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	<id>https://hemodding.wiki/index.php?action=history&amp;feed=atom&amp;title=Sonic_Frontiers%2FInternals%2FGOComponents</id>
	<title>Sonic Frontiers/Internals/GOComponents - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://hemodding.wiki/index.php?action=history&amp;feed=atom&amp;title=Sonic_Frontiers%2FInternals%2FGOComponents"/>
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	<updated>2026-05-01T12:40:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/Internals/GOComponents&amp;diff=947&amp;oldid=prev</id>
		<title>Ashrindy: Created page with &quot;== GOComponents ==  === Animation ===  * GOCAnimation * GOCAnimationBlend * GOCAnimationSimple * GOCAnimationSingle * GOCAnimator * GOCCharacterIk * GOCLookAt * GOCPhysicalAnimation  === Boss ===  * GOCBossActionSelect * GOCBossCyloopColliderHelper * GOCBossMoveableRange  === Collision ===  * GOCBoxCollider * GOCCapsuleCollider * GOCColliderQuery * GOCCollisionQuery * GOCCylinderCollider * GOCHeightFieldCollider * GOCMeshCollider * GOCMoveSphereColliderQuery * GOCSphereC...&quot;</title>
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		<updated>2025-08-09T20:47:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== GOComponents ==  === Animation ===  * GOCAnimation * GOCAnimationBlend * GOCAnimationSimple * GOCAnimationSingle * GOCAnimator * GOCCharacterIk * GOCLookAt * GOCPhysicalAnimation  === Boss ===  * GOCBossActionSelect * GOCBossCyloopColliderHelper * GOCBossMoveableRange  === Collision ===  * GOCBoxCollider * GOCCapsuleCollider * GOCColliderQuery * GOCCollisionQuery * GOCCylinderCollider * GOCHeightFieldCollider * GOCMeshCollider * GOCMoveSphereColliderQuery * GOCSphereC...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== GOComponents ==&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* GOCAnimation&lt;br /&gt;
* GOCAnimationBlend&lt;br /&gt;
* GOCAnimationSimple&lt;br /&gt;
* GOCAnimationSingle&lt;br /&gt;
* GOCAnimator&lt;br /&gt;
* GOCCharacterIk&lt;br /&gt;
* GOCLookAt&lt;br /&gt;
* GOCPhysicalAnimation&lt;br /&gt;
&lt;br /&gt;
=== Boss ===&lt;br /&gt;
&lt;br /&gt;
* GOCBossActionSelect&lt;br /&gt;
* GOCBossCyloopColliderHelper&lt;br /&gt;
* GOCBossMoveableRange&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
&lt;br /&gt;
* GOCBoxCollider&lt;br /&gt;
* GOCCapsuleCollider&lt;br /&gt;
* GOCColliderQuery&lt;br /&gt;
* GOCCollisionQuery&lt;br /&gt;
* GOCCylinderCollider&lt;br /&gt;
* GOCHeightFieldCollider&lt;br /&gt;
* GOCMeshCollider&lt;br /&gt;
* GOCMoveSphereColliderQuery&lt;br /&gt;
* GOCSphereCollider&lt;br /&gt;
&lt;br /&gt;
=== Effect ===&lt;br /&gt;
&lt;br /&gt;
* GOCEffect&lt;br /&gt;
* GOCParticleLocator&lt;br /&gt;
&lt;br /&gt;
=== Enemy ===&lt;br /&gt;
&lt;br /&gt;
* GOCAI&lt;br /&gt;
* GOCEnemyAttackSign&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* GOCActivator&lt;br /&gt;
* GOCContact&lt;br /&gt;
* GOCCyloopPoint&lt;br /&gt;
* GOCEvent&lt;br /&gt;
* GOCEventCollision&lt;br /&gt;
* GOCGravity&lt;br /&gt;
* GOCGrind&lt;br /&gt;
* GOCHealth&lt;br /&gt;
* GOCHitStop&lt;br /&gt;
* GOCNavMeshAgent&lt;br /&gt;
* GOCTargetPositionHelper&lt;br /&gt;
* GOCTransform&lt;br /&gt;
* GOCParamBlackboard&lt;br /&gt;
* GOCScript&lt;br /&gt;
* PathComponent&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* GOCCamera&lt;br /&gt;
* GOCOcclusionCapsule&lt;br /&gt;
* GOCPointLight&lt;br /&gt;
* GOCRenderTexture&lt;br /&gt;
* GOCVisualDebugDraw&lt;br /&gt;
* GOCVisualModel&lt;br /&gt;
* GOCVisualTransformed&lt;br /&gt;
* GOCVisualUserModel&lt;br /&gt;
&lt;br /&gt;
=== HID ===&lt;br /&gt;
&lt;br /&gt;
* GOCInput&lt;br /&gt;
* GOCVibration&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
* GOCMotor&lt;br /&gt;
* GOCMotorConstant&lt;br /&gt;
* GOCMotorOnPath&lt;br /&gt;
* GOCMotorRotate&lt;br /&gt;
* GOCMovement&lt;br /&gt;
&lt;br /&gt;
=== Player ===&lt;br /&gt;
&lt;br /&gt;
* GOCPlayerCollider&lt;br /&gt;
* GOCPlayerEffect&lt;br /&gt;
* GOCPlayerHsm&lt;br /&gt;
* GOCPlayerKinematicParams&lt;br /&gt;
* GOCPlayerParameter&lt;br /&gt;
* GOCPlayerState&lt;br /&gt;
* GOCPlayerVisual&lt;br /&gt;
&lt;br /&gt;
=== Reflection ===&lt;br /&gt;
&lt;br /&gt;
* GOCRflParameter&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* GOCSound&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
&lt;br /&gt;
* GOCSprite&lt;br /&gt;
* GOCUICollider&lt;br /&gt;
* GOCUIComposition&lt;/div&gt;</summary>
		<author><name>Ashrindy</name></author>
	</entry>
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