Rendering: Difference between revisions
Appearance
HE2 "category" |
m Added prm line to the pbr section |
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=== Hedgehog Engine 2 === | === Hedgehog Engine 2 === | ||
* [[Rendering/HE2/PBR|Physically | * [[Rendering/HE2/PBR|Physically Based Rendering (PBR)]] | ||
** [[Rendering/HE2/PBR/Parameter Maps|Parameter Maps (PRM)]] | |||
* [[Rendering/HE2/Weather|Weather]] | * [[Rendering/HE2/Weather|Weather]] | ||
* [[Rendering/HE2/Mesh layers|Mesh layers]] | * [[Rendering/HE2/Mesh layers|Mesh layers]] | ||
* [[Rendering/HE2/Deferred rendering|Deferred rendering]] | * [[Rendering/HE2/Deferred rendering|Deferred rendering]] | ||
* [[Rendering/HE2/Dithering|Dithering]] | * [[Rendering/HE2/Dithering|Dithering]] | ||
Latest revision as of 13:46, 25 April 2026
This page tries to document the various rendering aspects of Hedgehog Engine and Hedgehog Engine 2.
Rendering Concepts
[edit | edit source]There are many different rendering "concepts" that shaders make use of: