EvilItem ID Values: Difference between revisions
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Created page with "The '''"EvilItem"''' object contains 5 values and thus, unique objects. {| class="wikitable" |+EvilItem ID Guide !ID !What it is !What it does |- |'''0''' |Unleash orb |Fills the Unleash bar to the maximum value regardless of level. |- |'''1''' |Health ring |Fills the health bar to the maximum value regardless of level. |- |'''2''' |Attack Pickup |Increased outgoing damage. |- |'''3''' |Defense Pickup |Decreases incoming damage. |- |'''4''' |Shield Pickup |Fills the shie..." |
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Revision as of 21:29, 12 January 2025
The "EvilItem" object contains 5 values and thus, unique objects.
| ID | What it is | What it does |
|---|---|---|
| 0 | Unleash orb | Fills the Unleash bar to the maximum value regardless of level. |
| 1 | Health ring | Fills the health bar to the maximum value regardless of level. |
| 2 | Attack Pickup | Increased outgoing damage. |
| 3 | Defense Pickup | Decreases incoming damage. |
| 4 | Shield Pickup | Fills the shield count to the maximum regardless of level. |
ID's 5 and onwards display nothing and functionally do nothing.
Attack Pickups affect (ID 2) can be increased or reduced by modifying "PowerUpRatio" & "PowerUpTimer" in "Evil.prm.xml".
Defense Pickups affect (ID 3) can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml".