Particle Shaders (Unleashed): Difference between revisions
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Created page with "Sonic Unleashed uses various shaders for its particle system. {| class="wikitable" |+Release !Shader Name !Variants !Has Tagless Variant? |- |BillboardParticle_d |v, lv, sv, lsv |No |- |BillboardParticle_da |v, sv |No |- |DeformationParticle_d | |Yes |- |MeshParticle_d |u, v, uv |Yes |- |MeshParticle_dE |uv |No |- |MeshParticleLightingShadow_d | |Yes |- |MeshParticleRef_d |v |No |} {| class="wikitable" |+Preview !Shader Name !Variants !Has Tagless Variant? |- |BillboardP..." |
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Latest revision as of 17:58, 7 June 2025
Sonic Unleashed uses various shaders for its particle system.
| Shader Name | Variants | Has Tagless Variant? |
|---|---|---|
| BillboardParticle_d | v, lv, sv, lsv | No |
| BillboardParticle_da | v, sv | No |
| DeformationParticle_d | Yes | |
| MeshParticle_d | u, v, uv | Yes |
| MeshParticle_dE | uv | No |
| MeshParticleLightingShadow_d | Yes | |
| MeshParticleRef_d | v | No |
| Shader Name | Variants | Has Tagless Variant? |
|---|---|---|
| BillboardParticle_d | l, s, v, ls, lv, sv, lsv | Yes |
| BillboardParticle_da | l, s, v, ls, lv, sv, lsv | Yes |
| BillboardParticle_dh | s, ls, sv lsv | No |
| BossMorayParticle | Yes | |
| DeformationParticle_d | Yes | |
| EvilParticleTest | Yes | |
| MeshParticle_d | u, v, uv | Yes |
| MeshParticle_dE | u, v, uv | Yes |
| MeshParticleLighting_d | Yes | |
| MeshParticleLightingShadow_d | Yes | |
| MeshParticleRef_d | v | No |
| PrimitiveParticle | Yes | |
| PrimitiveParticle_ | l, s, ls | No |
| VolumeParticle_d | l, s, v, ls, lv, sv, lsv | Yes |