Rendering: Difference between revisions
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There are many different rendering "concepts" that shaders make use of: | There are many different rendering "concepts" that shaders make use of: | ||
=== Common === | |||
* [[Rendering/Normal_mapping|Normal mapping]] | * [[Rendering/Normal_mapping|Normal mapping]] | ||
* [[Rendering/Vertex_colors|Vertex colors]] | * [[Rendering/Vertex_colors|Vertex colors]] | ||
* [[Rendering/ | |||
* [[Rendering/ | === Hedgehog Engine 2 === | ||
* [[Rendering/|Dithering]] | * [[Rendering/HE2/PBR|Physically based rendering (PBR)]] | ||
* [[Rendering/HE2/Weather|Weather]] | |||
* [[Rendering/HE2/Mesh layers|Mesh layers]] | |||
* [[Rendering/HE2/Deferred rendering|Deferred rendering]] | |||
* [[Rendering/HE2/Dithering|Dithering]] | |||
Revision as of 13:34, 25 April 2026
This page tries to document the various rendering aspects of Hedgehog Engine and Hedgehog Engine 2.
Rendering Concepts
There are many different rendering "concepts" that shaders make use of: