Jump to content

Rendering/PBR: Difference between revisions

From HEModdingWiki
ZEROES07 (talk | contribs)
Added basic introduction
 
ZEROES07 (talk | contribs)
Replaced content with "{{DEFAULTSORT:Rendering/HE2/PBR}}"
 
(26 intermediate revisions by the same user not shown)
Line 1: Line 1:
PBR (Physically Based Rendering) refers to the current approach to 3D graphics material rendering used in most modern games. Its goal is to enhance the realism of surfaces by reflecting and refracting light more accurately than previous techniques. This is most noticeable in any kind of metallic surface:
{{DEFAULTSORT:Rendering/HE2/PBR}}
[[File:Metal pbr example.webp|center|thumb|Example of a metallic sphere in PBR rendering]]
(To be continued)

Latest revision as of 13:39, 25 April 2026