Shadow Generations/Material Parameters: Difference between revisions
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Describes what kind of parameters you can add to materials |
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Material parameters can allow you to change specific settings in the material itself. | Material parameters can allow you to change specific settings in the material itself. | ||
'''PBRFacto'''r: PBRFactor is a new parameter added for Shadow Generations to allow the material to not need a PRM | '''PBRFacto'''r: PBRFactor is a new parameter added for Shadow Generations to allow the material to not need a PRM map and has specific settings, this parameter only works on Common_d and Common_dn: | ||
X - Specular, Y - Smoothness, Z - Metallic. | X - Specular, Y - Smoothness, Z - Metallic. |
Revision as of 12:55, 7 January 2025
Material parameters can allow you to change specific settings in the material itself.
PBRFactor: PBRFactor is a new parameter added for Shadow Generations to allow the material to not need a PRM map and has specific settings, this parameter only works on Common_d and Common_dn:
X - Specular, Y - Smoothness, Z - Metallic.
Luminance: Luminance allows you to edit the emission brightness without you needing to do it in the emission map itself
X - Brightness.