Sonic Frontiers/Internals/GOComponent: Difference between revisions
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== GOComponent == | == GOComponent == | ||
'''GOComponent''' ''(Game Object Component)'' is a | '''GOComponent''' ''(Game Object Component)'' is a component that usually has certain functionality to easily access and use systems, methods and such in a game object. GOCs are attached to '''Game Objects''', which add basic functionality or easy control over certain aspects, such as '''GOCVisualModel''' adds an easy way to show a model at the Game Objects position. | ||
== GOComponents ''(currently in rangers-sdk)'' == | == GOComponents ''(currently in rangers-sdk)'' == | ||
Latest revision as of 19:15, 12 August 2025
GOComponent[edit | edit source]
GOComponent (Game Object Component) is a component that usually has certain functionality to easily access and use systems, methods and such in a game object. GOCs are attached to Game Objects, which add basic functionality or easy control over certain aspects, such as GOCVisualModel adds an easy way to show a model at the Game Objects position.
GOComponents (currently in rangers-sdk)[edit | edit source]
Animation[edit | edit source]
- GOCAnimation
- GOCAnimationBlend
- GOCAnimationSimple
- GOCAnimationSingle
- GOCAnimator
- GOCCharacterIk
- GOCLookAt
- GOCPhysicalAnimation
Boss[edit | edit source]
- GOCBossActionSelect
- GOCBossCyloopColliderHelper
- GOCBossMoveableRange
Collision[edit | edit source]
- GOCBoxCollider
- GOCCapsuleCollider
- GOCColliderQuery
- GOCCollisionQuery
- GOCCylinderCollider
- GOCHeightFieldCollider
- GOCMeshCollider
- GOCMoveSphereColliderQuery
- GOCSphereCollider
Effect[edit | edit source]
- GOCEffect
- GOCParticleLocator
Enemy[edit | edit source]
- GOCAI
- GOCEnemyAttackSign
General[edit | edit source]
- GOCActivator
- GOCContact
- GOCCyloopPoint
- GOCEvent
- GOCEventCollision
- GOCGravity
- GOCGrind
- GOCHealth
- GOCHitStop
- GOCNavMeshAgent
- GOCTargetPositionHelper
- GOCTransform
- GOCParamBlackboard
- GOCScript
- PathComponent
Graphics[edit | edit source]
- GOCCamera
- GOCOcclusionCapsule
- GOCPointLight
- GOCRenderTexture
- GOCVisualDebugDraw
- GOCVisualModel
- GOCVisualTransformed
- GOCVisualUserModel
HID[edit | edit source]
- GOCInput
- GOCVibration
Movement[edit | edit source]
- GOCMotor
- GOCMotorConstant
- GOCMotorOnPath
- GOCMotorRotate
- GOCMovement
Player[edit | edit source]
- GOCPlayerCollider
- GOCPlayerEffect
- GOCPlayerHsm
- GOCPlayerKinematicParams
- GOCPlayerParameter
- GOCPlayerState
- GOCPlayerVisual
Reflection[edit | edit source]
- GOCRflParameter
Sound[edit | edit source]
- GOCSound
User Interface[edit | edit source]
- GOCSprite
- GOCUICollider
- GOCUIComposition