Rendering: Difference between revisions
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There are many different rendering "concepts" that shaders make use of: | There are many different rendering "concepts" that shaders make use of: | ||
=== Common === | |||
* [[Rendering/Normal_mapping|Normal mapping]] | * [[Rendering/Normal_mapping|Normal mapping]] | ||
* [[Rendering/Vertex_colors|Vertex colors]] | * [[Rendering/Vertex_colors|Vertex colors]] | ||
* [[Rendering/ | |||
* [[Rendering/ | === Hedgehog Engine 2 === | ||
* [[Rendering/|Dithering]] | * [[Rendering/HE2/PBR|Physically Based Rendering (PBR)]] | ||
** [[Rendering/HE2/PBR/Parameter Maps|Parameter Maps (PRM)]] | |||
* [[Rendering/HE2/Weather|Weather]] | |||
* [[Rendering/HE2/Mesh layers|Mesh layers]] | |||
* [[Rendering/HE2/Deferred rendering|Deferred rendering]] | |||
* [[Rendering/HE2/Dithering|Dithering]] | |||
Latest revision as of 13:46, 25 April 2026
This page tries to document the various rendering aspects of Hedgehog Engine and Hedgehog Engine 2.
Rendering Concepts
[edit | edit source]There are many different rendering "concepts" that shaders make use of: