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Particle Shaders (Generations): Difference between revisions

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Created page with "Sonic Generations uses various shaders for its particle system. {| class="wikitable" |+Release !Shader Name !Variants !Has Tagless Variant? |- |BillboardParticle_d |v, fv, lv, sv, lsv |No |- |BillboardParticle_da |v, sv |No |- |DeformationParticle_d | |Yes |- |MeshParticle_d |u, v, uv |Yes |- |MeshParticle_dE |uv |No |- |MeshParticleLightingShadow_d | |Yes |- |MeshParticleRef_d |v |No |}"
 
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Latest revision as of 18:01, 7 June 2025

Sonic Generations uses various shaders for its particle system.

Release
Shader Name Variants Has Tagless Variant?
BillboardParticle_d v, fv, lv, sv, lsv No
BillboardParticle_da v, sv No
DeformationParticle_d Yes
MeshParticle_d u, v, uv Yes
MeshParticle_dE uv No
MeshParticleLightingShadow_d Yes
MeshParticleRef_d v No