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EvilItem ID Values
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The '''"EvilItem"''' object contains 5 values and thus, unique objects. {| class="wikitable" |+EvilItem ID Guide !ID !What it is !What it does |- |'''0''' |Unleash Orb |Fills the Unleash bar to the maximum value regardless of level. |- |'''1''' |Health Ring |Fills the health bar to the maximum value regardless of level. |- |'''2''' |Super Claw |Increased outgoing damage. |- |'''3''' |Power Shield |Decreases incoming damage. |- |'''4''' |Shield Pickup |Fills the shield count to the maximum regardless of level. |} ID's '''5''' and onwards display nothing and functionally do nothing. Attack Pickups affect (ID '''2''') can be increased or reduced by modifying "PowerUpRatio" & "PowerUpTimer" in "Evil.prm.xml". Defense Pickups affect (ID '''3''') can be increased or reduced by modifying "GuardUpRatio" & "GuardUpTimer" in "Evil.prm.xml". If you are looking for the 1up then "'''ItemBoxEvil'''" is what you want.
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