Resources/Material: Difference between revisions
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Justin113D (talk | contribs) Added basic material page with its references |
Justin113D (talk | contribs) Removed rendering concepts (moved to different section) |
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* [[Games/Sonic_Frontiers/Shaders|Sonic Frontiers]] | * [[Games/Sonic_Frontiers/Shaders|Sonic Frontiers]] | ||
* [[Games/Shadow_Generations/Shaders|Shadow Generations]] | * [[Games/Shadow_Generations/Shaders|Shadow Generations]] | ||
== Textures == | == Textures == |
Revision as of 16:34, 6 January 2025
Materials, stored in .material files, are the general purpose format for storing surface rendering information, specifying shaders, textures and shader parameters.
Shader
[TODO]
Game shaders
Each game has its own list of shaders:
- Sonic Unleashed
- Sonic Generations
- Sonic Lost World
- Sonic Forces
- Sonic Origins
- Sonic Frontiers
- Shadow Generations
Textures
Each shader specifies its own set of textures and how they are used.
Every material comes with a list of textures, each item having the following properties:
[TODO]
Texturing systems
The texturing systems between Hedgehog Engine games and Hedgehog Engine 2 games are mostly consistent:
Parameters
[TODO]