Resources/Collision Pointcloud: Difference between revisions
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Revision as of 19:02, 7 January 2025
Collision Pointcloud is a format for storing position and rotations of points to be used to place Bullet Meshes. It was first used in Sonic Frontiers.
Each point contains the following information:
- Instance Name, what the instance itself is named
- Asset Name, which is the name of the BtMesh that is to be placed on the point
- Position
- Rotation
- Scale
- Unknown unsigned 32-bit integer.
PCCol files may be edited primarily with KnuxTools.