<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hemodding.wiki/index.php?action=history&amp;feed=atom&amp;title=Shadow_Generations%2FShaders</id>
	<title>Shadow Generations/Shaders - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://hemodding.wiki/index.php?action=history&amp;feed=atom&amp;title=Shadow_Generations%2FShaders"/>
	<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;action=history"/>
	<updated>2026-04-30T23:34:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;diff=943&amp;oldid=prev</id>
		<title>Justin113D at 08:59, 7 July 2025</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;diff=943&amp;oldid=prev"/>
		<updated>2025-07-07T08:59:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:59, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Shadow Generations Shaders&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Test&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Shadow Generations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;Shaders}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Shader&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Shader&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Justin113D</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;diff=942&amp;oldid=prev</id>
		<title>Justin113D: Testing slashes in titles</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;diff=942&amp;oldid=prev"/>
		<updated>2025-07-07T08:57:40Z</updated>

		<summary type="html">&lt;p&gt;Testing slashes in titles&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:57, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Shadow Generations Shaders/Test}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Shader&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Shader&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Justin113D</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;diff=542&amp;oldid=prev</id>
		<title>Angryzor: Angryzor moved page Games/Shadow Generations/Shaders to Shadow Generations/Shaders without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;diff=542&amp;oldid=prev"/>
		<updated>2025-01-10T00:40:00Z</updated>

		<summary type="html">&lt;p&gt;Angryzor moved page &lt;a href=&quot;/index.php?title=Games/Shadow_Generations/Shaders&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Games/Shadow Generations/Shaders (page does not exist)&quot;&gt;Games/Shadow Generations/Shaders&lt;/a&gt; to &lt;a href=&quot;/index.php/Shadow_Generations/Shaders&quot; title=&quot;Shadow Generations/Shaders&quot;&gt;Shadow Generations/Shaders&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:40, 10 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Angryzor</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;diff=158&amp;oldid=prev</id>
		<title>Justin113D: Added shader reference page</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/Shaders&amp;diff=158&amp;oldid=prev"/>
		<updated>2025-01-06T16:06:00Z</updated>

		<summary type="html">&lt;p&gt;Added shader reference page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shader&lt;br /&gt;
!Example usage in the game&lt;br /&gt;
|-&lt;br /&gt;
|Amoeba_dopnfE&lt;br /&gt;
|&amp;lt;code&amp;gt;w09a10_trr_s00/m09_poisonswamp01_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blend_dpnbdpn&lt;br /&gt;
|&amp;lt;code&amp;gt;metaloverload/bos_mol_ship_bodya.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blend_dpndpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_kdv_stone01_dfsp_n_blend01_ih1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BlendDetail_dpndpnn&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_rockcliff03_sy1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bubbles_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectStage/obj_amebaobj_worm.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Chaos_dpnnE&lt;br /&gt;
|&amp;lt;code&amp;gt;biolizard/bos_biolizard_hugeball_glass.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrAlbedoFalloff_dither_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;maria/chr_maria_dith_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrAlbedoFalloff_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_parts.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrAlbedoFalloff_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;mephiles/bos_mephiles_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrAlbedoFalloff_dpnn&lt;br /&gt;
|&amp;lt;code&amp;gt;biolizard/bos_biolizard_body_datail.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrEyeE_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_eyeL.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrEyeE_dpna&lt;br /&gt;
|&amp;lt;code&amp;gt;mephiles/bos_mephiles_eyeL.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrFalloffVanish_dpna&lt;br /&gt;
|&amp;lt;code&amp;gt;dcomet/enm_dcomet_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrFalloffVanish_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;dcomet/enm_dcomet_eye.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrFalloffVanishCyber_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;blackdoom/chr_blackdoom_body_mat_cyb.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrFalloffVanishEff_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;perfectblackdoom/bos_pbd_cell.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrMouthFlip_dpncf&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_mouth.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrSkinCDRF_dither_dpncf&lt;br /&gt;
|&amp;lt;code&amp;gt;maria/chr_maria_dith_bodyskin.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ChrSkinCDRF_dpncf&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_skin.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud_dnf&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/m5_cloud01.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CloudMist_dnf&lt;br /&gt;
|&amp;lt;code&amp;gt;w05a10_trr_s00/m05_mist501_tk1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Common_d&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/orange_material.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Common_dither_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;gerald/chr_gerald_dith_lens.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Common_dn&lt;br /&gt;
|&amp;lt;code&amp;gt;w06_common/m8_rock_km1_relief02_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Common_dp&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadowspin_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Common_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;sonic/chr_sonic_cloth.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Common_dpna&lt;br /&gt;
|&amp;lt;code&amp;gt;blackdoom/chr_blackdoom_wear_mat.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cyber&lt;br /&gt;
|&amp;lt;code&amp;gt;dflash/chr_dflashfake_skin.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CyberHologram&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectStage/cmn_obj_hangglider_body_hologram.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DecalModel_dna&lt;br /&gt;
|&amp;lt;code&amp;gt;w01_common/m06_ds_sign_heliport_decal_mh2.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DecalModel_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w06a20_trr_s00/m06_ds_crack01_mh2.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Detail_dpndpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w13b10_trr_s00/m13_dtd_floor02_dfsp_y_mm1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Detail_dpnn&lt;br /&gt;
|&amp;lt;code&amp;gt;w02_common/m02_rockcliff_001.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DirectionBlend_dpndpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w05a10_trr_s00/m05_rockcliff_mashcliff01_sy1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DirectionBlend_dpnndpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_rockcliff01_sy1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dpower_dpnnEf&lt;br /&gt;
|&amp;lt;code&amp;gt;devildoom/bos_devildoom_body01_mat.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DpowerVanish_dpnnEfa&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_dsurf_body01.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DpowerVanishEff_dpnnEfa&lt;br /&gt;
|&amp;lt;code&amp;gt;perfectblackdoom/bos_pbd_doomsfloora_synbi.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Earth_dpnEE&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/m5_earth01.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EffAdhoc&lt;br /&gt;
|&amp;lt;code&amp;gt;EffectCommon/emm_k01_com_slash01.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emission_dE&lt;br /&gt;
|&amp;lt;code&amp;gt;w01_common/m01_speardoor_switch_lamp_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emission_dpE&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectCommon/cmn_obj_spearswitch_gLow.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emission_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w01_common/m01_gcylinder_light_fk1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emission_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w01_common/m01_gcylinder_lightarrow_fk1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EmissionTone_dapnE&lt;br /&gt;
|&amp;lt;code&amp;gt;biolizard/bos_biolizard_hugeball_pattern.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EmissionTone_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/gearboxb_holes_ems.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EmissionTone_E&lt;br /&gt;
|&amp;lt;code&amp;gt;beetonfc/enm_beetonfc01_gLow.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EmissionToneOpAnim_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w14_common/m14_brk_floatingshadowfloor_transparency_mm1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EnmEmissionTone_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;biolizard/bos_biolizard_hugeball_core.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EnmEmissionTone_dpnEE&lt;br /&gt;
|&amp;lt;code&amp;gt;man/enm_man01_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FakeGlass_d&lt;br /&gt;
|&amp;lt;code&amp;gt;w02_common/m02_obj_ogre_train_eye_glass_mm1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FakeGlass_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w09a10_trr_s00/m09_m01_glass01_jh1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FalloffEmissionTone_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;metaloverload/bos_metaloverload_body01_falloff.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FLowLava_dpnbEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w05a20_trr_s00/m05_lava503_tk1_mask_01.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FLowWaterParallax_ddnnf&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_waterwall_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FLowWaterParallax_ddnnff&lt;br /&gt;
|&amp;lt;code&amp;gt;w09a10_trr_s00/m09_water501_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FLowWaterWP&lt;br /&gt;
|&amp;lt;code&amp;gt;w05a20_trr_s00/m05_water_fLow_tk1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fur&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_fur.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Glass_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w02_common/m02_light_glass_mm1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|GlassTone_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/obj_chaossprtri_glass.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grass_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_kdv_plant13_dfsp_k_ih1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IgnoreLight_d&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/m_shadow_mat.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IgnoreLight_dE&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectCommon/cmn_obj_goalring_rainbow.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IgnoreLight_E&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/gearboxb_icon.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Impostor_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w02a10_trr_s00/m02_bigcannon_imposter_mh2.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Indirect_daon&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_waterfall_big_522a_tk1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|InstancedGrind_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w01_common/m7_obj_grindrail01_scroll_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|InstancedWire_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w03_common/m03_obj_grindrail01_mh2.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|InstancedWire_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w03_common/m03_obj_windroad_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Iridescence_ddpNrEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_large_crest_poison_swamp_mm1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IridescenceStone_ddpNrEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w05a20_trr_s00/m05_ruinbiometal02_sy1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jewel&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectStage/chr_emerald_in.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jewel_dnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w03_common/m03_kdv_luminous05_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Kaleidoscope&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectDistortion/m06_ds_wall_window03_ks_fh1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MariaEye_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;maria/chr_maria_eye.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MariaHair_dither_dpncfs&lt;br /&gt;
|&amp;lt;code&amp;gt;maria/chr_maria_dith_hair.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MariaHair_dpncfs&lt;br /&gt;
|&amp;lt;code&amp;gt;maria/chr_maria_hair.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles_dpnnEE&lt;br /&gt;
|&amp;lt;code&amp;gt;mephiles/bos_mephilesdiver_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mist_dn&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_fog01_sf1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OceanParallax_ddnnfm&lt;br /&gt;
|&amp;lt;code&amp;gt;w12_common/m1_ocean02_lk1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OceanParallaxLight_ddnnfm&lt;br /&gt;
|&amp;lt;code&amp;gt;w12_common/m1_ocean01_lk1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring_dd&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_ring.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring_ddpn&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectStage/cmn_obj_propellerspring_red.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|RingFalloff_ddpn&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectCommon/cmn_obj_ring_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|RingFalloffVanish_ddpna&lt;br /&gt;
|&amp;lt;code&amp;gt;ObjectIsland/cmnisl_obj_dashring_body01.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SearchLight&lt;br /&gt;
|&amp;lt;code&amp;gt;w09a10_trr_s00/m09_lamp09_km2.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sky_d&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/m01_universe.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sky_da&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/m01_universe_a.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SonicAura&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_aurabody.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SuperSonicShape&lt;br /&gt;
|&amp;lt;code&amp;gt;shadow/chr_shadow_shapebody.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TimeEater_dnn&lt;br /&gt;
|&amp;lt;code&amp;gt;timeeater/Boss_EVTimeEater_body01.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Translucent_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w05a20_trr_s00/m05_rockcliff_sulfur01_sy1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TransThin_dpnt&lt;br /&gt;
|&amp;lt;code&amp;gt;w03_common/m03_kdv_window01_dfsp_n_ih1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|unlit_da&lt;br /&gt;
|&amp;lt;code&amp;gt;ev1310/m_falling_shadow_zoom_in.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vanish_dpna&lt;br /&gt;
|&amp;lt;code&amp;gt;enemycommon/enm_cmn_brk_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VanishDark_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;mancommon/enm_deform_man01_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VanishDark_dpnEaa&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_large_crest_skin_mm1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VanishDark_dpnEEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/w09_obj_gearboxb_key_vanish.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VanishDarkFalloff_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;egg01/enm_deform_egg01_body.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vegetation_Grass_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_kdv_leaf05_dfpt_p_y_ih1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vegetation_Tree_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_kdv_leaf08_dfpt_p_k_ih1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VolcanicAsh_dnt&lt;br /&gt;
|&amp;lt;code&amp;gt;w05a20_trr_s00/m05_volcanosmoke_kt1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VolumeVAT_dn&lt;br /&gt;
|&amp;lt;code&amp;gt;w02a10_trr_s00/m02_metal_n1_7014_warning_mh2_vat.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VolumeVAT_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/v_m_et64_3.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VolumeVAT_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/v_m1_pillar901_nt1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VolumeVAT_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w01a10_trr_s00/m01_techno_panel_emsa_step02_sy1_vat.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WaterRefraction_dnnao&lt;br /&gt;
|&amp;lt;code&amp;gt;w03a10_trr_s00/m03_waterfall_big_521a_tk1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceAmoeba_dopnfE&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m05_lava01_sy1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceBlend_dpndpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m05_rockcliff02_sy1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceCommon_dp&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m04_midparts101_km1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceCommon_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m03_kdv_brick15_dfsp_y_ih1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceDetail_dpnn&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m02_rockcliff_001.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceDirectionBlend_dpnndpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m03_rockcliff01_sy1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceEmission_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m01_yelLow03_jh1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceEmission_dpnEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m01_fr_metal_socc_purple01_jh1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceEmissionTone_dpnE&lt;br /&gt;
|&amp;lt;code&amp;gt;w09a10_trr_s00/m09_m01_w1_metal165_jh1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceGlass_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m02_light_glass_mm1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceIridescence_ddpNrEa&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m05_ruinbiometal01_ty1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceVegetation_Grass_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m03_kdv_plant13_dfpt_p_k_ih1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|WhiteSpaceVegetation_Tree_dpn&lt;br /&gt;
|&amp;lt;code&amp;gt;w09_common/m09_m03_kdv_leaf08_dfpt_p_k_ih1.material&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Justin113D</name></author>
	</entry>
</feed>