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Resources/Master Level: Revision history

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18 February 2025

  • curprev 01:0501:05, 18 February 2025 Angryzor talk contribs 3,070 bytes +324 No edit summary undo Tag: 2017 source edit
  • curprev 01:0301:03, 18 February 2025 Angryzor talk contribs 2,746 bytes +2,746 Created page with "Starting with Sonic Frontiers, HE2 includes the Levels system to automatically and dynamically load resources when they are needed. Master Level is a resource type that contains information on which resources should be loaded to load a level, and also describes the dependencies between different levels. Master Level is stored in a Binary File container. == Structure == <syntaxhighlight lang="cpp"> struct DependencyData { const char* name; unsigned long long unk1; };..." Tag: Visual edit