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{{Infobox Resource|type=[[Resources#Materials|Materials]]|extension=.material|games=* [[Games/Sonic Unleashed|Sonic Unleashed]] * [[Games/Sonic Colors|Sonic Colors]] * [[Games/Sonic Generations|Sonic Generations]] * [[Games/Sonic Lost World|Sonic Lost World]] * [[Games/Sonic Colors Ultimate|Sonic Colors Ultimate]] * [[Games/Sonic Generations (2024 remake)|Sonic Generations (2024 remaster)]] * [[Games/Sonic Forces|Sonic Forces]] * [[Games/Sonic Origins|Sonic Origins]] * [[Games/Sonic Origins Plus|Sonic Origins Plus]] * [[Games/Sonic Frontiers|Sonic Frontiers]] * [[Games/Shadow Generations|Shadow Generations]]|tools=* [[Tools/HedgeEdit|HedgeEdit]] * [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]] * [[Tools/HEIO|HEIO]]|status=Done|container=MIRAGE|name=Material}} '''Materials''', ''stored in .material files'', are the general purpose format for storing surface rendering information, specifying shaders, textures and shader parameters. == Shader == [TODO] === Game shaders === Each game has its own list of shaders: * [[Games/Sonic_Unleashed/Shaders|Sonic Unleashed]] * [[Games/Sonic_Generations/Shaders|Sonic Generations]] * [[Games/Sonic_Lost_World/Shaders|Sonic Lost World]] * [[Games/Sonic_Forces/Shaders|Sonic Forces]] * [[Games/Sonic_Origins/Shaders|Sonic Origins]] * [[Games/Sonic_Frontiers/Shaders|Sonic Frontiers]] * [[Games/Shadow_Generations/Shaders|Shadow Generations]] == Textures == Each shader specifies its own set of textures and how they are used. Every material comes with a list of textures, each item having the following properties: [TODO] === Texturing systems === The texturing systems between Hedgehog Engine games and Hedgehog Engine 2 games are mostly consistent: * [[Resources/Material/HE1_Textures|Hedgehog Engine]] * [[Resources/Material/HE2_Textures|Hedgehog Engine 2]] == Parameters == [TODO]
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