt | |
Texture Pattern Animation | Texture pattern animations (presumably Wii PAT0). | .pt-anim | ResAnimTexPat | |
Visibility Animation | Bone visibility animations (presumably Wii VIS0). | .vis-anim | ResAnimVis | |
Camera Animation | Camera animations. | .cam-anim | ResAnimCameraContainer | |
Light Animation | Light animations. | .lit-anim | ResAnimLightContainer | |
Vertex Animation Texture | Vertex animation textures (textures that efficiently encode large scale animations on vertices). | .vat | ResVertexAnimationTexture |
|
Lighting
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Light | Point lights. | .light | ResMirageLight |
|
Configuration data
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Reflection | Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code. | .rfl | ResReflection |
|
Effects
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Cyan Effect | Particle effect systems. | .cemt | ResEffect |
|
Physics
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Bullet Mesh | Bullet physics engine mesh. Used for collision detection. | .btmesh | ResPhysicsMesh |
|
Bullet Soft Body | Bullet physics engine soft body. | .btsb | ResSoftBody | |
Bullet Skinned Mesh Collider | Bullet physics engine skinned mesh collider. Not exactly known what this is currently. | .btsmc | ResSkinnedMeshCollider |
Cinematics
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Scene | Legacy cinematics system. | .scene | ResScene | |
DvScene | Cinematics. | .dvbsc | ResDvScene |
Shaders
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Vertex Shader | Vertex shaders. | .vso | ResVertexShader |
|
Pixel Shader | Pixel shaders. | .pso | ResPixelShader |
|
Compute Shader | Compute shaders | .cso | ResComputeShader |
|
Haptics
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Vibration | Haptics vibration information. | .vib | ResVibration |
Localization
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Converse Project | Localization project data. | .cnvrs-proj | ResTextProject | |
Converse Text | Localization text data. | .cnvrs-text | ResText |
|
Converse Meta | Localization metadata. | .cnvrs-meta | ResTextMeta |
Fonts
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Bitmap Font | Bitmap fonts. | .bfnt | ResBitmapFont | |
Scalable Font Set | Vector fonts. | .scfnt | ResScalableFontSet | |
Optical Kerning | Information about optical text kerning. | .okern | ResOpticalKerning |
Other
Name | Description | Extension | Engine name | Editing tools |
---|---|---|---|---|
Orca | Legacy container format for multiple resource types:
|
.orc
.path.bin .map.bin |
ResOrcaData |
|