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Shadow Generations/Material Parameters: Difference between revisions

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Describes what kind of parameters you can add to materials
 
 
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Material parameters can allow you to change specific settings in the material itself.
Material parameters can allow you to change specific settings in the material itself.


'''PBRFacto'''r: PBRFactor is a new parameter added for Shadow Generations to allow the material to not need a PRM texture and has specific settings, this parameter only works on Common_d and Common_dn:  
'''PBRFacto'''r: PBRFactor is a new parameter added for Shadow Generations to allow the material to not need a PRM map and has specific settings, this parameter only works on Common_d and Common_dn:  


X - Specular, Y - Smoothness, Z - Metallic.
X - Specular, Y - Smoothness, Z - Metallic.

Latest revision as of 00:40, 10 January 2025

Material parameters can allow you to change specific settings in the material itself.

PBRFactor: PBRFactor is a new parameter added for Shadow Generations to allow the material to not need a PRM map and has specific settings, this parameter only works on Common_d and Common_dn:

X - Specular, Y - Smoothness, Z - Metallic.

Luminance: Luminance allows you to edit the emission brightness without you needing to do it in the emission map itself

X - Brightness.