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EvilItem ID Values: Difference between revisions

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|'''2'''
|'''2'''
|Attack Pickup
|Super Claw
|Increased outgoing damage.
|Increased outgoing damage.
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|'''3'''
|'''3'''
|Defense Pickup
|Power Shield
|Decreases incoming damage.
|Decreases incoming damage.
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Defense Pickups affect (ID '''3''') can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml".
Defense Pickups affect (ID '''3''') can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml".
If you are looking for the 1up then "'''ItemBoxEvil'''" is what you want.

Latest revision as of 17:32, 10 March 2025

The "EvilItem" object contains 5 values and thus, unique objects.

EvilItem ID Guide
ID What it is What it does
0 Unleash Orb Fills the Unleash bar to the maximum value regardless of level.
1 Health Ring Fills the health bar to the maximum value regardless of level.
2 Super Claw Increased outgoing damage.
3 Power Shield Decreases incoming damage.
4 Shield Pickup Fills the shield count to the maximum regardless of level.

ID's 5 and onwards display nothing and functionally do nothing.

Attack Pickups affect (ID 2) can be increased or reduced by modifying "PowerUpRatio" & "PowerUpTimer" in "Evil.prm.xml".

Defense Pickups affect (ID 3) can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml".

If you are looking for the 1up then "ItemBoxEvil" is what you want.